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Author Topic: BattleFleet Gothic (Starsector 0.54.2) [ON HIATUS]  (Read 269129 times)

HELMUT

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Re: BattleFleet Gothic
« Reply #150 on: June 14, 2013, 08:06:36 AM »

I tried some modifications for the mod. As i grew bored of stomping everything in Corvus, i tried to change some stats to make it more balanced. Let me know what you think about it (changed just some ships that you get in the Imperial station). If you need, i can "balance" ships for other factions as well.

http://www.mediafire.com/download/xcojty86y62f9k1/weapon_data.csv
http://www.mediafire.com/download/5i1c46jzj7kjx71/ship_data.csv

Basically i nerfed the ships hulls and armor, gave them a little bit more mobility (they were flying bricks) and reduced the ordnance points. For weapons i increased a bit their ROF, lowered the power, reduced the range. Also made the torpedoes "GUIDED_POOR" and fortunately they are more eager to fire their missiles. Also nerfed a lot the range of the lances but i think it will change later, as we'll introduce different types of lances batteries.



I found another problem with the ships. The bounds polygons are far too detailed.

This is the bounds for your Apocalypse class:

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And here i tried to make a more optimized version.

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It is not problematic to remove antennas and other bits that jut out of the main hull from the bounds. Optimization is important but Trylobot explain it better than me on this thread.

http://fractalsoftworks.com/forum/index.php?topic=4270.0



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Pelly

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Re: BattleFleet Gothic
« Reply #151 on: June 14, 2013, 09:44:10 AM »

you might be interested to know that I had already done all of that :P

(Bar the Bounds and Station stuff)
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silentstormpt

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Re: BattleFleet Gothic
« Reply #152 on: June 14, 2013, 04:33:06 PM »

Actually you should do try to do a more detailed boundary cover, those ships arent that "complex", also for the antennas and any part that are ment to be a "decoration" and its outside the main ship "body" doesnt need to be covered
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Flare

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Re: BattleFleet Gothic
« Reply #153 on: June 14, 2013, 06:12:40 PM »

Making boundaries complex beyond the basic shape doesn't really do anything for gameplay other than increase the numbers the program needs to crunch in the background.
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Quote from: Thana
Quote from: Alex

The battle station is not completely operational, shall we say.

"Now witness the firepower of this thoroughly buggy and unoperational batt... Oh, hell, you know what? Just ignore the battle station, okay?"

silentstormpt

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Re: BattleFleet Gothic
« Reply #154 on: June 14, 2013, 07:15:01 PM »

Making boundaries complex beyond the basic shape doesn't really do anything for gameplay other than increase the numbers the program needs to crunch in the background.

Its used to mark the damage zones, thats the main reason, those extra bounds wont affect anything more.
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Pelly

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Re: BattleFleet Gothic
« Reply #155 on: June 15, 2013, 12:15:34 PM »

oh yeah silent i forgot to ask you,
 Can i substitute the default text anymore? As I followed your guide with multiple types of texts and keep getting the same fatal 1 error....

hint it is related to changing the text for this mod..:P
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silentstormpt

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Re: BattleFleet Gothic
« Reply #156 on: June 15, 2013, 06:26:43 PM »

If i remember correctly i did the tutorial on this SF patch so im not sure why it would crash, could you paste the log
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Pelly

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Re: BattleFleet Gothic
« Reply #157 on: June 15, 2013, 09:26:09 PM »

Well.....

I have made a Fatal error and have no idea what it is (I have checked the code ect and its correct) The fatal message was:

Fatal: 1
Check  starfarer.log for more info.

Had a look through the logs and could not find anything that was glaringly obvious, this was caused by changing the default text in the settings file to one i made....though when Silent did it in his thread he didn't have any problems....

Heres the Error Log:

 13837 [Thread-8] INFO  com.fs.profiler.Profiler  - ID                     Calls   Duration    Percent
 13837 [Thread-8] INFO  com.fs.profiler.Profiler  - --------------------------------------------------
 13838 [Thread-8] ERROR com.fs.starfarer.combat.String  - java.lang.ArrayIndexOutOfBoundsException: 1
 java.lang.ArrayIndexOutOfBoundsException: 1
   at com.fs.graphics.super.O0OO.o00000(Unknown Source)
   at com.fs.graphics.super.O0OO.o00000(Unknown Source)
   at com.fs.starfarer.loading.H.o00000(Unknown Source)
   at com.fs.super.A.?00000(Unknown Source)
   at com.fs.starfarer.combat.String.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:680)

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silentstormpt

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Re: BattleFleet Gothic
« Reply #158 on: June 16, 2013, 10:21:49 AM »

Instead of rename it on the Settings, rename your fonts to the exact name the original and try it out, also make sure the fonts dont have "too many extra characters"
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Pelly

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Re: BattleFleet Gothic
« Reply #159 on: June 16, 2013, 10:47:51 AM »

.............

Why has it only changed some of the text? Ie the tips and some other labels looking through......


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silentstormpt

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Re: BattleFleet Gothic
« Reply #160 on: June 16, 2013, 11:35:14 AM »

The main font is hard coded (if i remember correctly) so until then only changes we can do are those texts...
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Pelly

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Re: BattleFleet Gothic
« Reply #161 on: June 16, 2013, 12:18:28 PM »

goddammit! now i have to go through the code and replace it -_-
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HELMUT

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Re: BattleFleet Gothic
« Reply #162 on: June 17, 2013, 10:36:41 AM »

Weapon sprites for the Imperial Navy.


Servitor flak cannon
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Servitor point defense
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Las-burner lance
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Mezo hybrid lance
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Godsbane lance
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Voidsunder lance
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Hecutor pattern plasma macrocannon
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Disruption macrocannon
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Thunderstrike macrocannon
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Mark VI Mars Pattern Macrocannon
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Stygies Pattern Macrocannon
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Stygies Pattern Bombardment Cannon
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Deathstrike cannon
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And as a bonus, an ork weapon. Probably a mounted weapon for the brute ramship.

Ork Deff Drilla
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Obviously the animations are yet to be done. But as i don't know how to make them, i'll let Pelhamds do the job.

For the gothic font, even tough it looks nice and all, i am still barely able to read it. So you should find something else, i don't want to kill my eyes trying to read stuffs while playing the mod.

Edit: also yeah, i forgot to color the sprites....
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xenoargh

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Re: BattleFleet Gothic
« Reply #163 on: June 17, 2013, 10:39:25 AM »

A.  The sprites need much stronger blacklining and less fuzzies.
B.  Why is this thread here, and not in /mods?
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Lictuel

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Re: BattleFleet Gothic
« Reply #164 on: June 17, 2013, 10:39:49 AM »

Very nice looking weapon sprites. Nice mod in general, I have been a WH40K fan for a long time. Always searching for a god space game based on it. This mod seems to fill my need.
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