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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

Increase OP on some frigates (counterparts of vanilla frigates)

Yes, please up the OP
- 85 (75.2%)
No, leave it as it is now
- 23 (20.4%)
No, other...
- 5 (4.4%)

Total Members Voted: 113


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Author Topic: [0.8.1a] Tore Up Plenty - Vanilla Friendly Mod - Campaign+Nexerelin  (Read 396655 times)

Flunky

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Re: [0.6.2a] Tore Up Plenty V7c - Campaign + Exerelin Integration! 55+ new ships!
« Reply #555 on: September 03, 2014, 03:06:26 PM »

For whatever it's worth I wanted to take a bit of time from my evening and agree with JDCollie as well. I'm pretty sure there's a post from me early on in this thread complaining about OPs (although I think there were even lower back then?), but at this point I'm quite happy with where TuP ships are-- particularly as a part of UsS.

It's really quite nice to have a large variety of ships that both fit with existing factions and aren't necessarily better than existing vessels. Many of them represent interesting tradeoffs compared to their vanilla brethren, they encourage use of some of the lower OP (and seemingly often less popular) weapons, and you can generally count on reasonable logistics costs. Been playing one of the recent daily builds of UsS specifically faction-less and have really grown to appreciate TuP ships, particularly ones that initially seemed pretty 'meh' like the Void and the Phoenix. Still having trouble seeing a use for the Hermit, though.

If anything, it's the fact that so many of these ships make me think "if only I could squeeze in that bigger gun..." that makes them enjoyable. Making the most of those limited OPs and quirky weapon arcs encourages experimentation.
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Erick Doe

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Re: [0.6.2a] Tore Up Plenty V7c - Campaign + Exerelin Integration! 55+ new ships!
« Reply #556 on: September 03, 2014, 03:22:10 PM »

What's a bit unsightly are the many free weapon slots you'll usually have in the beginning with a TUP ship. How about some wielded-together slabs (no damage weapons) to cover them up?

Not a bad idea. I can do that.


For whatever it's worth I wanted to take a bit of time from my evening and agree with JDCollie as well. I'm pretty sure there's a post from me early on in this thread complaining about OPs (although I think there were even lower back then?), but at this point I'm quite happy with where TuP ships are-- particularly as a part of UsS.

It's really quite nice to have a large variety of ships that both fit with existing factions and aren't necessarily better than existing vessels. Many of them represent interesting tradeoffs compared to their vanilla brethren, they encourage use of some of the lower OP (and seemingly often less popular) weapons, and you can generally count on reasonable logistics costs. Been playing one of the recent daily builds of UsS specifically faction-less and have really grown to appreciate TuP ships, particularly ones that initially seemed pretty 'meh' like the Void and the Phoenix. Still having trouble seeing a use for the Hermit, though.

If anything, it's the fact that so many of these ships make me think "if only I could squeeze in that bigger gun..." that makes them enjoyable. Making the most of those limited OPs and quirky weapon arcs encourages experimentation.

That's pretty much how I envisioned TuP be used. And yes, I did slightly up the OP quite some time ago  :) Personally, I am also quite happy with how the OPs are now. So instead of changing their values, I'll do some other tweaks, like a lesser drone system for the Foxhound or higher logistics cost.

Thanks for the feedback everyone.
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JDCollie

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Re: [0.6.2a] Tore Up Plenty V7c - Campaign + Exerelin Integration! 55+ new ships!
« Reply #557 on: September 03, 2014, 04:59:00 PM »

Actually, the low OP values might be a problem if you're trying to make your ships scale into the late game. A TuP frigate get more useful as the player gets higher level, but so do other ships. TuP ships will still have lower OP than vanilla ships in the late game.
I don't see a problem with this myself. Why should a civilian-yacht-turned-converted-pirate-frigate be as useful as a state-of-the-art dedicated military escort to an experienced player?
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Histidine

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Re: [0.6.2a] Tore Up Plenty V7c - Campaign + Exerelin Integration! 55+ new ships!
« Reply #558 on: September 29, 2014, 06:02:04 AM »

Could someone edit the OP to not tell Exerelin players to download v7b? v7c is the one that actually works and it's what Zaphide says to use.
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Erick Doe

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Re: [0.6.2a] Tore Up Plenty V7c - Campaign + Exerelin Integration! 55+ new ships!
« Reply #559 on: September 29, 2014, 06:06:37 AM »

Could someone edit the OP to not tell Exerelin players to download v7b? v7c is the one that actually works and it's what Zaphide says to use.

I was not informed that Exerelin had been updated to use V7c. This must have been a recent change. I've removed the link to V7b.
« Last Edit: September 29, 2014, 06:11:33 AM by Erick Doe »
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Zaphide

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Re: [0.6.2a] Tore Up Plenty V7c - Campaign + Exerelin Integration! 55+ new ships!
« Reply #560 on: September 29, 2014, 02:29:57 PM »

Could someone edit the OP to not tell Exerelin players to download v7b? v7c is the one that actually works and it's what Zaphide says to use.

I was not informed that Exerelin had been updated to use V7c. This must have been a recent change. I've removed the link to V7b.

Sorry Erick, I probably should have mentioned that :P
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Erick Doe

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Re: [0.6.2a] Tore Up Plenty V7c - Campaign + Exerelin Integration! 55+ new ships!
« Reply #561 on: September 29, 2014, 03:57:27 PM »

Could someone edit the OP to not tell Exerelin players to download v7b? v7c is the one that actually works and it's what Zaphide says to use.

I was not informed that Exerelin had been updated to use V7c. This must have been a recent change. I've removed the link to V7b.

Sorry Erick, I probably should have mentioned that :P
No problem. I'm happy you've updated.  ;)
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Mr5by5

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The new 0.6.5a release is amazing, almost makes it a new game....but I REALLY miss the TuP ships!!!!!
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Erick Doe

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It is going to take some time to get TuP 0.6.5a ready.
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SpaceRiceBowl

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I imagine your gonna make good use of the new ship skins with 0.65, man, there's so much modding potential in this new release.
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I really don't know what I'm doing...

Erick Doe

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Re: [0.6.2a] Tore Up Plenty V7c - Campaign + Exerelin Integration! 55+ new ships!
« Reply #565 on: December 12, 2014, 07:34:54 AM »

To do:
-Add new launchbays (should've gotten around to that ages ago)
-Create new fleet roles
-Get that darn station out there with its fleets and market
-Add a logo for the Corvus Scavengers

I am very excited about the whole ship skin thing.
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Ratheden

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Re: [0.6.2a] Tore Up Plenty V7c - Campaign + Exerelin Integration! 55+ new ships!
« Reply #566 on: December 12, 2014, 11:46:43 AM »

 Just finished reading  the lore, eager to see this when it updates to .65.1a.
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Erick Doe

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Re: [0.6.2a] Tore Up Plenty V7c - Campaign + Exerelin Integration! 55+ new ships!
« Reply #567 on: December 13, 2014, 08:31:28 AM »

I've been very busy, trying to get things working properly.
« Last Edit: December 14, 2014, 07:22:55 AM by Erick Doe »
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tanith

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Re: [0.6.2a] Tore Up Plenty V7c - Campaign + Exerelin Integration! 55+ new ships!
« Reply #568 on: December 14, 2014, 11:16:38 AM »

We all appreciate the effort you're putting in, Erick :)
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Erick Doe

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Rurhland industrial ships - normal and pirate skin (named for the industrial Ruhr area in Germany - I wanted to call them Rhineland ships, but thought that people might think I was copying Freelancer  ::)) WIP
 

Extended Buffalo freighter


Latest Overlord



Updating to V7d first (Exerelin and Uomoz's Sector compatible) a final release for 0.6.2a, before working on a new version for 0.65.1a.
« Last Edit: January 25, 2015, 07:11:31 AM by Erick Doe »
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