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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Hawken Fleet (0.6.1a) 0.2.2  (Read 56797 times)

Uthilian

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Re: Hawken Fleet 0.1.4
« Reply #30 on: March 28, 2013, 01:11:05 AM »

the Orthin are in game
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Dekeon

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Re: Hawken Fleet 0.1.4
« Reply #31 on: April 21, 2013, 09:59:44 AM »

The sprites for this mod are awesome, I love how the Hawken ships look(Orthin just aren't my style). I hope you can add some more to it later on, maybe something new in the future? Good stuff.
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Vinya

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Re: Hawken Fleet 0.1.4
« Reply #32 on: April 21, 2013, 12:45:03 PM »

If you'd like help making those animated gunpods for the Orthin ships, let me know eh? Seems like some good fun.
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Uthilian

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Re: Hawken Fleet 0.1.4
« Reply #33 on: May 09, 2013, 11:44:33 PM »

Thanks for the feedback guys, I have been afk due to RL but should be back soon with some updates.
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Uthilian

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Re: Hawken Fleet 0.1.5
« Reply #34 on: May 11, 2013, 12:36:08 AM »

Orthin ship updates for 0.1.6
updated graphics and some new ships
Medium Destroyer
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Orthin Frigate
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Orthin Fighter
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Orthin Capital ship
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Crusier
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Crew Transport
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Carrier
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Cargo Transport
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Attack Crusier
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Scout Frigate
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Sproginator

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Re: Hawken Fleet 0.1.5
« Reply #35 on: May 11, 2013, 06:21:10 AM »

So darn beautiful! :D
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Lopunny Zen

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Re: Hawken Fleet 0.1.5
« Reply #36 on: May 11, 2013, 08:17:07 PM »

they should have more armor...and more flux...there pathetic in terms of all the other team...if that gets fixed they will be good :)
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Uthilian

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Re: Hawken Fleet 0.1.6
« Reply #37 on: May 25, 2013, 05:48:13 PM »

0.1.6 is live
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Sproginator

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Re: Hawken Fleet 0.1.6
« Reply #38 on: May 25, 2013, 05:59:20 PM »

Remind me to download and record this tomorrow someone? :P
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A person who's never made a mistake, never tried anything new
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As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Uthilian

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Re: Hawken Fleet 0.1.6
« Reply #39 on: May 31, 2013, 04:29:59 PM »

Orthin Weapons I hope to fully implement soon
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some are built into the ships such as the Medium/heavy Plasma cannons and tail sensor attachment
« Last Edit: May 31, 2013, 04:34:07 PM by Uthilian »
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Silver Silence

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Re: Hawken Fleet 0.1.6
« Reply #40 on: May 31, 2013, 04:33:16 PM »

my only criticism of the artwork is that there's a distinct source of light in the top left.
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theSONY

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Re: Hawken Fleet 0.1.6
« Reply #41 on: June 01, 2013, 03:32:11 AM »

my only criticism of the artwork is that there's a distinct source of light in the top left.
someone could just cut it in half upright , copy & rotate
but heavy plasma cannon will look a bit strange at the 'green" part but what a hell its gonna be a lot smaller :]
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sarducardun

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Re: Hawken Fleet 0.1.6
« Reply #42 on: June 06, 2013, 04:18:17 AM »

I think the ravage canons are a little OP. they are the most flux efficient weapons I have ever seen, way better than even the heavy needler, plus decent one shot damage which stops it failing against armour as well. Other than that I love this mod.
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valefore

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Re: Hawken Fleet 0.1.6
« Reply #43 on: July 13, 2013, 07:27:35 PM »

I'm surprised nobody mentioned this, but most of the ships lack subsystems and that makes the mod pretty bland... Also, this may be a bug, but the falcon and arrow fighter wings (the triangle ones) often fly overlapping each other, making them durable than normal and also looking weird.

The art looks great though. Awesome design.
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Eternity57

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Re: Hawken Fleet 0.1.6
« Reply #44 on: September 15, 2013, 03:51:56 AM »

Awesome ship arts !!!

I just wonder how it is possible that such a good work still hide in the depth of this forum ;-) because I found your arts work on devian arts web site ! And by the way, why your mod is not listed within the mod index post ??? I guess like me, that's the way most of the people here looks for mods !!!

Does it works with new 0.6a release ?

I stay tuned on your next releases... now ;-)
« Last Edit: September 15, 2013, 03:54:45 AM by Eternity57 »
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