Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 2 3 [4] 5

Author Topic: Modular Fleet EN [V0.2.3](0.54.1a)  (Read 36676 times)

SainnQ

  • Commander
  • ***
  • Posts: 219
    • View Profile
Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #45 on: March 24, 2013, 11:47:22 AM »

So with roughly 50+ more FP points through 5 points invested in Command, I'm not seeing any additional blueprints above anything else.

Worse yet a Cylon death fleet has begun harassing the stations since the patrolling monster mothership won't pursue it.
(And I've nothing considerable enough to oppose it myself due to no blueprints)
Logged

arcibalde

  • Admiral
  • *****
  • Posts: 1730
    • View Profile
Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #46 on: March 24, 2013, 12:18:17 PM »

I have 2x destroyers blueprints and about 85 fleet points. So... Go fight smaller fish and grow. Buy regular ships...
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

TheKillerWolf

  • Ensign
  • *
  • Posts: 28
    • View Profile
Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #47 on: March 24, 2013, 03:22:15 PM »

ive got lots of BPs i found using the order system works best for getting them. same with the parts.  what im trying to figure out is if to get the "core class" for the lion and other larger hulls if it takes the high tech upgrade thats tons of parts.
Logged

arcibalde

  • Admiral
  • *****
  • Posts: 1730
    • View Profile
Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #48 on: March 24, 2013, 03:35:27 PM »

You can only upgrade frigates.
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Spardok

  • Lieutenant
  • **
  • Posts: 99
    • View Profile
Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #49 on: March 24, 2013, 03:45:23 PM »

You can only upgrade frigates.

You can upgrade the two Cruisers and Battleships also to Core. But yea it does take high tech upgrade, and honestly it's worth it, the neutrino cannon does quite a bit of damage, really great at overloading shields.
Logged

TheKillerWolf

  • Ensign
  • *
  • Posts: 28
    • View Profile
Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #50 on: March 24, 2013, 04:00:01 PM »

yea i just got a tiger upgraded have yet to try the puppy out tho
Logged

arcibalde

  • Admiral
  • *****
  • Posts: 1730
    • View Profile
Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #51 on: March 24, 2013, 04:21:04 PM »

You can only upgrade frigates.

You can upgrade the two Cruisers and Battleships also to Core. But yea it does take high tech upgrade, and honestly it's worth it, the neutrino cannon does quite a bit of damage, really great at overloading shields.
Upgrade as you have ship and you upgrade it to better and nastier version of itself  8)
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

ucws

  • Ensign
  • *
  • Posts: 40
    • View Profile
Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #52 on: March 24, 2013, 06:04:28 PM »

Is there any chance of making this mod compatible or part of Uomoz's Corvus mod? I would love to play this mod in that universe. :D
Just delete my plugins folder they will work together. :)
There is exactly place for my stations~ ;D
« Last Edit: March 24, 2013, 07:40:33 PM by ucws »
Logged

SainnQ

  • Commander
  • ***
  • Posts: 219
    • View Profile
Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #53 on: March 24, 2013, 07:48:15 PM »

Is there any chance that the Restock 2.1 mod doesn't work correctly with Modular Fleet?

Damned things dumping vessels in the recycler, and I've had over 10 Supply deliveries of various sizes that've resorted in nothing more then the initial blueprints.
I get the Templates, but no blueprints despite having maxed FP at 120 points
Logged

kupan9

  • Ensign
  • *
  • Posts: 33
    • View Profile
Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #54 on: March 24, 2013, 07:49:29 PM »

Deleting the ModularFleet_EN\data\scripts\plugins folder worked perfectly for me. Thank you.
Logged

Spardok

  • Lieutenant
  • **
  • Posts: 99
    • View Profile
Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #55 on: March 24, 2013, 08:25:24 PM »

Is there any chance that the Restock 2.1 mod doesn't work correctly with Modular Fleet?

Damned things dumping vessels in the recycler, and I've had over 10 Supply deliveries of various sizes that've resorted in nothing more then the initial blueprints.
I get the Templates, but no blueprints despite having maxed FP at 120 points

You can always edit your save file and change the small resupply etc to a blueprint of your choice, since the resupply consumables always restock.
Logged

ucws

  • Ensign
  • *
  • Posts: 40
    • View Profile
Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #56 on: March 24, 2013, 09:00:24 PM »

Is there any chance that the Restock 2.1 mod doesn't work correctly with Modular Fleet?

Damned things dumping vessels in the recycler, and I've had over 10 Supply deliveries of various sizes that've resorted in nothing more then the initial blueprints.
I get the Templates, but no blueprints despite having maxed FP at 120 points
FP level for blueprints is 40 60 80.
However, there is still a small probability limit. :P
Logged

lowpolygon

  • Ensign
  • *
  • Posts: 32
    • View Profile
Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #57 on: March 25, 2013, 01:19:53 AM »


Just delete my plugins folder they will work together. :)
There is exactly place for my stations~ ;D
[/quote]

So I just delete ModularFleet_En folder and move everything in to Uomos's mod folder ?
Because when I copied it over, it asks if I want to overwrite a resources.csv ?
I am not sure if I should..

Logged

ucws

  • Ensign
  • *
  • Posts: 40
    • View Profile
Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #58 on: March 25, 2013, 02:01:48 AM »



So I just delete ModularFleet_En folder and move everything in to Uomos's mod folder ?
Because when I copied it over, it asks if I want to overwrite a resources.csv ?
I am not sure if I should..


Just delete plugins folder in my mod folder...
« Last Edit: March 25, 2013, 02:23:42 AM by ucws »
Logged

lowpolygon

  • Ensign
  • *
  • Posts: 32
    • View Profile
Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #59 on: March 25, 2013, 02:35:34 AM »

Sorry for asking the same question. I found the plugins folder. And have deleted it.
Started a new game, and made sure the mod is checked in the mod menu. But I still don't see it when I started a new game.
Logged
Pages: 1 2 3 [4] 5