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Author Topic: BattleFleet Gothic (Starsector 0.54.2) [ON HIATUS]  (Read 269035 times)

Pelly

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Re: BattleFleet Gothic
« Reply #135 on: June 01, 2013, 08:37:14 AM »

Yay....

I have all the sprites that you have done HELMUT and have turned them into usable images.

ATM I am doing the fighter wings, and having to make pretty much unique weapons per wing with a bit of crossover. This is what is taking time for me as I have to find what weapons they have, how they look when shooting then make them ingame along with the fighter wings,variants,hulls ect.

All this with 7 imperial ships to make, all the eldar, chaos (ty for the ones you made Helmut, your right about the last one though..), Tyranids (gonna make the Hive Ship a lot bigger now then Silent), Tau (Not that hard a race actually), Necrons (Need better sprites), Space Marines (Need Better Sprites) oh and actual dark eldar sprites at all :P.

Of all this I have done a few wings, a lot of weapons and image changing and a few more ships. Mostly as I have exams in 3 days (two which decide if I can continue onto a second year), so I don't have much time between revision and relaxation (doing BFG stuff atm is stressing me out a bit when I do it so I do it when I feel like it).

But I have had time to do the Dakka Jet, Heavy Bommer, Fury Interceptor with full weapons and they seem quite good, though I think I will make the Fury a lot smaller (around the Dakka Jet size or it looks ridiculous).

Anywho, enough of my pretty awful report, thank you Helmut for the really useful Info and Sprites. :D
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HELMUT

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Re: BattleFleet Gothic
« Reply #136 on: June 01, 2013, 10:04:13 AM »

Actually this picture from Deviantart is the personal opinion from the artist. While size may vary from one hiveship to another, they certainly do not reach that size. That would made them like what? A thousand kilometers? So no, most of them are battleship sized.

For the Necrons sprites. I made some research to make better ones and honestly, it will be quite difficult to make them better than they actually are (for me at least). And for the Fury interceptor, i was also pretty surprised about their size. But fluff say they are nearly corvettes sized with a bucket load of crew and all. And the role of small interceptor is somewhat filled by the Thunderbolt.

Anyway, good luck with your exams Pelhamds!
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phyrex

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Re: BattleFleet Gothic
« Reply #137 on: June 01, 2013, 10:37:18 AM »

Actually this picture from Deviantart is the personal opinion from the artist. While size may vary from one hiveship to another, they certainly do not reach that size. That would made them like what? A thousand kilometers? So no, most of them are battleship sized.

For the Necrons sprites. I made some research to make better ones and honestly, it will be quite difficult to make them better than they actually are (for me at least). And for the Fury interceptor, i was also pretty surprised about their size. But fluff say they are nearly corvettes sized with a bucket load of crew and all. And the role of small interceptor is somewhat filled by the Thunderbolt.

Anyway, good luck with your exams Pelhamds!

im pretty sure hiveships are meant to be pretty honking big, even by WH40K standards
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Pelly

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Re: BattleFleet Gothic
« Reply #138 on: June 01, 2013, 10:59:57 AM »

im pretty sure hiveships are meant to be pretty honking big, even by WH40K standards

Nope, only the main, main, main fleet has a large Hive Ship, splinter fleets have much smaller "node" hive ships that connect back to the greater hive ship, so can be as small as a Cruiser to the size of a large planet, theres a huge variation in ship size so it would be better to have a "standard size" of around a battleship, though when intergrated into the campaign I think I will have a event where only a few tyranid ships are present and rarely (bossish) then have a much larger modified Hive ship with a large entourage of smaller hive ships and escorts. So a large boss pretty much for end game.


EDIT/ADDON: Was thinking about Necron ships (I have a few sprited and shipified, just without weapons) when I htough the weapon is called "Lightning Arc" (the most used one) so I thought I could use the same system/weapon that the Omen Frigate and the Relativity Class Frigate (Neutrino)  use , just reskining the weapon arcs and upping the damage (not to OP levels ...hopefully), otherwise I will make a different system that spawns in arcs along a line with a main beam.
« Last Edit: June 01, 2013, 12:24:46 PM by Pelhamds »
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HELMUT

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Re: BattleFleet Gothic
« Reply #139 on: June 01, 2013, 12:27:16 PM »

I looked in the rulebook Battlefleet Gothic Revised (basically a fan modification for BFG). In the Tyranid section they added three kind of Hive ships: adult, adolescent and juvenile. Adolescent would be the current "standart" Hiveship. It cost 220 points in the rulebook, which i divide by 15 to scale with Starsector, which give 14.6 so 15 fleet points, as much as an Atlas. The adult one cost 480, so 32 FP (7 more than a Paragon).

I'll try to make a sprite of it and as Pelhamds said, it would make a reasonable boss ship. However it would still be in the lightweight category compared to some other 40K ships.
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phyrex

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Re: BattleFleet Gothic
« Reply #140 on: June 01, 2013, 12:34:44 PM »

i just cant help it, i liked overly big ships.

the thought of a ridiculously huge tyranid ship that attacks by firing lots of assault pods (mechanically speaking, torpedoes like reapers) just sound sinsanely cool.

i guess i was contaminated with valkyriaL overcompensating :P
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Pelly

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Re: BattleFleet Gothic
« Reply #141 on: June 05, 2013, 06:36:19 AM »



Added in a test Tyranid ship to see what the damage effects look like, and surprisingly it looks pretty damn nice!

Unfortunately 10 minutes after doing this I have made a Fatal: Null error...... and I don't know where :(
(Also YAY for the Mac version where there is no findable error log....)
« Last Edit: June 05, 2013, 06:58:52 AM by Pelhamds »
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Zaphide

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Re: BattleFleet Gothic
« Reply #142 on: June 05, 2013, 02:25:56 PM »

(Also YAY for the Mac version where there is no findable error log....)

On the StarSector app, right click and 'Show Package Contents'
Go Contents -> MacOS -> run JavaApplicationStub

It prints all the log information to a terminal window (which in some ways is more handy than to a file) :)
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Pelly

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Re: BattleFleet Gothic
« Reply #143 on: June 06, 2013, 03:06:56 AM »

Mini Update:
Done Ork wings. with custom weapons.

Done 2 Imperial Wings with new weapons.

Done regen system for both Tyranid and Necrons ---> might try and add a glow effect or animation to one or both

Made a Lightining Arc system for the necrons---> will try and implement it as a weapon somehow.

Added in a few more ships (1 tyranid, 1 necron, 4 imperial) ---E Explanation haven't had much time recently but i have done a few ships and sprites lined up so I should be more productive.

EDIT: Just choked on my drink after thinking up a way to restrict weapons to factions...more info later ;)
« Last Edit: June 06, 2013, 03:08:40 AM by Pelhamds »
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Pelly

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Re: BattleFleet Gothic
« Reply #144 on: June 06, 2013, 02:22:45 PM »

I need help.............

I need to get the Arc system working as a weapon ie it can be placed in a weapon slot and used like a weapon (when i am in group X and press mouse1 the lightning arc spawns in the arc e.g. 180o), this lets me then use the system slot for other systems and mods that can never work as a .wpn file.


No matter got it working after i searched the forums for Lazys arcing beam thing.
« Last Edit: June 06, 2013, 02:52:19 PM by Pelhamds »
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HELMUT

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Re: BattleFleet Gothic
« Reply #145 on: June 07, 2013, 10:01:47 AM »

Pelhamds, will it be possible to get soon a new version of the mod? Just to see how things are evolving.

By the way, here's the adult hive ship, with the "standart" one for size comparison. I want to say that it is still a WIP but i am not sure if i'm going to work anymore on it (i am so lazy these days...).

Spoiler
[close]

Spoiler
[close]

Also for the screenshot you gave us. I have to say that that ship look kinda weird... I'll look more into it when i'll get the new version.
« Last Edit: June 07, 2013, 10:03:48 AM by HELMUT »
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Pelly

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Re: BattleFleet Gothic
« Reply #146 on: June 07, 2013, 12:34:44 PM »

In response to Helmut's whinging  ( :P ) I have made a new release, see list below. Anyway, I will be doing more stuff over the weekend so there maybe another updated in the next two days....maybe.


New release!!

Check first post of download link.

Added stuff:
2 Necron Ships (with arc weaponz and regen)
1 Tyranid Ship with regen and bio weapon
A few more weapon changes and balancing
Added in a few more imperial ships.
Changed all the music to copyright free music, still in WH theme though.
Added Imperial Navy into the campaign with a station and multiple fleets, nothing important or milestoney :P
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HELMUT

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Re: BattleFleet Gothic
« Reply #147 on: June 08, 2013, 07:48:45 AM »

Ok, tried it. Brace yourself for the feedback.

First of all, the boring stuffs, some bugs. I can't start the mission with the Space Hulk, actually the mission briefing don't even show.

Spoiler
241854 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Ship hull [apocolypse_class] variant [mission_hulk_ship_0]: slot id [WS0030] not found for weapon [servitorpd]
java.lang.RuntimeException: Ship hull [apocolypse_class] variant [mission_hulk_ship_0]: slot id [WS0030] not found for weapon [servitorpd]
   at com.fs.starfarer.loading.specs.Oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.title.C.L.Ò00000(Unknown Source)
   at com.fs.starfarer.title.C.L.super(Unknown Source)
   at com.fs.starfarer.title.C.L.õØ0000(Unknown Source)
   at com.fs.starfarer.ui.O00O.õÖ0000(Unknown Source)
   at com.fs.starfarer.ui.q.õØ0000(Unknown Source)
   at com.fs.starfarer.title.C.oo0O.õØ0000(Unknown Source)
   at com.fs.starfarer.ui.O00O.õÖ0000(Unknown Source)
   at com.fs.starfarer.ui.q.õØ0000(Unknown Source)
   at com.fs.starfarer.title.C.O0OO.õØ0000(Unknown Source)
   at com.fs.starfarer.ui.O00O.õÖ0000(Unknown Source)
   at com.fs.starfarer.D.I.õØ0000(Unknown Source)
   at com.fs.starfarer.ui.O00O.õÖ0000(Unknown Source)
   at com.fs.starfarer.ui.q.õØ0000(Unknown Source)
   at com.fs.starfarer.ui.O00O.õÖ0000(Unknown Source)
   at com.fs.starfarer.ui.q.õØ0000(Unknown Source)
   at com.fs.starfarer.ui.O00O.õÖ0000(Unknown Source)
   at com.fs.starfarer.title.OoOO.Óô0000(Unknown Source)
   at com.fs.starfarer.A.ÖÖÒ000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)

[close]

Second bug, there is a missing Imperial seeker fleet  in the campaign.

Spoiler
1710505 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Fleet id [imperialseekerfleet] not found for faction [imperial]
java.lang.RuntimeException: Fleet id [imperialseekerfleet] not found for faction [imperial]
   at com.fs.starfarer.loading.G.Object(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.createFleet(Unknown Source)
   at data.scripts.world.imperialSpawnPoint.spawnFleet(imperialSpawnPoint.java:40)
   at data.scripts.world.BaseSpawnPoint.advance(BaseSpawnPoint.java:52)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.A.super(Unknown Source)
   at com.fs.starfarer.A.ÖÖÒ000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]

Now for something more interesting.

The imperial navy is overpowered for now as they tend to wreck everything in the campaign. I made a fleet of 2 Falchion and 2 Cobra and butchered pretty much everything that fly without adding anything on them. I think the problem is their extremely high stats, nearly capital ship level. Hell, they got more armor than an Onslaught! Also for some reasons, the Cobra AI never use their torpedoes.

The fighter wings are surprisingly ineffective. Because of their stats they are great against big slow ships but are useless against fighters as they just can't aim, probably because of their very narrow firing arc. Also might need to balance the Thunderbolts. For now they are pretty much better in every way to the Fury which is weird as the Fury is supposed to be the very best interceptor of the Navy and the Thunderbolt is quite outdated.

For the weapons. The gun batteries should have a higher fire rate (something like an auto cannon) and generate less flux, decreasing the damage would be better too. On the opposite, lances are weapons than put a strain on ships generator and as such, should generate a lot of flux, and very high damage.

I'll try to look more in depth in the ships stats as soon as i can.

The music fit well indeed, what is their names?

Also for the copyright stuff. You should put trademarks and logos are the property of their respective owners and yada yada... Just in case, to avoid you trouble with GW (a 40K mod for Unreal Tournament got some problems for forgetting that).

Whinging not quite done yet. I'll come back annoy you as soon a i can. ;D



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Pelly

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Re: BattleFleet Gothic
« Reply #148 on: June 08, 2013, 08:06:04 AM »

The bugs I fixed in a few seconds (one misnamed identifier and a error where i forgot to update the apocalypse variant magig).

The thunderbolt i made a boo boo on....got the stats the wrong way round and forgot to put the quad gun in....oops :P

Updated the batteries , and made the fighter arcs larger, and put a hint in for the cobra to use missiles.

EDIT: Looked through the mission file for the hulk, and the hull and variant files for the apocalypse and did not have that error....???
« Last Edit: June 08, 2013, 08:18:25 AM by Pelhamds »
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Pelly

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Re: BattleFleet Gothic
« Reply #149 on: June 11, 2013, 06:07:54 AM »

New Update:

Added in the Orks as a faction.
Other stuff that won't be in the release so is secret super shush.

Here's Link:

http://www.mediafire.com/download/whb91t9bl2x4gh7/Battlefleet_Gothic0.1.1.zip
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