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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Starsector 0.6a (Released) Patch Notes  (Read 553437 times)

Gotcha!

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Re: Starsector 0.6a (Released) Patch Notes
« Reply #795 on: September 13, 2013, 01:47:38 PM »

Alex, I'd kiss you, but that'd make you uncomfortable!
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Hyph_K31

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Re: Starsector 0.6a (Released) Patch Notes
« Reply #796 on: September 13, 2013, 01:58:08 PM »

Yes! Playtime!
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Alex

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Re: Starsector 0.6a (Released) Patch Notes
« Reply #797 on: September 13, 2013, 01:58:36 PM »

Hot tip: if you only have one ship, do not pick it up while on the fleet screen. It'll CTD. Will be hotfixing this shortly.
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Sabaton

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Re: Starsector 0.6a (Released) Patch Notes
« Reply #798 on: September 13, 2013, 02:06:30 PM »

 Whoa wait now? Just like that? Wtf? These forums are gonna clog up now.
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FloW

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Re: Starsector 0.6a (Released) Patch Notes
« Reply #799 on: September 13, 2013, 02:11:28 PM »

HOOOOOLD the phone.

"Hyperspace, a new star system, and a new faction"

Faction? WHAT? ALEX!!!!
Now I'll have to get a new fleet up and set out to find them.

GOGO-Gadgeto-Exploration-Fleet
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"The point is, you see, that there is no point in driving yourself mad trying to stop yourself going mad. You might just as well give in and save your sanity for later.''
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arcibalde

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Re: Starsector 0.6a (Released) Patch Notes
« Reply #800 on: September 13, 2013, 02:11:48 PM »

 8)
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Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
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Trylobot

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Re: Starsector 0.6a (Released) Patch Notes
« Reply #801 on: September 13, 2013, 02:13:48 PM »

woo! release time!
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Alendor

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Re: Starsector 0.6a (Released) Patch Notes
« Reply #802 on: September 13, 2013, 02:15:45 PM »

i'm running into another CTD seems to be related with being over maximum capacity of crew, and mousing over the crew bar on the bottom left of the screen
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Sabaton

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Re: Starsector 0.6a (Released) Patch Notes
« Reply #803 on: September 13, 2013, 02:17:10 PM »

 I hope TB does an alpha strike of this.... it's just...so different now...
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Re: Starsector 0.6a (Released) Patch Notes
« Reply #804 on: September 13, 2013, 02:18:13 PM »

Alendor, can you post it in the bugs section with 0.6a included the title? This way Alex has a nice overview of things. :)
Bugs can get burried when posted in a thread like this.
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Alex

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Re: Starsector 0.6a (Released) Patch Notes
« Reply #805 on: September 13, 2013, 02:18:53 PM »

Alendor, can you post it in the bugs section with 0.6a included the title? This way Alex has a nice overview of things. :)
Bugs can get burried when posted in a thread like this.
i'm running into another CTD seems to be related with being over maximum capacity of crew, and mousing over the crew bar on the bottom left of the screen
Hot tip: if you only have one ship, do not pick it up while on the fleet screen. It'll CTD. Will be hotfixing this shortly.

These are all related, uploading hotfix now.
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Silver Silence

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Re: Starsector 0.6a (Released) Patch Notes
« Reply #806 on: September 13, 2013, 02:19:46 PM »

Spoiler
[close]

Spoiler
[close]


On a non-image spammy note, wow that 70MB took a while to download for me.
But now it's time to explore around this new sector, then see what awaits in the mod sections
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mendonca

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Re: Starsector 0.6a (Released) Patch Notes
« Reply #807 on: September 13, 2013, 02:21:15 PM »

Cool! Bedtime for me though, have fun with the new build guys!
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xenoargh

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Re: Starsector 0.6a (Released) Patch Notes
« Reply #808 on: September 13, 2013, 02:21:29 PM »

WOOHOO, so happy to see this one :)

Timing's bad.  Debugging all weekend due to fun at work.  Sleep or 0.6a... ah, heck, who needs sleep...
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FloW

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Re: Starsector 0.6a (Released) Patch Notes
« Reply #809 on: September 13, 2013, 02:22:28 PM »

Those Sindrians. So sneaky, they weren't even announced.
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"The point is, you see, that there is no point in driving yourself mad trying to stop yourself going mad. You might just as well give in and save your sanity for later.''
- Ford Prefect, creator of the giraffe; a very long time ago
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