Hi, I'm the certain someone that Erick mentioned. Sorry it took so long for me to put this out but I got sidetracked by real-life stuff not long after I asked Erick about updating his mod. I'm currently waiting to start a new job so I decided to take advantage of my newfound free time to get back into Starsector and work on TUP. The mod now works in 0.7.2a!
Download Tore Up Plenty V7dhttps://www.youtube.com/watch?v=u27STnCINqISo what's changed?
+ Heavily revised ship statistics to fix prices, burn values, fleet points, supply costs, etc. This will definitely need more balancing!
+ Added Shielded Cargo Holds hullmod to Foxhound, Redstar, Wolfpack, and Bloodhound
+ Added High-Resolution Sensors hullmod to Void
+ Added new logo and brief lore blurbs for Corvus Scavengers and Scrapyard station
+ Edited Corvus Scavengers faction definition file to support new fleet generation system, ship distribution probably needs balancing
+ Edited Scrapyard station generation code, disabled old fleet spawning code. Scrapyard functions as a regular market with pre-unlocked storage at the moment
+ Edited missions to change no-longer-existent vanilla hull variants. Mission #12 (Broken Avenue) probably needs balancing due to new phase mechanics in 0.7.2
+ Added unofficial Nexerelin support
I didn't start playing Starsector until long after the last version of this mod came out, so I'm sure there are some differences in behavior that I'm unaware of. I should point out that the vanilla character creation dialog does not currently give you the option to start with a TUP ship. The Scavengers' Scrapyard station in Corvus offers TUP ships for sale. If you want a particular ship and don't want to wait for it to appear at the station, I recommend using Console Commands. ("list ships tup" to see what's available and "addship tup_shipname" to add it to your fleet)
I've also added in unofficial support for Nexerelin. To get full functionality you will need to copy the "Nexerelin" subfolder in the TUP folder over your Nexerelin 0.7.6c install, overwriting a couple of files where necessary. This will allow you to start as the Corvus Scavengers, use the faction directory function to locate their planets, etc. I've played this on and off for a couple days and look forward to further playtesting.
I went over the ship stats (burn values, prices, etc) to bring them roughly in line with vanilla SS 0.7.2. With this many ships to consider, I'm sure there are things that need further tweaking, but the ships should be completely playable. Tore Up Plenty ships reward a heavy investment in the Technology skill tree for extra ordnance points. Many of these ships have a lot of weapon mounts so having extra OPs helps you get the most out of them!
Have fun and let me know what you think. I'm not an experienced modder, or programmer in general, but this has been a learning experience and I'd like to continue tweaking and improving this mod.