Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Up to 4/3/2/1 cables can be applied to capital ships/cruisers/destroyers/frigates at a time
I am officially an epoch.
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.
I don't suppose STRIKE + USE_VS_FRIGATES could do that?
Also monofilament sounds so awesome, haha.
I read it as the maximum number of tugboats that could be attached to a given ship size, with each individual tug providing a single cable.
Ox-class Tug: right, up to 4 can boost a capital ship.
Love that word. And "gantry", too.
so considering their purpose does this make the tugs one of the fastest ships in the game currently? (not including strike craft)
Though this is from the older patch notes (the ones from July), I noticed the thing about weapons being used as decorative engine flares. Does that mean modders could create maneuvering thrusters on ships? So, if a ship turned left, all the "weapons" on the right side would fire and give the impression of thrusters turning the ship to the left, perhaps complemented by another set of "weapons" on the lower left side to push the flank around the ship's center of gravity?