Erick's new ships are in! Mk2 ships are back! I also tweaked the fleets in the missions a bit, mostly to get rid of fighter wings that don't have carriers as they can act weird in this version of Starsector. In some cases I added a ship or two to the player's fleet or removed ships from the enemy's fleet to try and balance things a bit. Mission 10 is the hardest in my opinion but it is doable.
The starting ship selection is updated. If you're playing with Nexerelin, use the ship selection randomizer to get some of the alternate choices. Also the Ryker and Hermit now have mining abilities to match their descriptions.
Download Tore Up Plenty v0.8.2Be sure to delete your old TUP directory completely before unzipping, I'm pretty sure overwriting the old version will break stuff.
Changes in version 0.8.2:
Spoiler
+ added new ships: Rurhland, Rurhland (P), Innogen, Sojourner, Buffalo XL
+ updated Overlord sprite, added built-in hellbore cannon and 2 fighter bays
+ all Mk2 ships are reenabled in faction fleets and markets
+ starting ship selection has been updated to account for new and returning ships
+ fleet distributions reworked to add more variety and allow vanilla scavenger fleets to use some TUP ships
+ standalone missions adjusted somewhat, background in missions 10 and 11 changed because incoming sabots blended in
+ lots of small stat tweaks, mostly nerfs to OPs on some ships, nerfed speed on Void
+ shipbreaking facilities give more rep
+ Scavenger banner color adjusted
+ (Nex) Ryker and Hermit now have built-in mining abilities
Brief description of the new ships:
The
Rurhland frigate is a tanky low-tech freighter, not as much storage space as the Skylark SC but harder to destroy.
The
Rurhland (P) has been given the pirate treatment, resulting in damaged armor and subsystems but also tricked-out engines and shielded cargo holds.
The
Buffalo XL is an elongated version of everyone's favorite vanilla loot pinata. This one has 1.5x the cargo capacity and enough PD mounts to slightly increase survivability, plus machinegun drones.
The
Innogen is a powerful but fragile destroyer with a large ballistic mount and medium missile mount.
The
Sojourner is a high-tech reimagining of the Condor and Talus. Three fighter bays but only a few small weapon mounts. Slow default speed but also has plasma jets for bursts of maneuverability. Eats supplies like candy.
Lore, loadouts, and abilities for these ships are not set in stone. Any suggestions would be appreciated.
And with that, I'm going to stop staring at Starsector for the night. Have fun!