Very interesting mod, but I had an error when a "Rubik Tech Normal supply fleet" came to the trading station,
746611 [Thread-6] ERROR com.fs.starfarer.combat.D - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.world.PIBCConvoySpawnPoint$1.run(PIBCConvoySpawnPoint.java:53)
at com.fs.starfarer.campaign.ai.CampaignFleetAI.private.Object(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.A.super(Unknown Source)
at com.fs.starfarer.A.ÖÖÒ000(Unknown Source)
at com.fs.A.A.new(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
So quick question, what are the components from the recycling plant used for. Also correct me if I'm wrong but it seems ship+blue print thrown into the assembly plant spits back out ship sections, if so how do you use said sections to create a ship?
The picture part where you put in blue print and ship is actually blueprint + ship parts = ship instead of blueprint+ ship = ship parts
this is for creating a new basic ship.
Disassembling ships produces components and you use components to upgrade ships.
Only thinkg I'm not sure about is do all the upgrade blueprints go up in their own lines or does only speed upgrade have a line to go up