@lechibang & pairedeciseaux:
I'm not sure yet about this, but I'm leaning to add some extra graphical feedback to IPC hullmods, which would mean doing some extra sprite work for all ships that have IPC (would work in a similar way to how Modular holds works). Considering the extra work it would mean regarding the "IPC skins" will likely remove them.
Specifically, graviton lensing would grant glowing conduits/tubes around energy/synergy mounts, shielded plating would jitter the ship's sprite when it takes damage, and sand caster add some yellow particle emitters.
Regarding stations, they will be buildable, the proper stations I mean (not the ones for Atrio) and they will have stages. The small scheme does not include every module, and was only meant to show the location of the main modules in the final stage.
@MauraudahBombah:
TSC_ConvertedHangar.java, although the mod is packed into a jar file so directly editing won't help much.
@123nick:
All drones, both fighter-like drones and weapon spawned drones, can vent. Only the shield emitter deployed from the new phase frigate can't do so. What happens to all the spawned content is that they lose CR quickly and then when it is very low they either overload and get destroyed, or if able, try to kamikaze first.
@GigaVivian:
Hmm, that's weird, if it is affecting all TSC markets... only the markets in Magec, and Penelope's Star were meant to not have black markets, considering they are basically static fleets. If that is killing the markets, it would be an oversight. I will be removing those markets in the future so it shouldn't be too much of an issue.
However, if it is affecting the markets in Atrio, Arcon, Reydes and Akvan, let me know, I would love to check the savegame, since it shouldn't be happening.