I've got a video processing that will display what my current idea for combat is, I'd like some feedback if at all possible!
Some notes:
* I wouldn't even call this an "alpha." I whipped this up TODAY, mostly to see what people would think about it.
* This is purely a combat system, there would be exploration involved. Eerily like the way Starsector works.
* The graphics are programmer art. I could do okay-ish sprites, like Shadow Order, but I would get tired and probably give up.
* It's built to be easily adapted for other platforms. I want something to play on the go however, so I will be focusing on the phone.
How it would work:
* Once you engage, you can deploy a certain number of ships. Yours are on bottom, theirs are on top.
* It is grid based, to make it easy to select the ships and locations with your fat fingers.
* The ships use their weapons automatically. Weapons would have different traits and paths. These Light Machine Guns only shoot in one direction, but picture dumb missiles being launched from the sides of the ship, and shooting straight upwards after floating off to the side of the ship, weapons facing different directions, homing missiles, point defense, ships dedicated to blocking shots, etc. etc.
* Fleet size will probably be rather limited to encourage fast battles. It is a PHONE game after all. Probably have multiple fleets though.
* I want ships to also have special abilities and whatnot. Probably have some RPG elements in there, like customizing the ships in some way.