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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Painting the Stars (02/07/20); Updated the Forum Rules and Guidelines (02/29/20)

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Author Topic: [0.9.1a] High Tech Armada  (Read 90268 times)

Snrasha

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Re: [0.9.1a] High Tech Armada
« Reply #60 on: November 18, 2019, 10:23:18 AM »

Is there a way to find the stats of weapons fighter wings are using? Some of them (like purified beam used by Plot fighters) are not in the codex.

Like many weapons of many fighters of others mods ^^.
The purified beam is just a weak tac laser if you wish to know. Display them on the codex will be a issue like we do not display these fighters weapons (vanilla has fighter weapon like that). But yeah, further, i will probably rename this weapon to "Short tac laser" for be clean. Sorry if this is a real issue. After, you can always "cheat" them for get them with the console commands and the id of the weapon than you can found on the weapons.csv.
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Artefact
Two weird faction.

Sanguinary Anarchistic Defectors A fan-mod of Shadowyard.

NephilimNexus

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Re: [0.9.1a] High Tech Armada
« Reply #61 on: February 17, 2020, 01:08:25 PM »

Ummm... "enemy ships"
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