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Author Topic: Modular Fleet EN [V0.2.3](0.54.1a)  (Read 36710 times)

ucws

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Modular Fleet EN [V0.2.3](0.54.1a)
« on: March 22, 2013, 10:26:00 PM »

New version coming soon?
Really hope that "ship skins" system can improve ship assembly in my mod...
Translate by Andy H.K, special thanks.



Ship parts redrawing:







Old version:
https://www.dropbox.com/s/623srgd5osfsvmy/ModularFleet%20V0.2.3c%20EN.rar
« Last Edit: October 18, 2014, 08:01:05 PM by ucws »
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ucws

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Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #1 on: March 22, 2013, 10:29:54 PM »

Really don't know how to typeset....
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Spardok

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Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #2 on: March 22, 2013, 10:49:56 PM »

So quick question, what are the components from the recycling plant used for. Also correct me if I'm wrong but it seems ship+blue print thrown into the assembly plant spits back out ship sections, if so how do you use said sections to create a ship?
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ucws

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Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #3 on: March 22, 2013, 11:08:59 PM »

So quick question, what are the components from the recycling plant used for. Also correct me if I'm wrong but it seems ship+blue print thrown into the assembly plant spits back out ship sections, if so how do you use said sections to create a ship?
The components from the recycling plant used for upgrade ships?
If you assembly a ship in plant.It will send in your fleet, blueprint and ship.
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FlashFrozen

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Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #4 on: March 22, 2013, 11:23:42 PM »

Very interesting mod, but I had an error when a "Rubik Tech Normal supply fleet" came to the trading station,

Code
746611 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.world.PIBCConvoySpawnPoint$1.run(PIBCConvoySpawnPoint.java:53)
at com.fs.starfarer.campaign.ai.CampaignFleetAI.private.Object(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.A.super(Unknown Source)
at com.fs.starfarer.A.ÖÖÒ000(Unknown Source)
at com.fs.A.A.new(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)

So quick question, what are the components from the recycling plant used for. Also correct me if I'm wrong but it seems ship+blue print thrown into the assembly plant spits back out ship sections, if so how do you use said sections to create a ship?
The picture part where you put in blue print and ship is actually blueprint + ship parts = ship instead of blueprint+ ship = ship parts
this is for creating a new basic ship.

Disassembling ships produces components and you use components to upgrade ships.


Only thinkg I'm not sure about is do all the upgrade blueprints go up in their own lines or does only speed upgrade have a line to go up
« Last Edit: March 22, 2013, 11:33:26 PM by FlashFrozen »
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Spardok

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Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #5 on: March 22, 2013, 11:44:07 PM »

Same error as above:

2200578 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.world.PIBCConvoySpawnPoint$1.run(PIBCConvoySpawnPoint.java:53)
   at com.fs.starfarer.campaign.ai.CampaignFleetAI.private.Object(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.A.super(Unknown Source)
   at com.fs.starfarer.A.ÖÖÒ000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)

Thanks for the clarification on assembly, originally it was confusing because it showed blueprint + actual ship. Also I can confirm that the other upgrades have more than one version I had speed MK3 and the MK2 for the other ones.

Guess it's back to watching Akira for now : D
« Last Edit: March 22, 2013, 11:46:42 PM by Spardok »
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ucws

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Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #6 on: March 22, 2013, 11:50:02 PM »

sorry about that.
I change station name before post, and I miss one.
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ucws

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Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #7 on: March 23, 2013, 12:02:29 AM »

Now fixed...
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ucws

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Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #8 on: March 23, 2013, 12:17:24 AM »


Only thinkg I'm not sure about is do all the upgrade blueprints go up in their own lines or does only speed upgrade have a line to go up

There will be more upgrade.
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RawCode

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Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #9 on: March 23, 2013, 12:32:14 AM »

good.
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Spardok

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Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #10 on: March 23, 2013, 03:06:10 AM »

I can't seem to upgrade the Crab class to MIX. I put it along with the Speed mk2, 5 electronic, 10 alloy and 30 mech parts into the assembly station but it won't pop anything out. I upgraded the Butterfly to MKII just fine.
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ucws

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Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #11 on: March 23, 2013, 03:36:12 AM »

I can't seem to upgrade the Crab class to MIX. I put it along with the Speed mk2, 5 electronic, 10 alloy and 30 mech parts into the assembly station but it won't pop anything out. I upgraded the Butterfly to MKII just fine.
I can not find any problem in assembly code...
My code is the worst one in four Chinese moder.
Are you sure your Crab is already upgrade to Crab-MKI?
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Spardok

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Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #12 on: March 23, 2013, 03:47:25 AM »

Ah sorry I forgot to update, I reloaded the save file and it worked fine. Haven't a single clue as to why it would fix it.

Thanks for the quick replies btw. Mod is really enjoyable, can't wait to see the upgraded versions of the larger ships.
« Last Edit: March 23, 2013, 04:01:32 AM by Spardok »
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ValkyriaL

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Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #13 on: March 23, 2013, 04:12:42 AM »

Out of memory crash on startup, i can't use the mod. :'(
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ucws

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Re: Modular Fleet EN [V0.2.3](0.54.1a)
« Reply #14 on: March 23, 2013, 04:17:07 AM »

Out of memory crash on startup, i can't use the mod. :'(
That crash bothered a lot of people too???
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