Large(ish) content update, another step closer to what I want for this mod. Includes a new gameplay mechanic, timed drone expiration, affecting every weapon spawned drone added by this mod, with the exception of the mines. Also added a new ship class (technically 2, but one is mission only content for now... this reminds me, added a new story line mission), some new weapons, 2 new shipsystems, improved the behavior of the Ram Drive shipsystem, and added a TSC exclusive Dmod.
Some content was also removed, mainly stuff deemed a bit redundant, specifically some ship skins, so, like always, this update .
Another big part of this update is the diversification of current ship skins, TSC skins are no longer strictly superior to TT skins, D skins (now pirate skins) now offer different load outs, replacing the energy weapon mounts with ballistics.
And balance changes... lots of them, as to be expected.
Full changelog in the section below.
Previews of some of the new content in action
Spoiler
Animated gifs
Spoiler
Judgement-class torpedo's new launch and explosion effects, also some new weapons.
Dronepods in action, also new Plasma Lance effect.
Shield Burst shipsystem in action.
Changelog:
Version 1.5.0:
Spoiler
-Implemented "timed expiration" system for weapon spawned drones:
-Affects Kulbeda, Corvo, Kabura-ya drones and Dronepods.
-Does not affect Caltrop-class phase mine drones.
-Drones affected by the system loose their CR constantly (even if there are no enemies on the map).
-CR dependent effects:
-CR = 0%: drone gets a high random chance to explode on the spot(adds a bit extra randomness so they don't all explode exactly at the same time).
-CR ? 1%: drone suddenly stops functioning.
-CR ? 5%: drone will try to self destruct by ramming into a nearby enemy vessel, doing low kinetic damage (mostly visual). (Dronepods will forcefully release their drones).
-CR > 5%: drone behaves normally.
-Renamed Chakram's "Ion Pulser" to "Ion Micropulser"; the name change was reverted accidentally and went unnoticed.
-Add the Anvil-class Forgeship, a "ship" version of TSC mobile shipyard stations, mission-exclusive content... for now, depending on next game update.
-Added the Ayllo-class Frigate, a scout/surveying themed drone tender ship that uses built-in weapon spawned drones.
-Added the Kabura-ya-class Scout Drone, a built-in weapon spawned drone, it lacks the "Low Resolution Sensors" hullmod found in the other weapon spawned drones.
-Added Dronepods (for Kulbeda and Corvo drones), large weapon spawned shielded "drones", that release drones when: near an enemy, their CR gets too low, or they start getting HP damage. Just like a MIRV they can still be shot down before releasing their contents though.
-Added the "Drone Swarm" shipsystem, the system reloads the ammunition of drone spawner weapons and sets their cooldown to 0. Currently used by Ayllo, Kestros and Atlatl classes.
-Added the "Shield Burst" shipsystem, the system deploys a short lived 360° shield that grows in size up to 5 times the ship shield's normal radius, the shield does not collide with allies. Currently used by Adarga-class.
-Added the "Mega Shield Burst" shipsystem, a much larger version of the "Shield Burst" shipsystem, with a slightly longer duration, less charges and slower recharge. Currently used by Anvil-class Forgeships (mission-only content).
-Added "Kamikaze" shipsystems for Kulbeda, Corvo and Kabura-ya drones.
-Added Dmod "Damaged Particle Conduits", a milder version of "Unreliable Subsystems" that also blocks "Hardened Subsystems" and "Integrated Particle Conduits" using hullmods, used by (P) skins and can be rolled in recovered TSC ships.
-"Integrated Particle Conduits" hullmod blocks "Hardened Subsystems" hullmod.
-Fixed autofit hullmod installing minor exploit.
-Fixed bug that made weapon spawned drones use fleet deployment points.
-Corrected OP values for carriers; was using outdated formula for launch bays.
-Corrected laser offsets for fighters.
-Added Kulbeda Dronepod Launcher weapon, a large sized missile weapon that deploys 6 Kulbeda drones.
-Added Corvo Dronepod Launcher weapon, a large sized missile weapon that deploys 4 Corvo drones.
-Added Warden PD System "modular" weapon, a large sized energy weapon similar to the Pavise-class frontal mounted built-in weapon, but a bit less powerful.
-Added Disruptor Burst Beam weapon, a medium sized energy weapon, similar to the Disruptor Beam Cannon, it does a small amount of hard flux damage to raised shields, however unlike it, it is not a constant beam working similarly to a Burst PD Beam.
-Added Orchid-class Torpedo Launcher weapon, a small sized missile weapon with 2 Orchid Torpedoes, each torpedo does about 55% the damage of a Lotus Torpedo.
-Added new graphical effect to Plasma Lance and Warden PD System projectiles.
-Added story mission: "To Tame a Land".
-Ship variants updated.
-Balance Changes:
-Claymore-class Battlecruiser:
-Replaced "Plasma Jets" shipsystem with "Maneuvering Jets".
-Atatl-class Carrier:
-OP decreased to 275. (Class adjustment OP set to +100)
-Replaced "Phase Minelayer" shipsystem with "Drone Swarm" shipsystem.
-Added a built-in 9x Kulbeda drone rack.
-Threshal-class:
-Designation changed to "Construction Ship".
-Replaced "Reserve Deployment" shipsystem with "Burn Drive" shipsystem.
-Threshal (S):
Replaced "Reserve Deployment" shipsystem with "Phase Minelayer" shipsystem.
-Kestros-class Cruiser:
-Built-in fighters and launch bays removed.
-Replaced "High Energy Focus" shipsystem with "Drone Swarm" shipsystem.
-Added 6 built-in Corvo drone launchers.
-Amentum-class Carrier:
-OP decreased to 105. (Class adjustment OP set to +25)
-Replaced "Reserve Deployment" shipsystem with Targeting Feed.
-Lance-class Cruiser:
-Shield type changed to OMNI.
-Lance (D):
-Removed.
-Angon-class Cruiser:
-Added "Civilian-grade Hull" built-in hullmod.
-Secondary shield emitter module (civ) replaced with the standard version used by combat vessels.
-Angon (A):
-Removed.
-Angon (D):
-Removed.
-Angon (LC):
-Removed.
-Angon (TT):
-Removed.
-Sabre-class Destroyer:
-OP decreased to 90.
-Replaced rear facing medium energy turret mount with a small mount.
-Reduced central large energy turret mount movement arc to 270°.
-Added "Oversized Turret Mounts" built-in hullmod.
-Sabre (D) renamed to Sabre (P).
-Sabre (P):
-Changed central medium energy turret to large.
-Energy mounts replaced with ballistic mounts.
-Added "Damaged Particle Conduits" built-in hullmod.
-Can't be restored to base hull anymore.
-Sagaris-class Missile Destroyer:
-Sagaris (D) renamed to Sagaris (P).
-Sagaris (P):
-Changed central medium missile hardpoint to large.
-Energy mounts replaced with ballistic mounts.
-Added "Damaged Particle Conduits" built-in hullmod.
-Can't be restored to base hull anymore.
-Labrys-class Destroyer:
-Labrys (D) renamed to Labrys (P).
-Labrys (P):
-Restored central large missile hardpoint as large ballistic.
-Energy mounts replaced with ballistic mounts.
-Added "Damaged Particle Conduits" built-in hullmod.
-Added "Ill-advised Modifications" built-in hullmod.
-Removed "Destroyed Weapon Mounts" built-in hullmod.
-Can't be restored to base hull anymore.
-Woomera-class Escort Carrier:
-OP decreased to 85. (Class adjustment OP set to +25)
-Adze-class Transport:
-OP decreased to 35. (Class adjustment OP set to +0/+15 if not used for logistics)
-Supplies/month increased to 5.
-Added "Civilian-grade Hull" built-in hullmod.
-Cost increased to 30000.
-Transport stats: (note comparisons are according to hullsize)
-Crew: 75 (with modular hullmod: 300) closest vanilla equivalent: Valkyrie: 300
-Cargo: 100 (with modular hullmod: 300) closest vanilla equivalent: Buffalo: 300
-Fuel: 80 (with modular hullmod: 320) closest vanilla equivalent: Phaeton: 600
-Koncerz-class Frigate:
-OP decreased to 50. (Class adjustment OP set to +20)
-Central turret mount changed from synergy to missile.
-Konccerz (D) renamed to Koncerz (P).
-Koncerz (P):
-Energy mounts replaced with ballistic mounts.
-Added "Damaged Particle Conduits" built-in hullmod.
-Can't be restored to base hull anymore.
-Adarga-class Heavy Frigate:
-Replaced "Ram Drive" shipsystem with "Shield Burst".
-Increased max speed to 120.
-Adarga (D) renamed to Adarga (P).
-Adarga (P):
-Restored rear small energy turrets.
-Energy mounts replaced with ballistic mounts.
-Added "Damaged Particle Conduits" built-in hullmod.
-Removed "Destroyed Weapon Mounts" built-in hullmod.
-Can't be restored to base hull anymore.
-Ranseur-class Frigate:
-Vessel class reimplemented, no longer a missile boat, now the frigate counterpart of the Ram Drive ship-class line.
-Redesigned sprite.
-Weapon mounts modified to suit new sprite.
-OP increased to 60. (Class adjustment OP set to +20)
-Replaced "Maneuvering Jets" shipsystem with "Ram Drive".
-Ranseur (D): renamed to Ranseur (P).
-Ranseur (P):
-Energy mounts replaced with ballistic mounts.
-Synergy mounts replaced with composite mounts.
-Replaced "Maneuvering Jets" shipsystem with "Burn Drive".
-Added "Damaged Particle Conduits" built-in hullmod.
-Can't be restored to base hull anymore.
-Ranseur (TT):
-Replaced "Maneuvering Jets" shipsystem with "Plasma Jets".
-Scimitar-class Corvette:
-OP cost increased to 25.
-Reduced central medium energy turret mount movement arc to 120°.
-Replaced Phase Lance (Corvette) with Disruptor Burst Beam.
-Javelin-class Heavy Bomber:
-Replaced Lotus-class Torpedoes with Orchid-class Torpedoes.
-Added Jet Booster shipsystem (always active until Orchids are fired).
-Reduced max speed to 100.
-Kulbeda Drone Rack:
-Increased chargedown time to 50 seconds.
-Ammunition reloads in batches of 6 drones every 100 seconds.
-Deploys drones in a single wave of 6.
-Corvo Drone Rack:
-Increased chargedown time to 50 seconds.
-Ammunition reloads in batches of 4 drones every 100 seconds.
-Deploys drones in a single wave of 4.
-Ram Drive shipsystem:
-No longer locks direction.
-Added small bonus to max turn rate, and turn acceleration.
-Reduced duration to 4 seconds.
-Ram Drive Shield has the same arc as the ship equipped shield.
-Ram Drive Shield deployment speed increased.
-Venting bug/exploit fixed.