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Author Topic: Trojans mod 0.1! (In development)  (Read 22330 times)

mattfrank7

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Trojans mod 0.1! (In development)
« on: January 22, 2012, 11:25:04 AM »

Matthew's Trojans mod thread!


This is going to be the thread for my mod, named the Trojans Mod! :D

Before you begin reading this, I want you to know that this mod is still in heavy development, and will not be finished for a while :)



Info on the mod!
Well, this mod is all about adding a group of ships and a few missions to the game for you guys to play, currently it adds two ships and one mission for you to play them on, the ships aren't perfected yet so you may feel that they need improvement/center]




The story
The Trojans are a band of highly trained space warriors that are very powerful with energy weapons, who spend their days doing as the please; sometimes they engage a group of ships that they pass, whether they are friendly or not, and sometimes they help others and form alliances.. That they usually end up breaking less than a week after forming them. Play as this group of space warriors and watch as they destroy all those who try to intimidate them.





Ships

Here is a list of ships that the mod is planned to add :D


Trojan Supercharger - Medium frigate - The first sprite that I have made and it is currently being made:



Trojan Megafighter - large frigate - Sprite just finished:


More on the way.

Please give constructive criticism!
« Last Edit: January 26, 2012, 02:45:49 PM by mattfrank7 »
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mattfrank7

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Re: Trojans mod 0.1! (In development)
« Reply #1 on: January 26, 2012, 10:20:14 AM »

just a small bump

EDIT
Bumping so that the download can be noticed now that it is out

there you go Alex :D
« Last Edit: January 26, 2012, 02:39:14 PM by mattfrank7 »
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“Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind.”
-Dr. Seuss

I also make animations, check my youtube account!

Alex

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Re: Trojans mod 0.1! (In development)
« Reply #2 on: January 26, 2012, 10:26:07 AM »

just a small bump

Please don't bump just for the sake of bumping. Of course, if there's a new version out, or something else noteworthy, that's absolutely fine to post about. Maybe that's what you were doing here? If so, my apologies - but it wouldn't hurt to make that clear in your post, so people can see *why* you posted, and what exactly is new.
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Alex

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Re: Trojans mod 0.1! (In development)
« Reply #3 on: January 26, 2012, 10:32:02 AM »

Looks like it's shaping up nicely, btw - congrats on getting things working.

One problem though - you have
"background":"D:/Starfarer/starfarer-core/graphics/backgrounds/background1.jpg"
in your descriptor.json, which isn't going to work on other people's computers.

Change it to:
"background":"graphics/backgrounds/background1.jpg"
to make it work.
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mattfrank7

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Re: Trojans mod 0.1! (In development)
« Reply #4 on: January 26, 2012, 02:46:42 PM »

Looks like it's shaping up nicely, btw - congrats on getting things working.

One problem though - you have
"background":"D:/Starfarer/starfarer-core/graphics/backgrounds/background1.jpg"
in your descriptor.json, which isn't going to work on other people's computers.

Change it to:
"background":"graphics/backgrounds/background1.jpg"
to make it work.

Fixed!
I make too many mistakes, but I feel the need to say I am very clumsy seeing as I am only 13 and don't notice things like the rest of you guys do xD
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icepick37

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Re: Trojans mod 0.1! (In development)
« Reply #5 on: January 26, 2012, 03:28:39 PM »

Ah, but you will learn. It just takes time.
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Upgradecap

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Re: Trojans mod 0.1! (In development)
« Reply #6 on: April 21, 2012, 04:38:25 PM »





This thread needs to continue development. Please keep it alive :)
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CrashToDesktop

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Re: Trojans mod 0.1! (In development)
« Reply #7 on: April 21, 2012, 05:44:54 PM »





This thread needs to continue development. Please keep it alive :)
Arg!  You did it again!  We must stop the TimCorp's development into resurrection...
Anyway, the mod looks good so far.  I like the supercharger's sprite - just enough roundness and just enough straight. :D
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mattfrank7

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Re: Trojans mod 0.1! (In development)
« Reply #8 on: June 30, 2012, 05:07:36 AM »





This thread needs to continue development. Please keep it alive :)

Hmm.. I should start development again

It's just that the campaign update came out and I basically gave up as I didn't want to spend time to learn how to mod the campaign version of the game. But I guess at some point around this month I will kick start development again. NEVER FEAR. TROJANS MOD IS HERE! :D
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“Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind.”
-Dr. Seuss

I also make animations, check my youtube account!

mattfrank7

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Re: Trojans mod 0.1! (In development)
« Reply #9 on: June 30, 2012, 05:25:27 AM »

I'm not a very good spriter.. I just don't get how my designs look so simple compared to others, take Megal00t's newest ship for example.
http://imageshack.us/f/826/carriern.png/

What makes his look so much more realistic than mine? I understand attention to detail is a big one, but its just, the colours on that ship look very realistic and it just looks all round actually 3 dimensional, whereas my designs seem to look so flat.. I really am puzzled.

Any assistance/tips from spriters would help get this mod back on track :D
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“Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind.”
-Dr. Seuss

I also make animations, check my youtube account!

Upgradecap

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Re: Trojans mod 0.1! (In development)
« Reply #10 on: June 30, 2012, 05:53:27 AM »

You did know that megaloot never sprites anything on that ship from scratch, but instead just used a 3D render from Homeworld 2? :D
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mattfrank7

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Re: Trojans mod 0.1! (In development)
« Reply #11 on: June 30, 2012, 07:09:16 AM »

You did know that megaloot never sprites anything on that ship from scratch, but instead just used a 3D render from Homeworld 2? :D

Uh... Yeah.. I.. Totally knew that...

But still, even the sprites native to the game look so much more 3 dimensional and realistic than mine.. D:
I badly need to learn how make sprites well
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“Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind.”
-Dr. Seuss

I also make animations, check my youtube account!

Erick Doe

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Re: Trojans mod 0.1! (In development)
« Reply #12 on: June 30, 2012, 08:55:35 AM »

Looking at your sprites, they appear to be handdrawn in a basic graphics program like MS Paint. Correct?

Great! That is ideal for drawing up a ship, giving it color and even giving it some depth and detail.

From there you could add further detail, color, shading and depth in an advanced graphics program such as Photoshop, Corel Draw or (completely free) Gimp.


How do you add depth in a simple program such as MS Paint, so that it doesn't look as flat, you ask? Simple. Pick a color, create a simple pallete for it, ranging from very dark to very light. Then add the darkest shade of the color on the outer edges of your ship, and then work inward, making it lighter and ligher. Eventually, your ship will appear to have some depth.

This can then be improved upon and augmented in an advanced graphics program, allowing you to add differences in lighting, shading, etc.


Here you can see an example from one of my Antediluvian sprites:


1.) The lower part has already received some detail and depth in paint, the top half hasn't. As a result it looks very flat. Right next to the ship you can see two simple color palettes. Copying the colors and adding them around the edges of the ship will result in giving it a less flat, more 3D look.

2.) The ship has received detail and depth in MS Paint.

3.) The colors have received some augmentation in an advanced graphics program. The contrast has been improved.

4.) The ship has received darker shadows around the outer edges and brighter lighting on the center, resulting in more depth and an overall more interesting look.
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Erick Doe

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Re: Trojans mod 0.1! (In development)
« Reply #13 on: June 30, 2012, 09:01:14 AM »

Building your own "kitbashing" palette can also greatly help you in creating new ships. You won't have to hand paint every part. Instead you can just assemble a ship from pre-made parts. Then finish the sprite in stages. You can also keep adding to your palette, after you discover nice combinations in the ships you have assembled.

For example, a few legion ship sprites:

1.)
The palette:


2.)
Pieced together ship #1:


Pieced together ship #2:


3.)
Colored ship #1:


Colored ship #2:


4.)
Ship #1 after shading:


Ship #2 after shading:
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mattfrank7

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Re: Trojans mod 0.1! (In development)
« Reply #14 on: July 01, 2012, 03:13:47 AM »

Woah, that helps alot man! thanks.

Just a sidenote, I was using Paint.NET with AA turned off xD but it's basically the same only I can save images with transparency in the program
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“Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind.”
-Dr. Seuss

I also make animations, check my youtube account!
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