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News: Starsector 0.8a is out (hotfix is up!) ; New blog post: Ship’s Log of Salvage Dave’s Final Mission (3/29/17)
 
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Question: Increase OP on some frigates (counterparts of vanilla frigates)
Yes, please up the OP - 37 (68.5%)
No, leave it as it is now - 14 (25.9%)
No, other... - 3 (5.6%)
Total Voters: 54

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Author Topic: [0.7.2a] Tore Up Plenty V7e - Campaign+Nexerelin NEW UPDATE! (by CaptainWinky)  (Read 162053 times)
CaptainWinky
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« Reply #630 on: March 11, 2017, 05:29:55 PM »

That's very strange.  I started a game with Nex in Corvus mode and no extra factions other than Scavengers, playing as Tri-Tachyon, and invaded the Scrapyard a couple of times.  The first time I gave myself a bunch of marines and allied fleets and conducted the invasion personally, the second time I requested an AI invasion fleet.  Neither a player-led nor AI invasion caused double markets.





I don't know if there's just a small chance that this can happen or if it's some bizarre interaction between TUP and another mod.  Although conducting this test showed me a different oddity: the shipbreaking facility still belongs to the Scavengers even if the rest of the market doesn't.  I suppose Tri-Tachyon and other possible conquering factions wouldn't really share the Scavengers' interest in scrapped ships though.
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King Alfonzo
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« Reply #631 on: March 11, 2017, 05:40:05 PM »

Although conducting this test showed me a different oddity: the shipbreaking facility still belongs to the Scavengers even if the rest of the market doesn't.  I suppose Tri-Tachyon and other possible conquering factions wouldn't really share the Scavengers' interest in scrapped ships though.

Yeah, that can happen if you do the coding in a certain way; it's how CABAL and GMDA markets aren't affected by market take overs, and they remain CABAL and GMDA aligned.
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Weltall
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« Reply #632 on: March 12, 2017, 04:46:03 AM »

Phew, that took a while. Ok I finally spotted the mod that is creating this strange reaction with Tore Up Plenty! It is Neutrino Corp. It does not matter if the game is vanilla or Nexerelin.

It happens with


or without Nexerelin.
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CaptainWinky
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« Reply #633 on: March 12, 2017, 02:45:27 PM »

Good news Weltall, I figured it out.  When I looked at the station generation code for the original TUP months ago, I noticed that Neutrino's world gen code was the only mod code I could find that resembled it and ended up using it as a reference to get the old code working.  The problem is that I used the same name ("CorvusAddon") that Neutrino uses, so if both mods are running at the same time the TUP Corvus generation code will get run twice which creates two Scrapyards right on top of each other (and incidentally Neutrino's Corvus generation code won't get run at all, so the Neutrino solar powerplant won't appear in Corvus).  Long story short, I would have saved myself a lot of trouble if I rewrote this instead of trying to shoehorn in the existing code.  Renaming CorvusAddon solved the problem for now.

TUP V7e fixed

Some other modders have been giving me advice and I think long-term I will add a couple of new star systems and move the Scrapyard to one of those.  The Scavengers being in Corvus is a holdover from the days when Corvus was the only system in the game.  Erick Doe wrote In Aurora's Shadow which provides a nice backstory for the Iota system where the TUP standalone missions take place.  Perhaps Iota will be implemented in the main campaign in the future.
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Weltall
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« Reply #634 on: March 12, 2017, 06:07:06 PM »

Since I just finished my current game, I started a new heavily modded game with Tore Up Plenty. Works like a charm! Thank you so much for fixing and updating this CaptainWinky! Really appreciate it =) I am really glad you found the cause of the problem and fixed it!
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CaptainWinky
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« Reply #635 on: March 13, 2017, 11:18:23 AM »

One more thing, I was playing with a greatly reduced number of Scavenger ships while trying to balance ships and think of things to change or replace.  The version you downloaded has my modified faction file in it that won't spawn many of the ships in Scavenger markets.  Fortunately that's an easy fix and you don't need to start a new game, just unzip this over your TUP directory.  The full assortment of ships will show up when the markets update.

Faction file

The full download has been fixed as well.
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Weltall
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« Reply #636 on: March 13, 2017, 07:59:34 PM »

Thanks again CaptainWinky. I decided to play Paper's Please to take a break, so either way I can use the updated file from the beginning =) I am grateful you went out of your way to make a patch!
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Erick Doe
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« Reply #637 on: April 01, 2017, 06:17:10 AM »

Actually, the Iota system did exist in game for a while. Back then I modded the Corvus system and changed it into a completely new system with its own planets, stations and factions.

It’s true that the mission also took place in the context of this system. Well spotted.

I will update the main post's download link and description. Thanks again for your work CaptainWinky.
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