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Author Topic: BattleFleet Gothic (Starsector 0.54.2) [ON HIATUS]  (Read 269034 times)

silentstormpt

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Re: BattleFleet Gothic
« Reply #105 on: May 03, 2013, 04:20:52 PM »

Sizes higher then 3000 x 3000ish will result on OutOfMemory crashes, problems when ships are deployed and ship view/control, its only because of those alot of mods dont release huge ships like for example Star Wars
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Pelly

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Re: BattleFleet Gothic
« Reply #106 on: May 10, 2013, 11:35:29 AM »

RELEASE!!!!!

(0.01 :P)

Adds a Mission and some ships to the game, with modified weapons (need to do the sprites for them).

CHECK ORIGINAL POST!!!!
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Okim

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Re: BattleFleet Gothic
« Reply #107 on: May 10, 2013, 11:59:27 AM »

Can you upload somewhere where there is no need to register a new account?

Pelly

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Re: BattleFleet Gothic
« Reply #108 on: May 10, 2013, 12:25:34 PM »

I forgot about the .bin file for the music..........so........um.......anyone know how to make these on a mac :P

Doesn't matter uploaded it now so play around and shout at me that its unbalanced as balls :P

NEW LINK (Mediafire decided to corrupt my other file): https://www.dropbox.com/s/j2r595avx20v070/Battlefleet%20Gothic%200.001.zip
« Last Edit: May 13, 2013, 01:53:37 AM by Pelhamds »
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Pelly

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Re: BattleFleet Gothic
« Reply #109 on: May 13, 2013, 02:48:58 AM »

Update:
Added Falchion Class Escort

Added new weapons: 
Heavy Gunz
Medium Gunz
Light Gunz
Heavy Lance Array
Lance Array
Imperial Weapons Battery
Imperial Small Weapons Battery
Servitor Point Defence
Strike Torpedoes (Tracking)
Standard Imperial Torpedoes (Tracking)
Bombardment Cannon
Ryza Pattern Nova Cannon

Added Sounds:
Heavy Lance array
Imperial Weapons battery
Bombardment Cannon
Servitor PD
Ryza Pattern
Light,Med,Large Gunz

Added Music:
Combat
Campaign
Menu

Added UI:
Loading Screen / Logo


(EDIT: Thats longer than I thought :P )

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HELMUT

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Re: BattleFleet Gothic
« Reply #110 on: May 18, 2013, 07:23:27 AM »

Ok i tried it. So yeah, as you said, it is pretty much unbalanced for now. The Codex mod (http://fractalsoftworks.com/forum/index.php?topic=2749.0) rated the BFG ships more than 10 while the vanilla are around 1. So i tried some stuffs with the current ships with trylobot ship editor. I basically changed the weapons mounts according to the BFG rulebook (on GW site) and got this.

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Much less mounts on the Hulk but still enough Dakka to wreck most capitals ships. I put 6 360° turrets, 2 360° dorsal lances and the rest are batteries and torpedoes tubes. I think this change is more important on the Space Hulk as your version got so much mounts that it make nearly impossible to customize the weapons (even though mine got an awful lot too)

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Not much changing here. 1 bombardment canon, 3 360° turrets and the rest are batteries.

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As the class Apocalypse isn't equipped with batteries, it get 9 lances mounts and 4 turrets (and the nova cannon of course). This really show the mindset of the imperial navy. Their ships are quite specialized and pretty much defenseless alone. Each ships tend to be boating specialized weapons and counting on the rest of the fleet to do the rest of the job. So yeah, the apocalypse is actually a massive laser boat.

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I didnt change much here, just removed the front lance as the Gothic isn't supposed to have one. And reduced the torpedoes tubes to 3. As they were just so damn overpowered. Speaking of torpedoes, i am pretty sure that BFG torpedoes would act much more like Starsector Pilums launcher as they are somewhat guided weapons.

For the music, i am not sure you should put DoW music in this mod. Not that they don't fit in. But due to copyright stuff and all, you risk some problems (even more when you know how zealous GW lawyers are). Also, the music folder by itself weight 64 Mo which is damn pretty fat for a 0.1 version.

Edit: After re-reading my post, it sound so damn rough. Sorry Pelhamds if you feel offended by it, it was not the purpose. I am just trying to give some advice without sounding like a douche. I'll try to show some "builds" for the other ships when i'll got the time.
« Last Edit: May 18, 2013, 07:29:16 AM by HELMUT »
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Pelly

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Re: BattleFleet Gothic
« Reply #111 on: May 18, 2013, 09:13:10 AM »

Bleh :P

I knew this was coming anyway :D

I have been doing balancing anyway, while people have been digesting the 0.000001 or whatever version, and have added a few more ships, which probably are also super OP and redonkulous.

The Apocalypse was the only one that surprised me though,

Anyway enough rambling I have updated and added a few new ships, (you can test them out vs other BFG ships in the variant simulator).

Oh and I forgot I updated the missiles to track anyway but forgot to add it in :P

(The music issue, yeah.....there is no 40k sounding music that isn't copyrighted anywhere...sooo.....idk the musics pretty much place holder until i either get permission or find copyright free music)

LINKZes: when i fix the bugs i just made.....

(ALSO its not  a vanilla balanced mod, why should it be??)

(Things I believe that you will want me to change:
The forward facing mounts on the Endurance,Endeavour,Defiant,Falchion)
« Last Edit: May 18, 2013, 09:18:49 AM by Pelhamds »
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HELMUT

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Re: BattleFleet Gothic
« Reply #112 on: May 18, 2013, 09:28:44 AM »

No, actually you are right about the Apocalypse. It did indeed had some weapons batteries (the 3 dorsal ones with 90° angle), my bad.

For the balance. I think it would be better, as fighting with or against overpowered ships isn't really fun. I am thinking of the DScorp mod, which is really good. Unfortunately, the ships of this mod are so powerful that everything become pointless and as such, not very funny.
Also, much easier to balance the different 40K factions according to Vanilla as you have a point of reference. Now it is quite easy as they are only Orks and IN. But with the 8 factions, balancing everyone will be a total nightmare.

Ah forgot about one thing, where is the brake on the Imperial ships? Because they tend to uncontrollably ram everything, which is not a good idea when you are facing a space hulk!


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Pelly

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Re: BattleFleet Gothic
« Reply #113 on: May 18, 2013, 09:34:49 AM »

Well ***, i just removed the batteries for the apocolypse...........

And I have changed the speeds to less rocket engine ram speed :P

(OK.....the apocalypse is insane with the 3 more lance arrays........)


HERE LINK: http://www.mediafire.com/?cn58gdnt7xxty1a
« Last Edit: May 18, 2013, 09:50:35 AM by Pelhamds »
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HELMUT

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Re: BattleFleet Gothic
« Reply #114 on: May 18, 2013, 12:53:28 PM »

(Things I believe that you will want me to change:
The forward facing mounts on the Endurance,Endeavour,Defiant,Falchion)

Actually, that's pretty much the opposite. Some of the ships got broadside when they are not supposed to. You should try using the PDFs from GW site, pretty much everything is there: http://www.games-workshop.com/gws/content/article.jsp?catId=cat480005a&categoryId=6700003a&section=&aId=21500018a. For the builds i showed you, i usually halve the values except for the turrets.  Surprisingly, by doing this they become pretty close to the Vanilla Starsector ships in term of weapons mounts.

Defiant:
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The lack of guns is due to it's flight deck, as it is a carrier.

Endeavour:
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Endurance:
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Falchyon:
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I'll try to do this for as much ships i can.

Edit: Here's some more, i used some color for the mounts. The sprites might need to be resized though.

Yellow: turrets
Red: batteries
Blue: Lances
Green: Torpedoes
Purple: Flight decks

Oberon:
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Vengeance:
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Might need to change the color for this one.

Avenger:
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Exorcist:
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Armageddon:
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Another sprite could be used as this one is kinda ugly.

Edit 2: And the Orks.

Slamblasta:
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Gorbag's revenge:
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Kroolboy:
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Ammer:
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The three white mounts should be universals, because this ship can switch between torpedoes or batteries.

Terror ship:
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KillKroozer:
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Rok:
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Onslaught attack ship:
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Ravage:
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Brute ram ship:
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This ship should have a much greater mass than most frigates to be effective. Also, brakes may not be necessary on this one.

Savage:
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« Last Edit: May 18, 2013, 04:49:04 PM by HELMUT »
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WKOB

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Re: BattleFleet Gothic
« Reply #115 on: May 18, 2013, 09:07:34 PM »

Hey there, love that you're making progress with this!

I've got some WIP stuff for Orkz (it's unfortunate they're the ones you've made the most progress with!) although it's not quite the same style as what you've got here nor any Codex stuff, more free style.

Any of it you want is yours and I can do some basic cleaning up or modifying if you have something in mind.

Spoiler
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Spoiler
 
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Pelly

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Re: BattleFleet Gothic
« Reply #116 on: May 19, 2013, 01:54:46 AM »

Thanks both of you! Thats really helpful for the ork ships especially, as I can find barely any info on them :( though I feel the Imperial ships aren't true to the codex (but I think im reading the gun mounts wrong, "Weapon Battery Prow/Port/Starboard")

EDIT: I forgot about the launch bays.....I am not going to add them as you said before in the scale they would need to be micro pixels)

EDIT2: Done all the ork ships, and only have the Oberon, Vengeance, Avenger and Exorcist left to do of the Imperials
« Last Edit: May 20, 2013, 03:43:01 AM by Pelhamds »
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HELMUT

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Re: BattleFleet Gothic
« Reply #117 on: May 20, 2013, 09:17:59 AM »

Okay, Tyranids sprites are done. They should be the right size.

Hive ship:
Spoiler
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Razorfiend:
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Kraken:
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Prowler:
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Stalker
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Edit: Didn't see Austupaio post. Yes they are great! Especially Orks wings. WWII planes? Genius!

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This one would fit nicely as a Dakkajet. Just need to remove the propeller and adding machineguns on the wings.

For the Fighta Bomma, the big one, with his wings reversed and two big thrusters on each sides, that would be great.
« Last Edit: May 20, 2013, 10:42:29 AM by HELMUT »
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Pelly

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Re: BattleFleet Gothic
« Reply #118 on: May 20, 2013, 12:51:21 PM »

AHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!

Those fightas I CANNOT add into the main game, unfortunatley as they are way too big, so I will add them in as a mission or two when i have everything else doneish, the same with the Tyranids which will require extensive special weapons and engine and other secret things for them to feel realer.


To be clear, I will add the fightas in but only into missions, and the Tyranids will be added in to the whole mod, when I have messed around with them on my own for a while and got regenerating hulls and other things working, BUT these will only be added when I have added in the "simpler" races namely: Imperial, Chaos, Tau, Orks and Eldar (IDK about Space marines yet will probally add them as a random fleet) This will all happen after I add these into the campaign as seperate factions properly coded with all new UI and hopefully unique systems and other things I make myself. So probably in a while or when I get round to it.

I also have a request, if anyone has any information on the:

Retribution
Emperor
Overlord
Mars
Lunar
Tyrant
Dominator
Firestorm
Sword
Cobra 

Class Imperial ships I would be grateful (weapons really, ie what they have )
« Last Edit: May 20, 2013, 01:53:58 PM by Pelhamds »
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WKOB

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Re: BattleFleet Gothic
« Reply #119 on: May 20, 2013, 07:56:43 PM »

Alright, Helmut, if you could just post the image of each ship and what you wanted me to change/add I can do that right away.

Pelhamds, how much do they need to be shrank? I could probably scale them down a bit and maintain quality.
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