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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Fleet Encounter Mechanics, Part 1  (Read 44741 times)

Alex

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Fleet Encounter Mechanics, Part 1
« on: March 30, 2013, 12:02:44 PM »

Blog post here.
« Last Edit: March 30, 2013, 12:44:15 PM by Alex »
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theSONY

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Re: Fleet Encounter Mechanics, Part 1
« Reply #1 on: March 30, 2013, 12:06:22 PM »

Do you have this feeling that  you are looking for something that isn't there ?
 i do :P
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Alex

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Re: Fleet Encounter Mechanics, Part 1
« Reply #2 on: March 30, 2013, 12:07:33 PM »

I have to put the thread up about a minute before the blog post so I can link to it from the post (the url of the blog post, on the other hand, is known prior to it being published). Congratulations on clicking on it during that one minute :)
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Sproginator

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Re: Fleet Encounter Mechanics, Part 1
« Reply #3 on: March 30, 2013, 12:09:07 PM »

ME TOO!
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jimy

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Re: Fleet Encounter Mechanics, Part 1
« Reply #4 on: March 30, 2013, 12:20:09 PM »

Awesome! Can't wait for part 2. :)
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theSONY

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Re: Fleet Encounter Mechanics, Part 1
« Reply #5 on: March 30, 2013, 12:22:16 PM »


Spoiler
[close]
You decideto... harry ??? the retreating enemy forces ??
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Sproginator

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Re: Fleet Encounter Mechanics, Part 1
« Reply #6 on: March 30, 2013, 12:22:52 PM »

I can't see that! WHERE IS IT!?!?
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A person who's never made a mistake, never tried anything new
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Alex

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Re: Fleet Encounter Mechanics, Part 1
« Reply #7 on: March 30, 2013, 12:29:05 PM »

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FloW

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Re: Fleet Encounter Mechanics, Part 1
« Reply #8 on: March 30, 2013, 12:35:38 PM »

Quote
coming sometime next week, and talking about travel drive, the “escape scenario”, and boarding.

... You have my interest.
Proceed.

Edit: Have to say, "Harry" is correct, but isn't used that often. "Harass" would probably work better, and iirc there is a command in battle called "Harass"?
« Last Edit: March 30, 2013, 12:41:06 PM by FloW »
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theSONY

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Re: Fleet Encounter Mechanics, Part 1
« Reply #9 on: March 30, 2013, 12:36:25 PM »

not THIS Harry. Alex-_-'
the Henderson ;P
 but seriously i somehow don't get that sentence from the picture "harry the retreating enemy forces"
i dunno maybe this is just my lack of English, but i'm not familiar with word "harry" if not a name
« Last Edit: March 30, 2013, 12:38:12 PM by theSONY »
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arcibalde

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Alex

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Re: Fleet Encounter Mechanics, Part 1
« Reply #11 on: March 30, 2013, 12:44:55 PM »

Ah, sorry about that - thanks for clarifying. Fixed.
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arcibalde

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Re: Fleet Encounter Mechanics, Part 1
« Reply #12 on: March 30, 2013, 01:05:52 PM »

Let them go
The losing side gets away without any repercussions. Not much reason to let them do so at the moment, but it might come into play when reputation is an issue, or if you simply want to leave the enemy fleet combat-capable for some devious reason of your own.

I like this  ;D


And as for new engage mechanic it does sound good on paper so i can't wait to see it in action.
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Aklyon

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Re: Fleet Encounter Mechanics, Part 1
« Reply #13 on: March 30, 2013, 01:10:39 PM »

Sounds interesting.
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Sproginator

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Re: Fleet Encounter Mechanics, Part 1
« Reply #14 on: March 30, 2013, 01:11:08 PM »

A very interesting update there Alex, So, When are we having multiple systems? Ahaa :P
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A person who's never made a mistake, never tried anything new
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