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Author Topic: BattleFleet Gothic (Starsector 0.54.2) [ON HIATUS]  (Read 269026 times)

silentstormpt

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Re: BattleFleet Gothic
« Reply #180 on: June 29, 2013, 10:10:59 AM »

Found the original "maker" (skorpio) of those ship sprites - he actually has even more!:
http://www.librarium-online.com/forums/other-40k-universe-games/108097-bfg-vassal.html
Heres the MediaFire folder:
http://www.mediafire.com/?b6jjyf1ph7sgm
« Last Edit: June 29, 2013, 10:13:51 AM by silentstormpt »
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HELMUT

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Re: BattleFleet Gothic
« Reply #181 on: June 30, 2013, 01:49:58 PM »

Here's a whole bunch of new weapons.

Tyranids


Batteries:

Acid spray
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Biocannon
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Pyrobattery
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Spore point defense
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Impaler cannon
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Venom cannon
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Lances:

Bio plasma launcher
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Havy bio plasma launcher
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Other:


Claws
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Feeding tentacles
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---

Tau

Batteries:

Burst cannon
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Fusion blaster
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Pulse laser point defense
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Gravitic launcher
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Plasma cannon
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Railgun
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Heavy railgun
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Lances:

Ion cannon
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Heavy ion cannon
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---

Necrons


Batteries:

Gauss point defense
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Gauss flux arc
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Gauss obliterator
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Lightning arc
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Tesla cannon
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Tesla destructor
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Lances:

Particle whip
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Heat ray
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Death ray
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Other:

Star pulse generator
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Obviously the tau need some work as i am not really happy with their weapons, especially the color. I won't be making anytime soon chaos weapons, as they are basically the same as the imperials, maybe i'll try to do some daemonic guns but for now i am working on the Eldars.

Pelhamds, for now i think focusing on the imperial navy would be more important. Once this faction will be finished and polished, you can move on another faction. I am saying this because then, you'll be able to release an early version of the BFG mod for people. They could then play with a fully functional faction (or at least something close to this) and start leaving feedback and report the bugs.

Also kudos for silentstormpt for finding the original creator of those sprites!
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phyrex

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Re: BattleFleet Gothic
« Reply #182 on: June 30, 2013, 03:03:15 PM »

i actually like the Tau weapons a lot helmut, and thats coming from someone who played a lot of war40k

also, just seeing those necron gun make me excited :P
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Abaddon

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Re: BattleFleet Gothic
« Reply #183 on: June 30, 2013, 06:53:04 PM »

Love the weapon designs Helmut very spiffy. Though for some reason the Tyranid ones made me giggle, may have to do with being for two days.
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silentstormpt

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Re: BattleFleet Gothic
« Reply #184 on: July 01, 2013, 05:52:48 AM »

« Last Edit: July 01, 2013, 07:33:19 AM by silentstormpt »
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Schnoob

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Re: BattleFleet Gothic
« Reply #185 on: July 06, 2013, 04:31:31 PM »

I have seriously just read this entire forum thread, and i can barely contain my excitement when i start thinking about the possibilities.

Keep up the good work! :D
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Frankers555

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Re: BattleFleet Gothic
« Reply #186 on: July 09, 2013, 08:46:18 AM »

Good LORD this looks so cool. However playing through this, may I make a suggestion. Replace the Hegemony with the Imperials, Pirates with the Orkz, and eventually the Tri-Tachions with the Necrons maybe? Eventually add in the other factions. I say this because having the two other original factions in a 40K universe kind of breaks the immersion of the mod. Otherwise this mod looks really great and really promising, at one point I almost tried to find out how to mod just to make a 40K mod! Just keep up the good work man.
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HELMUT

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Re: BattleFleet Gothic
« Reply #187 on: July 09, 2013, 12:27:13 PM »

I say this because having the two other original factions in a 40K universe kind of breaks the immersion of the mod.

There are a lot of human factions who aren't part of the Imperium in the 40K universe. A bunch of little empire continue to exist the same way as the Tau because the Imperium didn't even notice them. So in some way, Try Tachyons and Hegeomny could have been some remnant of the dark age of technology and remained hidden until now.

Anyway, it will be up to Pelhamds to decide whether or not it will be a total conversion.

BTW here's the Eldar weapons.

Batteries:

Vibro-Cannon
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D-cannon
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Starcannon battery
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Pulse laser
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Prism cannon
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Lances

Pulsar lance
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Phantom lance
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And for those who wonder. Eldars don't have PD weapons, at all. They rely entirely on there holofields and fighters to protect them against missiles and bombers.
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phyrex

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Re: BattleFleet Gothic
« Reply #188 on: July 09, 2013, 12:32:37 PM »

I say this because having the two other original factions in a 40K universe kind of breaks the immersion of the mod.

There are a lot of human factions who aren't part of the Imperium in the 40K universe. A bunch of little empire continue to exist the same way as the Tau because the Imperium didn't even notice them. So in some way, Try Tachyons and Hegeomny could have been some remnant of the dark age of technology and remained hidden until now.

Anyway, it will be up to Pelhamds to decide whether or not it will be a total conversion.

BTW here's the Eldar weapons.

Batteries:

Vibro-Cannon
Spoiler
[close]

D-cannon
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Starcannon battery
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Pulse laser
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Prism cannon
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Lances

Pulsar lance
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Phantom lance
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And for those who wonder. Eldars don't have PD weapons, at all. They rely entirely on there holofields and fighters to protect them against missiles and bombers.

wow, these look so good its insane. no literally, its insane
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silentstormpt

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Re: BattleFleet Gothic
« Reply #189 on: July 09, 2013, 01:17:14 PM »

For dark eldars, they get the "black edition" of those right?
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phyrex

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Re: BattleFleet Gothic
« Reply #190 on: July 09, 2013, 01:23:29 PM »

For dark eldars, they get the "black edition" of those right?

maybe with a few wicked blades and spikes protruding everywhere ;) ?
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Pelly

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Re: BattleFleet Gothic
« Reply #191 on: July 09, 2013, 09:54:25 PM »

Oh for sure this will eventunally will be a Total Conversion,  how else would it satisfy my lore abiding mind? That is when I can be arsed to do something :P
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silentstormpt

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Re: BattleFleet Gothic
« Reply #192 on: July 12, 2013, 11:06:36 AM »

Check if you like these for BFG:





This should also save ALOT of time:

https://dl.dropboxusercontent.com/u/32263294/BFG%20Ships.7z

Take in account, Hive Fleet Behemoth have red and blue (its actually so dark, might as well be black) colors
while Hive Fleet Kraken are white/yellow and red and the Hive Fleet Leviathan are purple and white.

Music for it:

https://soundcloud.com/doberman-leon/black-death-free-for-download
https://soundcloud.com/doberman-leon/freedom-shout
« Last Edit: July 12, 2013, 06:11:35 PM by silentstormpt »
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HELMUT

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Re: BattleFleet Gothic
« Reply #193 on: July 12, 2013, 03:53:17 PM »

Yay silent! We even got DE sprites now. Talking of Dark Eldars, as they are a minor faction they won't directly need their own weapons (as they are very close to the Eldars ones). But overall yes, i'll try to make them darker with pointy bits, later, way later.

For the musics you found, they are good but i think they don't really fit with Starsector somewhat slow and lumbering pace, even in battle.

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HELMUT

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Re: BattleFleet Gothic
« Reply #194 on: July 21, 2013, 04:52:00 AM »

Hum... I wasn't entirely satisfied with the sprites, so i tried to rework the Retribution to see what could be improved (thanks to WhoopieMonster for his Gothic sprite which helped me a lot to make this one).

So here's the new Retri on the left with the old one in middle and an Onslaught for scale. I'll advise Pelhamds to not use this sprite right now because i'll still conduct some tests on it, and i also changed the position of some weapons mounts.

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I encountered a big problem while doing this. I tried to put on it the weapons sprites i made to see how it look.

It is hideous.

Really, it is face melting ugly. I really f*cked up the size of the guns, they are just way too big. Also, i'll need to add some hardpoints sprites instead of turrets for the broadsides. So i think i'll have to rework from scratch some weapons i made.

But for now, i'll wait until Pelhamds release a working version of the mod and then i'll try to find which sprite i'll have to change.
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