Thoughts regarding the BFG Mod.Note: Most of the stats being used here come from this website.
http://afterimagedan.blogspot.nl/2012/10/battlefleet-gothicrevised.htmlResumed introduction to the original board game.Battle
Fleet
Gothic is a board game where two fleets composed by different types of ships and races fight for supremacy.
Each ship has its own stats that can be separated into:
- Cost Points;
- Movement per turn;
- Armor (Front/Sides/Rear);
- Weapons Available (these will also affect the amount of points the ship will cost to the player);
- Special Rules (This includes weapon usage and special movements).
Certain ships have special rules attached to it, these rules are what makes those ships unique in their combat, including these rules will be the last part ill add into the mod since they are also the hardest to implement.How are the mods ship stats based.All ships stats are based on the
original (board game) ship stats and some data the official data (ship size, crew size) found on their wiki.
Stats like crew and ship size were scaled down due to their enormous size/amount.
- Current sizes are 1 px = 10 meters. A ship with 8km will be 800px long.
- Some ships had more then a few hundred thousand crew members, this would be fine if i could increase the crew limit per slot up from 1000, since its not possible, 100 crew on BFG = 1 crew on SS.
- Armor BFG Defense/Type and (Front/Sides/Rear || All) == Armor SS Defense/Type * (((Front/Sides/Rear) / [Number of sides]) * 10).
BFG: Battleship Defense Type is 12 with +6 Front/+5 Sides/+5 Rear
== SS: 12 * (((6+5+5) / 3) * 10) = 640 Armor
- SS Mass: SS Ship Height in px * BFG Ship Points
BFG Apocalypse Class Battleship has 800 px and 375 points
== SS Mass 800 * 375 = 300000
- BFG Speed is in cm (being a board game it makes sense) so 1 CM = 5 px and for weapons 1 CM = 10 px
- SS Ship TYPE Speed: (CAPITAL: +0, CRUISER: +10, DESTROYER: +25, FRIGATE: +50, FIGHTER: +100)
BFG Apocalypse Class Battleship moves at 15CM per turn
== (15cm * 5px) + [Ship TYPE Speed] = 75px/s
- Hull and Flux = BFG Ship Points * 1000
- Flux Dissipation is set depending on Ship Type.
- SS OP = Rounded_number(BFG Ship Points / 10)
BFG Apocalypse Class Battleship has 375 points
== Round(375 / 10) = 38
Most ships in the Chaos and Imperial side are variants of a few hulls, the differences besides certain spacial rules and amount of cost in points are the
side weapon platforms.
Weapon Platforms on the Imperial (and Chaos) sides are divided by 2 sizes and 3 types.
The large sized one is only used by one ship so its not as important. Example:The
Launch Bays allow the ship to become a Carrier and provide an Hangar for Fighters and Bombers;
The
Side Turret Expansion provides an extra Lancer mount and a few smaller turrets;
The
Side Hardpoint Placements provides hardpoints for 4 huge cannons on the sides (like the old wood ships on the discovery age).
The variants are dictated in a certain weapon platforms placements in the ship and very rarely a extra weapon fixed on hull.
This opens up the possibility of blueprints in a later version based on the weapon platforms used in a shipyard.How is combat work on Starsector.Heres a list for some defined ideas on the combat:
- All weapons have unlimited ammo and cost 0 flux to shoot;
- All flux cost comes from the shields and from being hit (this might not be true for some special cases);
- All shields are OMNI types.
Smaller ships can only stand a chance by grouping together to defeat a bigger foe, or have a very specific anti-capital weaponry, to help this however, you got a Crit system that's been released. Getting overloaded usually means your "instant demise".
The shields also
can only prevent part of the damage from certain anti-capital weapons (like Nova cannons, torpedoes and planet killer main cannon for example), making them ideal to be used against capital ships. Some special weapons also require your shields to go offline making them a very risky move.
Bigger ships are much more slower when compared to vanilla. They also possess the firepower to reduce a whole fleet to smithereens, while possessing some weaknesses that can be exploit (besides the slow movement).
All ships have massive mass making ramming a very good source of damage (this goes for you Ork players *wink*).
Extra notes:I've been checking out some of the more developed mods out there for mechanics that would greatly improved the universe of WH40k BFG. So far, station battles (Xenoargh's Vacuum) asteroid mining (Xenoargh's Vacuum) and trading (Okim's, Ironclads) if you guys allow me to use your work ofc.