Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Author Topic: world of starsector  (Read 5996 times)

Levik

  • Lieutenant
  • **
  • Posts: 74
    • View Profile
world of starsector
« on: January 30, 2013, 09:19:11 AM »

What happen if you mix world of tanks and starsector?  Answer...

warn me if you do not see the video   

« Last Edit: January 30, 2013, 09:48:19 AM by Levik »
Logged

jimy

  • Lieutenant
  • **
  • Posts: 52
    • View Profile
Re: world of starsector
« Reply #1 on: January 30, 2013, 11:45:41 AM »

I'm pretty sure that's it not possible but did you just really played this ... *looks around nervously* multiplayer?
Or (which is more likely) did you just named the ships after players?
Logged

ValkyriaL

  • Admiral
  • *****
  • Posts: 2145
  • The Guru of Capital Ships.
    • View Profile
Re: world of starsector
« Reply #2 on: January 30, 2013, 01:39:26 PM »

O...M...G! DON't EVER....EVER...EEEEVVVER NAME MULTIPLAYER AGAIN! >.< ;D
Logged

Pelly

  • Admiral
  • *****
  • Posts: 757
    • View Profile
Re: world of starsector
« Reply #3 on: January 30, 2013, 02:34:40 PM »

O...M...G! DON't EVER....EVER...EEEEVVVER NAME MULTIPLAYER AGAIN! >.< ;D
If you say it three times he is summoned, the one who crushes all hope of this mystical "multiplayer" the one forum God Alex....beware
Logged

mostmodest

  • Commander
  • ***
  • Posts: 171
    • View Profile
Re: world of starsector
« Reply #4 on: January 31, 2013, 11:06:22 PM »

I wonder if we could mod in a multiplayer?
Or would Alex (not knowing who we are) find us and kill us with his particular set of skills?
Logged
Yes, you are reading to far into this.

Pelly

  • Admiral
  • *****
  • Posts: 757
    • View Profile
Re: world of starsector
« Reply #5 on: February 01, 2013, 04:27:47 AM »

He would strike you down, but you would not become more powerful than he could imagine, due to the fact he would use the command

Force:False
Logged

TheHappyFace

  • Admiral
  • *****
  • Posts: 1168
  • The critic
    • View Profile
Re: world of starsector
« Reply #6 on: February 01, 2013, 05:23:27 AM »

in one of the multiplayer threads he stated that it would require a change in the games main coding (outside mod folder).
doing so will probaply mean you get sued.
Logged
Fractalsoftworks limited edition ban hammer.

LazyWizard

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1365
    • View Profile
    • GitHub Profile
Re: world of starsector
« Reply #7 on: February 01, 2013, 05:41:14 AM »

I wonder if we could mod in a multiplayer?
Or would Alex (not knowing who we are) find us and kill us with his particular set of skills?

Depends what you mean by 'multiplayer'. We can mod in indirect multiplayer (as in players' actions having an effect on each other's sectors, but not actually being present in your game), but direct multiplayer like PvP or co-op wouldn't be possible for a myriad of reasons. :)
Logged

Pelly

  • Admiral
  • *****
  • Posts: 757
    • View Profile
Re: world of starsector
« Reply #8 on: February 01, 2013, 05:55:42 AM »

We could just mod in 'players' into the game, e.g.on my game 'TheHappyFace' could have fleet travelling around which i could either ally with or decimate, but I think this is as close to multiplayer that we can get (i will be probably eating my words later)
Logged

sdmike1

  • Admiral
  • *****
  • Posts: 820
  • Dyslexics of the world, untie!
    • View Profile
Re: world of starsector
« Reply #9 on: February 01, 2013, 08:32:14 AM »

The info on multiplayer is in the sig :)