I'll be removing most, if not all Tri-Tach skins, they don't offer any significant gameplay changes and the main reason for their existence, faction branding, has been made moot in the latest updates, considering that blue high tech ships are no longer exclusive to them, nor do they exclusively use these high-tech ships. For this, and vram motives, Tri-Tach might get some standard TSC hulls, in TSC colors, instead of their own blue skins.
Similarly, some of the TSC skins for vanilla ships are getting the axe, specifically the Kite, Shepherd, Wayfarer and Venture. As you might guess, this means the TSC is getting more vanilla ships added to its roster, mainly mid-tech and high-tech, although they will be somewhat rare.
This also means that there will be some changes to some ship roles. With the TSC Shepherd gone, the Ayllo will assume its role, partially. The Ayllo will get a launchbay with a built in wing of drones, and its Kabura-ya drone launchers will be replaced with Corvo drone launchers, it will also lose its built-in exploration hullmods.
The Tessen will get the Kabura-ya drone launchers, in place of its built-in laser. Later in development (read this as, not a priority) the functionality of the Kabura-ya drones will be altered somewhat, mostly because I want them to attach to the target ship or at least keep themselves always on top of the enemy ship.
TSC Medusa and TSC Sunder are becoming rarer ships, almost unique, but with several opportunities to acquire them as derelicts, events, and perhaps even buildable blueprints as a special quest reward.
TSC Onslaught, was originally conceived as mission/storyline content, and as an IBB ship. This is still the plan, it was made available for "market conversion" as a showcase, because I had been asked about it, and because it had been sitting for too long on its folder. I think its original description is still on the description file, if you want to read it.
Regarding the IBB, it would be commanded by an holographic version of the portrait I'm using as my avatar, specifically this man is meant to be an old hero figure for the TSC, and the subject of most missions (to be made). This personality clone would go mad for no apparent reason and start a crusade against "the giant", this was meant as a Don Quijote reference.
The TSC Wolf is staying, it's getting some stat changes though. Just as the Buffalo, the Wolf blueprint seems widely available to the sector, considering that the Koncerz was also made to work well in conjunction with Wolf packs, the Wolf is staying in the TSC arsenal.
The TSC Buffalo stays for the same reason, honestly, every faction should have its own branded buffalo. Same applies to the Sunder, but for every mod, since it seems like it is the game's poster child considering the amount of Sunder variants available...
Finally, new content... many ships are getting a major resprite, so far (as in already done), this list includes: Koncerz, Koncerz (XIV), Koncerz (P), Wolf (TSC), Sunder (TSC), Woomera, Amentum, Kestros and Pavise, all ships do keep their current profiles, at most, weapon position was slightly adjusted.
Ships getting a minor resprite (mainly to accommodate a required change): Ayllo (launch bay), Tessen (built-in drone launcher), Halberd (built-in weapon mount).
I had 2 new new ships planned. The Scepter cruiser, which was meant as a support cruiser with a normal bubble shield, I didn't like the results, so the concept of the ship was scrapped quickly. The other ship, the Kinzhal phase frigate, is mostly done, it is a phase capable support "super frigate", its unique shipsystem lets it teleport bubble shield emitters to the cursor's position, this works similarly to the Doom's mine teleporter, its only current issue is that I have not coded a proper AI for the shipsystem.
Currently, it is using the mine teleporter AI, which works fine... to a degree. The AI uses the shield bubble emitters offensively, which means it usually spawns them very close to the enemy ships, drawing their fire, and also consuming missile volleys, which works better than I expected, however it also tends to teleport them behind the enemy, uselessly.
The shield bubble emitter, internally the "Targe", is a small "station", it starts deploying an expanding bubble shield as soon as it finishes teleporting, this process takes a couple of seconds. Like all TSC spawnable "ships", it has timed life. It is also unable to vent/dissipate flux, and self destructs when overloaded. Meant as disposable cover, it is not very resilient, currently it is set to overload after a single harpoon, which seems a bit underpowered considered how often you can spawn them, and also makes them extremely weak to ballistic weapons, so it needs further balancing.
New/updated sprites preview, showing the "Greek Olives" ship flavour colour, which will become the standard, the old "Cool Mint" will be available as an optional download, just like the other recolours. I admit the tone might need to be shifted a bit on some of the sprites.