Isn't bomber handling a bit awkward at the moment? If left alone, bombers will attack a target directly in a straight line whenever they are in range. So attack vector and time are almost random. Your only tool to guide bombers is the rally strike force command that sets a static rally point somewhere. But you have a moving target that changes not only its position but also its orientation, so the optimal attack vector is changing all the time. While it is possible to somewhat compensate by setting new rally points or shoo the target in the right position it is a lot of micromanagement, far more than any other aspect of the combat. I think the player attention to damage potential quota is really the worst for bomber management.
So here's the idea: Allow the rally strike force command to be applied to enemy ships . If set on an enemy ship, the bombers will approach the target but stay out of range of its weapons and escort ships. They will circle the target and try to stay on its rear side. If the strike order is given and all went well, they will close in from the perfect angle within the shortest possible time. Maybe call the order strike prep or something. Do you guys think that could work?
Any other ideas how bombers could be made more comfortable to use are welcome.