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Author Topic: Modular Fleet EN [V0.2.3](0.54.1a)  (Read 36601 times)

arcibalde

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Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #30 on: March 23, 2013, 01:37:42 PM »

I also haven't found/recieved any blueprints above the 5 basic ones you start with, lol I mean i've seen the bee drone carrier template, but have no way of even producing one, as there isn't a blueprint,
small, medium , large delivers don't provide any, the regular supply convoys don't give any, argh idk :P
Is Bulldog class destroyer there at beginning? Because if not then it was delivered  ;D

I'm worried about upgrades. I didn't get any so its kinda meh... cant upgrade ships to max.
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Spardok

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Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #31 on: March 23, 2013, 02:24:13 PM »

In trading station I have (upgrades):

> and >>
> and >>>
>

Is there more in game now? Or you will make more in next mod upgrade?



Right now only those ships are in for that upgrade type, you can see them in codex marked as MKI-III which are the three upgrade Is (MKIX is speed2) http://i48.tinypic.com/29lyddv.jpg also shows that. There are also Core types in the Codex for both Cruisers and the Battleship which is ofc the core MKI upgrade :P.

I also haven't found/recieved any blueprints above the 5 basic ones you start with, lol I mean i've seen the bee drone carrier template, but have no way of even producing one, as there isn't a blueprint,
small, medium , large delivers don't provide any, the regular supply convoys don't give any, argh idk :P

I've gotten Harrier/Drone off of Medium and Tiger class crusier off of Large so far.

Have yet to get any of the Capital ships though.
« Last Edit: March 23, 2013, 08:36:24 PM by Spardok »
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SainnQ

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Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #32 on: March 23, 2013, 09:31:32 PM »

I can't seem to make heads or tails of this wizardry.

I've got a Tech Upgrade tier one for my Crab, but it wont' seem to modify the damn thing.

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ucws

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Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #33 on: March 23, 2013, 11:18:43 PM »

Did any one found that "the larger max fleet point you get, the higher blueprint will come"? ;P
ps: Cylon spawn in same way.
« Last Edit: March 23, 2013, 11:54:22 PM by ucws »
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ucws

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Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #34 on: March 23, 2013, 11:23:25 PM »

In trading station I have (upgrades):

> and >>
> and >>>
>

Is there more in game now? Or you will make more in next mod upgrade?



It must have more upgrade...in futrue vision.
« Last Edit: March 23, 2013, 11:25:24 PM by ucws »
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arcibalde

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Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #35 on: March 24, 2013, 02:26:38 AM »

Did any one found that "the larger max fleet point you get, the higher blueprint will come"? ;P
YOU! You... You... You... You fox!  :P Aghhh!!! Must grow LARGER!!!!  ;D
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Spardok

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Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #36 on: March 24, 2013, 02:53:16 AM »

ah that's why :<. I always go either combat -> tech or tech -> combat and increase leadership based on how much FP my ship uses, since atm with how strong player skills are I can get away with one ship and decimate fleets. Don't know if having Blueprint size based off of Fleet Size is the best way to go atm because of that.

Also I'm guessing there currently isn't a way to build a Monster class Capital ship. I don't see Blueprints or parts for it in the commodity files.
« Last Edit: March 24, 2013, 02:56:45 AM by Spardok »
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ucws

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Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #37 on: March 24, 2013, 04:40:58 AM »

Also I'm guessing there currently isn't a way to build a Monster class Capital ship. I don't see Blueprints or parts for it in the commodity files.
There is no way to get it because that one is to much unbalanced.
I don't know why Cylon destroy it usually. :(
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SainnQ

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Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #38 on: March 24, 2013, 05:09:30 AM »

Correct me if I'm wrong, but the Upgrades don't physically change your ship at some point do they? Past performance capacity, I.E Speed. Armor/Flux Cap & Venting

you have to use actual Ship Blueprints along with Templates in order to create a higher tier hull right?
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arcibalde

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Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #39 on: March 24, 2013, 05:31:46 AM »

Correct me if I'm wrong, but the Upgrades don't physically change your ship at some point do they? Past performance capacity, I.E Speed. Armor/Flux Cap & Venting
Yes they do. Look at pictures. My Crab got 2 brand new medium energy slots and "arms" with it  ;D
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SainnQ

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Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #40 on: March 24, 2013, 06:19:03 AM »

Correct me if I'm wrong, but the Upgrades don't physically change your ship at some point do they? Past performance capacity, I.E Speed. Armor/Flux Cap & Venting
Yes they do. Look at pictures. My Crab got 2 brand new medium energy slots and "arms" with it  ;D
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Yeah but does it bring you up a class?

Frigate's great and all, but you're going to need something bigger eventually.
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ucws

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Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #41 on: March 24, 2013, 07:09:34 AM »

Correct me if I'm wrong, but the Upgrades don't physically change your ship at some point do they? Past performance capacity, I.E Speed. Armor/Flux Cap & Venting
Yes they do. Look at pictures. My Crab got 2 brand new medium energy slots and "arms" with it  ;D
Spoiler

[close]

Yeah but does it bring you up a class?

Frigate's great and all, but you're going to need something bigger eventually.
You need higher blueprints to assembly bigger ships. ;)
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SainnQ

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Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #42 on: March 24, 2013, 07:11:47 AM »

How would I go about getting the heavier hull blueprints?

Are they derived from recycling whatever ship hull would belong to that blueprint?

I.E Buffalos for Destroyer level blueprints?
Onslaught for Capital Ship blue prints?
(Can't think of a ship belonging to cruisers off the top of my head)
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arcibalde

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Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #43 on: March 24, 2013, 08:10:11 AM »

How would I go about getting the heavier hull blueprints?

Are they derived from recycling whatever ship hull would belong to that blueprint?

I.E Buffalos for Destroyer level blueprints?
Onslaught for Capital Ship blue prints?
(Can't think of a ship belonging to cruisers off the top of my head)
They are delivered in station via convoy but you need to have bigger fleet. Invest in FP.
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kupan9

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Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #44 on: March 24, 2013, 11:27:33 AM »

Is there any chance of making this mod compatible or part of Uomoz's Corvus mod? I would love to play this mod in that universe. :D
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