From the sounds of it, travel will work much like a game I've been shown recently, Freelancer. Naturally occuring wormholes that lead to other systems which ships can utilise.
In freelancer, there are two types of wormholes - naturally occuring ones and man-made ones. They do the same thing, but the man-made ones are generally in the policed areas of space while the natural ones are hidden off in dust clouds etc, often the territory of - and used by - the pirates and other 'unsavory' groups.
Awesome game btw. Many dislike it compared to Chris Robert's other works, as it is rather arcadey etc, but taken on its own its really really fun IMHO.
Anyway its a bit off-topic, sorry. Ontopic, awesome patch notes. Eagerly awaiting that blog post to answer many questions we all have... plus the next update! Hopefully it won't be a long wait till everything has been implemented. Since things appear to be moving on from CR to the new Hyperspace stuff, that means CR is basically done for this iteration and ready for us to try out
I have to say that this has to be one of my most looked-forward to in development games. And given how much I back on Kickstarter, that's saying something! Keep up the great work