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Author Topic: Weapons affecting their owner stats  (Read 1458 times)

Machine

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Weapons affecting their owner stats
« on: January 28, 2013, 11:11:11 AM »

Well after the confirmation that having simple universal turret/hardpoint covers are not possible and that having 3 copies of each "weapon" for each slot type, that look the same do the same is not an appealing idea... I thought maybe I could make them act as hullmods that can be disabled (hopefully); specifically flux capacitors, vents, and a mix of both (capacitor for missile slots, vents for ballistic, and both for energy). Yet it seems I severely overestimated my ability to self-learn java coding, or maybe it's just undoable and I've been wasting my time.

So... any idea if this is doable, and maybe how it could be done?


I didn't post this in the "Misc modding questions that are too minor to warrant their own thread", since I thought this might generate enough discussion.
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EnderNerdcore

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Re: Weapons affecting their owner stats
« Reply #1 on: January 28, 2013, 01:16:46 PM »

I don't think this is possible.

See also this discussion at the bottom of the page:  http://fractalsoftworks.com/forum/index.php?topic=5105.msg85833#msg85833
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