Could you possibly send me a vanilla save where this happens? (fractalsoftworks [at] gmail [dot] com). I just tried it vs a pirate plunder fleet - whittled it down to just Tarsuses and a bunch of mothballed ships. At that point, they wanted to retreat and I had the "pursue them" option, so it was working as it's supposed to in that case.
sorry. I wasn´t clear enough i think the last battle is the "retreating battle" so this one works as supposed ( pursue )
the bug i think is that you can lose versus transports because they won´t deploy so you will/could run out of deploys before the enemy does.
I still don't understand; after you've had the "pursue" battle, it shouldn't be possible to have any more battles - at all - in the same encounter. Also, in the pursue battle, all of the enemy ships are deployed automatically - including mothballed stuff.
Hmm. Let me check something - there's a case where if the retreating fleet is very large, it won't do the "pursue" battle because it's too big to deploy all at once. That could definitely cause this problem where it decides to fight because it's too large, despite not having any combat ships. But that
still shouldn't be the issue if you're getting to the "pursue them" option.
Euh, Alex, regarding to that bug me and Chronosfear posted;
I wasn't aware new columns had been added to ship_data.csv. Is there a possibility it has to do with my ships lacking the CR to deploy?
I am amazed my mods work fine without all these columns by the way. Are they all optional?
Looks like your ships are combat-ready, or they'd have the red "crossed out star" icon over them. Fairly sure you're running into the 2nd case I mentioned above, where the fleet ought to run but it's too big - will check into this.
And yeah, if the columns are missing, it'll try to compute some halfway-reasonable option for the ships, based on hull size.
Okay, that little bit of UI that shows up in the bottom left corner of the screen in the campaign view? Loving it.
Glad you like! That was a joint effort that took quite a bit of time and iteration