Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
First impressions: love the UI for the most part, love the CR system, supplies are a little pricey, don't like not being able to see your fleet when buying ships and only transferring one ship at a time. can't play with fleet compositions as easily
Minor notice: when a ship you're pursuing goes through the jump gate you don't lose target or follow them through you start going up and right on the map. maybe I'll take a really efficient ship and just let it follow until I find out what it's targeting lol
Ah, thank you! Hmm. Those look like modded ships on your side, are their deployment point costs really low? For some reason the campaign AI is thinking that it wants to fight, while the battle AI doesn't. Could be a bug, but looking at the code, it *should* properly account for mothballed ships (which would be another way this could happen, if the campaign AI assumed those were available for the fight.)
As far as the fleet screen, I know what you mean. It was just a question of not being able to fit a side-by-side layout, given that the ship views are larger. (For quicker buying/selling, you can hover and press b->space or s->space, btw.)
Quote from: Alex on September 13, 2013, 04:40:19 PMBlaBla
Bla
Quote from: Chronosfear on September 13, 2013, 04:49:20 PMQuote from: Alex on September 13, 2013, 04:40:19 PMBlaBlaOk, just tried again.They didn´t deploy their transports ( confirmed )to win you have to "harass" them after the instant victory until they can´t deploy anymore. ( just deploy a single ship and hope you got enough readiness till the run out)-> this is probably the bugAfter that the last battle should follow where all enemy ships are retreating
@Alex:Deployment points = Fleet points in the .csv file?Then my ships are balanced, so nope.
Quote from: Alex on September 13, 2013, 04:34:56 PMAs far as the fleet screen, I know what you mean. It was just a question of not being able to fit a side-by-side layout, given that the ship views are larger. (For quicker buying/selling, you can hover and press b->space or s->space, btw.)Is there any way to upgrade your ship then? I only have one ship, I am 1.5k short of the ship I'd like to buy, but I can't because I can't buy the new ship and sell the old one at the same time.
I love this new update, the game runs smoother. And the new sound effects are awesome, firing all my PD guns in a Lasher sounds like music! . The new backgrounds and UI look fantastic.
Could you possibly send me a vanilla save where this happens? (fractalsoftworks [at] gmail [dot] com). I just tried it vs a pirate plunder fleet - whittled it down to just Tarsuses and a bunch of mothballed ships. At that point, they wanted to retreat and I had the "pursue them" option, so it was working as it's supposed to in that case.
I am officially an epoch.
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.
The game was completed 8 years ago and we get a free expansion every year.
Arranging holidays in an embrace with the Starsector is priceless.
I really like the higher prices for supplies. Higher upkeep and more micro management is what I'm enjoying. The early struggle keeps things interesting. Even with all these increased costs I'm still finding it way too easy to obtain new ships. I'd like to see their prices increased at least three-fold. But I realise that these things still have to be balanced out.[edit]I find myself taking supplies into consideration every time I am about to leave port. Am I going on a long voyage? Do I need a lot of supplies? Can I afford enough? Do I have enough fuel to make it back to Corvus?These are all good things.