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Author Topic: Project MyMod  (Read 22403 times)

megal00t

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Project MyMod
« on: January 24, 2012, 03:56:04 AM »

Hello everyone,

before i begin i want to tell you some things first.
i'm 16 y/o and live in holland so english is not my native language.
I'm still in school and i won't have a lot of spare time.
now... lets begin!

My name is Teun Holsbeek. 16 y/o and live in holland. i have bought the game a couple of days ago and am very interested in it. especially the modding scene. but i don't know anything about scripting, java, JSON etc. but really want to learn it and apply it in making mods. but I don't want to do it alone, i wanted to make it a kind of interactive experience, sharing knowledge about the game and its mods. so that everyone can learn it slowly and gradually. start with the basics like creating a map, mission, editing one weapon on a fighter and let them battle on a blank map. Posting the progress I make and (hopefully) get advice and help from the forum and other people. like i said i wanted to make it interactive so that other people can learn to. I will post all problems i run into, and maybe someone can show with a post how to solve it. maybe i can make like a youtube video trying to explain how i fixed things.

the things i know.
only the very basics of modding: editing mod_info files. using the *.ship/.variant editor online the basics of mission_list files icons, mission discriptions.
converting JSON files using the JSON validator, i know a bit about editing ships to ship.variants using the *.ship/.variant editor.

The Things I DONT know :( :using JSON (i think there will be people shouting GO LOOK IT UP ON THE INTERNET! but i already did aswell with java its so much information and its very hard for me to learn in a short period of time). a large part of mission discriptor files, editing all the CSV files using excel. (there must be a quicker wayto add the ship data?) will be shown with a screenshot in a sec...

questions i have.
is this a good idea? or will most of you say **** it u dont know scripting language and dont come near it if you don't know it. or will you actually be helpfull creating this 'guide'.

if you think this is a good idea i have a question already:




Uploaded with ImageShack.us

PS. when the first bit of my mod is finished it will ofcouse be posted here

Links:
v0.15 (custom map, total of 4 ships) http://www.mediafire.com/?zak003av2naaq26
v0.13 (custom map, new torpedo frigate, new interceptor squadron) http://www.mediafire.com/?4qekczhtd239dg6 NOTE: put torpedofrigate.pgn and interceptor.png in your /graphics/ships folder
v0.12 (custom map, new ship torpedo frigate) http://www.mediafire.com/?kv4u7nyk7u6sk44 NOTE: put torpedofrigate.pgn in your /graphics/ships folder
v0.11 (custom map, custom ship 1v1): http://www.mediafire.com/download.php?oevk45py15b6q14
v0.10 (custom map, standard ship 1v1): http://www.mediafire.com/download.php?k8ligbog4fb5q5f
My Hiigaran TorpedoFrigate sprite (pg 2): http://www.mediafire.com/download.php?ns2w9aqiaxsfodc
Please comment! ;)
« Last Edit: January 30, 2012, 12:37:15 PM by megal00t »
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megal00t

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Re: Project MyMod
« Reply #1 on: January 24, 2012, 04:04:14 AM »

oh yes another little thing. the programs i will be using:

microsoft office (ofc)
http://sseditor.dyndns.org/sse/dev/ (give him some love)
http://jsonlint.com/ (forgot to put that link here)
Paint.NET
http://fractalsoftworks.com/forum/index.php?topic=375.msg3058#msg3058(unofficial ship editor)

refrence files
ex1 and ex2 files from http://fractalsoftworks.com/forum/index.php?topic=63.0

a list of programs i need to use (hopefully suggested from you guys):
http://braincast.nl/samples/jsoneditor/ (linked by ixiohm)
« Last Edit: January 26, 2012, 01:55:01 AM by megal00t »
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megal00t

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Re: Project MyMod
« Reply #2 on: January 24, 2012, 08:27:26 AM »

i finally finished something. i made a map. copying and pasting things from different maps into my map. editing titles and made it into a 1v1 battle.
actually it's nothing. but it's a start.

http://www.mediafire.com/?k8ligbog4fb5q5f

please comment  ;)
« Last Edit: January 24, 2012, 08:29:01 AM by megal00t »
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Kilvanya

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Re: Project MyMod
« Reply #3 on: January 24, 2012, 08:44:13 AM »

 ;D

Someone like me who decided to stumble their way to semi
completion, forsooth thy are not alone!
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megal00t

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Re: Project MyMod
« Reply #4 on: January 24, 2012, 09:02:46 AM »

currently i am trying to add a custom ship variant using the *.ship/.variant editor.
wish me luck :/
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Ixiohm

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Re: Project MyMod
« Reply #5 on: January 24, 2012, 10:11:16 AM »

I not very knowledgeable about scripting, but have some general programming knowledge.
However I thought I should at least try help you out ;)

Regarding your first question: If you want to avoid editing the JSON file directly I suggest you try something like http://braincast.nl/samples/jsoneditor/.
However, the problem as understand it is that the JSON in the .ship/.variant files is not properly formatted,
but I leave it to someone else to help you out with that.

I looking forward to following your learning process, and maybe pick up a few things myself.
Good luck and Happy moding!
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megal00t

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Re: Project MyMod
« Reply #6 on: January 24, 2012, 10:35:34 AM »

i finished my custom ship. i edited it so it has some more weapons and hardpoints. but only that. and let them face off in my 1v1 map.

http://www.mediafire.com/download.php?oevk45py15b6q14
« Last Edit: January 24, 2012, 10:47:17 AM by megal00t »
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megal00t

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Re: Project MyMod
« Reply #7 on: January 24, 2012, 10:50:40 AM »

i finished my custom ship. i edited it so it has some more weapons and hardpoints. but only that. and let them face off in my 1v1 map.

http://www.mediafire.com/download.php?oevk45py15b6q14

a little note: all my links to my mods will now be linked to my first post.
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megal00t

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Re: Project MyMod
« Reply #8 on: January 24, 2012, 12:35:44 PM »

next thing i wan't to do is actually pretty 'big' and make a sprite. a sprite that resembles the hiigaran destroyer form homeworld 2 wich still is one of my all time favourite games.

heres a pic:


Uploaded with ImageShack.us

wish me luck :/
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mendonca

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Re: Project MyMod
« Reply #9 on: January 24, 2012, 12:39:14 PM »

Good luck!  :)
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megal00t

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Re: Project MyMod
« Reply #10 on: January 25, 2012, 07:37:32 AM »

in search of a program used to create sprites :/ anyone?
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mattfrank7

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Re: Project MyMod
« Reply #11 on: January 25, 2012, 07:46:56 AM »

in search of a program used to create sprites :/ anyone?

Paint.NET
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“Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind.”
-Dr. Seuss

I also make animations, check my youtube account!

megal00t

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Re: Project MyMod
« Reply #12 on: January 25, 2012, 07:53:06 AM »

funny i havent thought about paint xD. even have that one installed.
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megal00t

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Re: Project MyMod
« Reply #13 on: January 25, 2012, 09:14:50 AM »

little update. i decided the destroyer project was a bit too big so i'm now making a torpedo frigate.
little image:

Uploaded with ImageShack.us



Uploaded with ImageShack.us

criticism is welcome. (do i need to change something?) too small for a frigate? i don't really know the ratio's of frigates. so if anyone knows that and want to tell me...
« Last Edit: January 25, 2012, 09:22:03 AM by megal00t »
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mendonca

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Re: Project MyMod
« Reply #14 on: January 25, 2012, 09:52:28 AM »

If you look at a few frigates used in the core game, the Hyperion is 76x72px, the Omen is 66x84px, the Vigilance is 63x101px, so you are round about the right ballpark ... 

Looking good :)
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