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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

Increase OP on some frigates (counterparts of vanilla frigates)

Yes, please up the OP
- 85 (75.2%)
No, leave it as it is now
- 23 (20.4%)
No, other...
- 5 (4.4%)

Total Members Voted: 113


Pages: 1 ... 37 38 [39] 40 41 ... 48

Author Topic: [0.8.1a] Tore Up Plenty - Vanilla Friendly Mod - Campaign+Nexerelin  (Read 396552 times)

Valkyriiking

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Really looks like an awesome mod! I like how it still has a vanilla feel to it. Only problem every time I try to use this mod I get a JSON logo error. Any way to fix this
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MesoTroniK

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Tore Up Plenty is not yet updated for Starsector 0.65.1a, but only will work for 0.6.2a.

DinoZavarski

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Re: [0.6.2a] Tore Up Plenty V7c - Campaign + Exerelin Integration! 55+ new ships!
« Reply #572 on: February 03, 2015, 11:10:06 AM »

Just run on a gamebreaker bug.

In graphics/tup/backgrounds several files have their extension set to .JPG instead of .jpg, as written in mission definitions:

background15.jpg
background16.jpg
background5.jpg

This leads to a crash on mission start (may work on Windows however).
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SpaceRiceBowl

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Re: [0.6.2a] Tore Up Plenty V7c - Campaign + Exerelin Integration! 55+ new ships!
« Reply #573 on: February 03, 2015, 01:33:14 PM »

Jesus christ guys, this mod isn't updated for 0.65 yet, so calm down and just wait.]
Edit: Was a bit to hasty posting this, sorry Dino
« Last Edit: February 03, 2015, 02:24:38 PM by SpaceRiceBowl »
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Tartiflette

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Re: [0.6.2a] Tore Up Plenty V7c - Campaign + Exerelin Integration! 55+ new ships!
« Reply #574 on: February 03, 2015, 02:14:41 PM »

Easy, he is playing with SS 0.62.
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Erick Doe

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Re: [0.6.2a] Tore Up Plenty V7c - Campaign + Exerelin Integration! 55+ new ships!
« Reply #575 on: February 04, 2015, 11:28:16 AM »

Just run on a gamebreaker bug.

In graphics/tup/backgrounds several files have their extension set to .JPG instead of .jpg, as written in mission definitions:

background15.jpg
background16.jpg
background5.jpg

This leads to a crash on mission start (may work on Windows however).

Case sensitive Linux problem then? I can fix this and re-upload. For now, you could change the extension yourself manually to lower case.
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DinoZavarski

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Re: [0.6.2a] Tore Up Plenty V7c - Campaign + Exerelin Integration! 55+ new ships!
« Reply #576 on: February 04, 2015, 12:37:14 PM »

Case sensitive Linux problem then? I can fix this and re-upload. For now, you could change the extension yourself manually to lower case.

NP, it's the most common thing i do even since first mod download. It's just that your mod is active and the version i play is latest, so you were the first to be nagged by me.

As for your quiz question - i think lowering the OP requirements for installing TUP specific upgrades on TUP ships may be much better in terms of overall game balance than increasing OP.

Edit: My proposal is to Just tune OP so one will prefer scrap armor/hull upgrade on scrapper ship instead of stock ones (or install both your and stock, effectively becoming target cube replacement). I think Project Batavia mod is good example of this approach.
« Last Edit: February 04, 2015, 12:50:57 PM by DinoZavarski »
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Sproginator

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Re: [0.6.2a] Tore Up Plenty V7c - Campaign + Exerelin Integration! 55+ new ships!
« Reply #577 on: February 25, 2015, 11:19:10 AM »

I'm very curious, is this still being kept up to date?
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Schwartz

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Re: [0.6.2a] Tore Up Plenty V7c - Campaign + Exerelin Integration! 55+ new ships!
« Reply #578 on: February 25, 2015, 11:28:27 AM »

This is my favourite mod, and one of the few kitbash-mods I can stand to look at, it's that well put together. I also hope there'll be a new version eventually.
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Erick Doe

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Re: [0.6.2a] Tore Up Plenty V7c - Campaign + Exerelin Integration! 55+ new ships!
« Reply #579 on: February 26, 2015, 08:30:39 AM »

This is my favourite mod, and one of the few kitbash-mods I can stand to look at, it's that well put together. I also hope there'll be a new version eventually.
Thanks! I appreciate it :)

I'm very curious, is this still being kept up to date?
I was planning 1 more quick 0.6.2a update (for exerelin mostly) before updating to the latest version.

But I could probably use some help in getting it working in the latest version.
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Ratheden

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Looking forward to your next update  :)
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Erick Doe

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Looking forward to your next update  :)

We aren't quite there yet.  ;)
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gruberscomplete

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This mod will be awesome with Nexerelin!
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zoe_zucchini

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Yeah I kinda miss this mod, never used any of the ships but I remember fighting them way back when uomoz' sector was still a thing(RIP The Best Mod)
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AeusDeif

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Re: [0.6.2a] Tore Up Plenty V7c - Campaign + Exerelin Integration! 55+ new ships!
« Reply #584 on: December 09, 2015, 04:25:12 AM »

just stumbled on this, great looking ships. as someone else said, vanilla-grounded, and I'm a big fan of the vanilla look. would love to see these in the game now that it's been updated.
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