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Author Topic: Mobile Space Strategy/Exploration Game. UI/Retreat (Video 5/4)  (Read 10596 times)

Verrius

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Re: Top-down exploration/combat game, for a touch screen.
« Reply #15 on: April 16, 2013, 08:20:50 PM »



One thing worth mentioning, as you may notice by the existence of a mouse cursor, yes this was taken in Windows. It's actually rather easy to switch around. The game is being DESIGNED for the phone though.

If I go through with it.

Sproginator

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Re: Top-down exploration/combat game, for a touch screen. (Video)
« Reply #16 on: April 16, 2013, 08:29:04 PM »

Looks cool,

I'd like to be kept up to date on this game as it progresses, you should include the following:

Multiple ship types
Multiple Weapons
A wave mode
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Verrius

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Re: Top-down exploration/combat game, for a touch screen. (Video)
« Reply #17 on: April 16, 2013, 08:36:03 PM »

Definitely! The wave mode would also be an easy thing to add, something I should keep in mind.

There will be multiple ship types. Weapons will be tied to the ship for simplicity sake, but there will be ways to modify and customize their effects. Some thoughts:

These ships use basic Light Machine Guns with an "Anti-Shield" property default. You might be able to modify them so they're "Anti-Hull" or "EMP" instead. Weapons will probably also have damage falloff, so perhaps making them more effective at a longer range, or making them hit harder as a result of being weaker at a longer range.

Another ship type I have the graphic for, but haven't put in, is a missile launching ship. It would launch dumbfire missiles that drift to the side and hit the lanes next to it instead of directly in front. Has much much lower rate of fire, but also hits harder with an "Anti-Hull" default property. Perhaps you could modify it to grant tracking capabilities at the cost of it's bonus hull damage, etc. etc.

Axiege

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Re: Top-down exploration/combat game, for a touch screen. (Video)
« Reply #18 on: April 16, 2013, 08:49:47 PM »

This looks really cool. I'd like to see the ability to fire in different directions though, so you don't have to be taking fire to be shooting the enemy.

Sproginator

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Re: Top-down exploration/combat game, for a touch screen. (Video)
« Reply #19 on: April 16, 2013, 09:00:39 PM »

Agreed with Axiege, and sounds epic! Missiles would be epic too
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Verrius

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Re: Top-down exploration/combat game, for a touch screen. (Video)
« Reply #20 on: April 16, 2013, 09:17:03 PM »

Simple enough. I'll get on that tomorrow, hopefully keeping you all updated. I appreciate the feedback, any other thoughts let me know :)

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Re: Top-down exploration/combat game, for a touch screen. (Video)
« Reply #21 on: April 16, 2013, 09:24:16 PM »

I really would love for someone to make an IOS imitation of Starsector, Alex and co, if you don't invest in this, I swear I'll cry :)
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Verrius

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Re: Top-down exploration/combat game, for a touch screen. (More Video)
« Reply #22 on: April 18, 2013, 08:40:32 PM »


Don't know how many I'll do how often, but they will end up on that channel. Maybe I'll make it pretty and start doing real videos weekly or something.

I've started thinking about ways to handle the Galaxy Map. I might start working on that soon, starting with just these 4 ships.

I really would love for someone to make an IOS imitation of Starsector, Alex and co, if you don't invest in this, I swear I'll cry :)
I'd kill for a mobile/tablet version of Starsector, although the game in and of itself in it's current form probably wouldn't work too well. As for my own little project, it's far smaller scope than what Alex and team have running.

Sproginator

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Re: Top-down exploration/combat game, for a touch screen. (More Video)
« Reply #23 on: April 19, 2013, 01:57:45 AM »

Big tip, red on black causes eye strain if not handled well, so ALWAYS ensure that your graphics don't cause problems or it puts people off, and can you perhaps increase the brightness of the bullets since it's rather hard to see imo
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Verrius

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Re: Top-down exploration/combat game, for a touch screen. (More Video)
« Reply #24 on: April 19, 2013, 04:30:10 AM »

These are really temporary graphics. I know I need to focus on one thing at a time though.

However, it's worth mentioning that the color for all the graphics you see are done by the engine. So I can recolor them via an options menu.

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Re: Top-down exploration/combat game, for a touch screen. (More Video)
« Reply #25 on: April 19, 2013, 04:58:50 AM »

Ah okay, Very interesting :D
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Verrius

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Re: Mobile Space Strategy/Exploration Game. Hey look, progress. (Video)
« Reply #26 on: April 26, 2013, 02:41:32 PM »



There are a few things I'd like to mention though.

The campaign map thing looks and feels an awful lot like Starsector. Mentioning this because... Well, you all know the game :p. I think I might change that, but I don't know what could possibly work better. The touch controls work fairly well with it.

Also, something I didn't mention in the video, the formation of the ships you see in the world map fleet matters. There are three "columns" of ships, one for each button. The first in each column is deployed automatically at the start of the fight, while the rest of the ships need to wait a set time (same time as it takes to move the ship), and you must deploy or retreat the ships in order. You'll be able to arrange the ships as you please.

The reason for this is primarily to make deployment smoother. Rather than bringing up a large menu of your ships, you only have 3 to choose from based on your formation, reducing clutter as well as making it a tactical decision.

Currently only 5 ships may be deployed on either side, at any given time. This will probably be more or less depending on how much larger a fleet is compared to the other, with the lowest being 3, and the highest being 7. Still no more than 10 ships at a time.

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Re: Mobile Space Strategy/Exploration Game. Hey look, progress. (Video)
« Reply #27 on: April 26, 2013, 02:45:11 PM »

Sound cool, like space invaders meets chess xD
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A person who's never made a mistake, never tried anything new
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sarducardun

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Re: Mobile Space Strategy/Exploration Game. Hey look, progress. (Video)
« Reply #28 on: April 27, 2013, 04:20:16 AM »

I am loving the look of this.
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Verrius

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Re: Mobile Space Strategy/Exploration Game. Yay for particles! (Video 4/29)
« Reply #29 on: April 29, 2013, 08:22:32 PM »

Haha, thanks guys.

EDIT: Longest it's ever taken to process a video this small to HD. Oh well.
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