First, thanks for your comments, I'm mostly a lurker, but, and more importantly, I've been working on this sporadically, but now I kinda fear that the next update might release before I manage to get this release-able enough. It's a weird feeling, I want the next update with new features right now, but then I would need to rework my mod.
So far it works though, and it's reasonably balanced, IMHO. Currently trying to make it Nexrelin compatible, sadly I lack focus, and already added "features" before even checking if they were doable.
Since I'm posting, I'll leave a small teaser, I guess I could call it.
https://dl.dropboxusercontent.com/u/4430656/Sprites/TSC-Ship%20Preview.swfIt is a flash file, in a somewhat similar style to the codex, mostly done for practice and fun rather than anything useful (and well to check the forum's flash support, which doens't seem to work).
It's a small preview of some of the ships, the only "new" content is the SCV wing, I think, an utility corvette (a more resilient and frigate slow 1 member fighter wing), it was already meant to do mining work, and also act as a "repair gantry". Since I made this flash, I've added a couple of extra ships, which I'll add as a preview below.
I added a new civilian capital ship, called the Maul-class, it has 2 variants, a civilian version and a militarized/combat version. The civilian version gets the repair hullmods, and it's also meant to be a slow heavily armored mining vessel. The combat version ditches the repair arms, and "mining equipment" in favor of guns, it still gets mining (loader) drones though, and it also has a pirate version. The repair arms are the same as in the SCV, and are animated, I made a custom script to make them not be synchronized (they can still get to that state by random chance though).
Also new is the Scimitar corvette, which is actually a reimagination of the whirlbat, it's basically a crappier non customizable wolf/koncerz that you don't really care if it gets destroyed, since you'll get it back for the next encounter, if you have a carrier.
Scimitar
Whirlbat (Obsolete-free to use for anyone)
Newest change was integration, I originally intended to add the TT-skins for a new faction, but I've added them to the Tri-Tachyon properly now, and the D-variants to the pirates, which I need to tone down, at least in number, made them too common in my current play test, and actually made the pirates a threat for the early game. Civilian styled ships, like the angon and maul classes, were added to every faction. Also for better integration, I made some TSC skins of vanilla ships, like the Shepherd, Wayfarer and Kite
Also tried my hand at a XIV variant of the koncerz, I guess this would be what a proper koncerz would look like instead of a mostly rushed armor work.
XIV
TSC
And finally I made this, yes another capital, mostly for fun though, and it's currently not available in the mod, and might not be, I wanted it to become part of some set of missions if I ever get to make some of those.
Anyway if I make any kind of release "soonish" there won't be many new weapons, only the plasma lance, disruptor, drone bay and drone rack, honestly I'm not even sure if I want to make more weapons, I have fun with the vanilla weapons, and I would only add something that I feel it's lacking, which is the reason I discarded the repeater MLRS.