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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: BattleFleet Gothic (Starsector 0.54.2) [ON HIATUS]  (Read 268376 times)

Upgradecap

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Re: BattleFleet Gothic
« Reply #60 on: February 07, 2013, 09:50:20 AM »

For the emperor! Purge the xeno! FOR THE IMPERIUM!
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Abaddon

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Re: BattleFleet Gothic
« Reply #61 on: February 07, 2013, 12:22:45 PM »

Okay just came across this. It was supposed to be a mod for Star Wars: Empire at War-Forces of Corruption but has since perished. You HAVE to check these videos out, THE EMPEROR COMMANDS IT!!!!

http://www.moddb.com/mods/warhammer-40000-fire-in-the-sky/videos/1st-combat-demonstration
http://www.moddb.com/mods/warhammer-40000-fire-in-the-sky/videos/2nd-combat-demonstration
http://www.moddb.com/mods/warhammer-40000-fire-in-the-sky/videos/3rd-combat-demonstration
http://www.moddb.com/mods/warhammer-40000-fire-in-the-sky/videos/they-have-returned-4th-combat-demonstration

In the name of The Emperor! This injustice must not go unpunished let loose the dogs of war and slay those who stop this mod from flourishing (also Nerdgasm Level: Over 40,000)

I am betting it was Games Workshop who forced them to pull the plug. They make a great tabletop game but when it comes to fans out doing them in the area of video games they get their balls all in a twist and threaten to sue. But they will not stop us, oh no they will not.
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Pelly

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Re: BattleFleet Gothic
« Reply #62 on: February 07, 2013, 01:58:09 PM »

Don't worry Abaddon, lots of genestealers are a good deterrent to most GW employees (which just reminded me to draw some Tyranid ships....***)
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WhoopieMonster

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Re: BattleFleet Gothic
« Reply #63 on: February 07, 2013, 03:27:00 PM »

Pelhamds, I've posted a WIP of the Gothic Cruiser here.
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theSONY

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Re: BattleFleet Gothic
« Reply #64 on: February 07, 2013, 04:09:55 PM »

Pelhamds, I've posted a WIP of the Gothic Cruiser here.

its a bit too big if you ask me, there is one (or more) problem with LARGE long ships, the AI cant hit ships like that from sides (loose weapon range) & something li8ke taht doesnt look good in anyn mod, maybe this will be fixed in later game but as for now if ANY ship is big orr even BIGGER it better be a round shape
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-the ABOMINATION - in progress

silentstormpt

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Re: BattleFleet Gothic
« Reply #65 on: February 07, 2013, 05:25:14 PM »

Who needs shield anyway, im guessing its like using paragons
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WhoopieMonster

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Re: BattleFleet Gothic
« Reply #66 on: February 08, 2013, 12:12:18 AM »

I know its too big, I did address that in my post :)

We are simply learning how to use the various tools. It will get better and more suitable over the course of time. I'm not sure I've seen what you are talking about in game though. I've used the ship and the AI have no problems shooting it to death, although for its size the weapons appear to have unsuitable ranges.

But like I said we are both learning, and we just wanted to share that experiance with others ;)

Edit: Posted a new image, which is both smaller and has shade and highlights :)
« Last Edit: February 08, 2013, 03:24:28 AM by WhoopieMonster »
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Abaddon

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Re: BattleFleet Gothic
« Reply #67 on: February 10, 2013, 05:43:35 PM »

OMG two whole days without anyone posting!!!!

So are you going to go the first run of Tau ships or the second? I feel that the second is much better looking.
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WhoopieMonster

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Re: BattleFleet Gothic
« Reply #68 on: February 11, 2013, 12:55:48 AM »

Here is the finished article.

Spoiler
[close]

Feel free to use it if you find it suitable or even change it, all I ask is a little credit for myself and Meat Bag whom I worked on this with.

Edit: We should be able to make the cruisers pretty quickly now as they share the same hull. Watch this space ;)
« Last Edit: February 11, 2013, 12:57:25 AM by WhoopieMonster »
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Pelly

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Re: BattleFleet Gothic
« Reply #69 on: February 11, 2013, 01:58:25 AM »

Here is the finished article.

Spoiler
[close]

Feel free to use it if you find it suitable or even change it, all I ask is a little credit for myself and Meat Bag whom I worked on this with.

Edit: We should be able to make the cruisers pretty quickly now as they share the same hull. Watch this space ;)
Cheers Mate, I will then leave the Imperial ships to you two as you did such a good job, I am trying to find some Tyranids atm, while I'm doing the Necrons (the ork sprites are 90% done)
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WhoopieMonster

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Re: BattleFleet Gothic
« Reply #70 on: February 11, 2013, 01:59:57 AM »

Pelhamds, you might want to check scale to ensure it is the correct size for your ships.
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Pelly

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Re: BattleFleet Gothic
« Reply #71 on: February 11, 2013, 02:04:05 AM »

Pelhamds, you might want to check scale to ensure it is the correct size for your ships.

AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH......ITS TOO BIG! And rescaled, I think I will make it into a ship to see what these look like in game, and vs a vanilla.
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WhoopieMonster

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Re: BattleFleet Gothic
« Reply #72 on: February 11, 2013, 02:56:31 AM »

I think it looks good ingame. But I would ;)

I've also written up the codex entry for it, if you want that?
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Pelly

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Re: BattleFleet Gothic
« Reply #73 on: February 11, 2013, 03:02:33 AM »

I think it looks good ingame. But I would ;)

I've also written up the codex entry for it, if you want that?
That would be good, i also looked at it ingame, it looks nice, well done.
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WhoopieMonster

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Re: BattleFleet Gothic
« Reply #74 on: February 11, 2013, 03:48:58 AM »

Just out of curiosity what sizes have you resized it too?
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