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Author Topic: [0.97a] LazyLib v2.8b (released 2024-02-02)  (Read 978996 times)

LazyWizard

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Re: [0.7.2a] LazyLib v2.1 (released 2015-11-19)
« Reply #150 on: March 15, 2016, 03:49:37 PM »

Is there a version of the LazyLib javadoc publicly available on the Web somewhere?
If not, do you mind if I put one up myself?

There's not, and feel free! :)
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hqz

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Re: [0.7.2a] LazyLib v2.1 (released 2015-11-19)
« Reply #151 on: March 16, 2016, 05:26:19 PM »

Is there a version of the LazyLib javadoc publicly available on the Web somewhere?
If not, do you mind if I put one up myself?

There's not, and feel free! :)

Here it is: http://trancecode.github.io/apidocs/lazylib/2.1.0/index.html

I generated it with cross-references to other API documentations, e.g. you can get from a LazyLib class to the Starsector API or LWJGL API in just one click.

I would suggest adding the link to the original post.
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LazyWizard

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Re: [0.7.2a] LazyLib v2.1 (released 2015-11-19)
« Reply #152 on: March 20, 2016, 05:46:43 PM »

Added a link in the OP. Thanks for hosting!
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DrakonST

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Re: [0.7.2a] LazyLib v2.1 (released 2015-11-19)
« Reply #153 on: November 09, 2016, 01:49:34 AM »

I don't know what the this error.
Spoiler
2028707 [Thread-8] INFO  sound.O  - Cleaning up music with id [Panic.ogg]
2028938 [Thread-10] INFO  sound.O  - Creating streaming player for music with id [UndyingLegacy.ogg]
2028963 [Thread-10] INFO  sound.H  - Playing music with id [UndyingLegacy.ogg]
2029419 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at org.lazywizard.lazylib.MathUtils.getDistanceSquared(MathUtils.java:183)
   at org.lazywizard.lazylib.MathUtils.isWithinRange(MathUtils.java:292)
   at org.lazywizard.lazylib.MathUtils.isWithinRange(MathUtils.java:275)
   at org.lazywizard.lazylib.combat.CombatUtils.getShipsWithinRange(CombatUtils.java:198)
   at data.shipsystems.scripts.ai.hauberk_fieldai.advance(hauberk_fieldai.java:41)
   at com.fs.starfarer.loading.specs.N$1.o00000(Unknown Source)
   at com.fs.starfarer.combat.ai.BasicShipAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Launcher start log:
Spoiler
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Starting Starsector 0.7.2a-RC3 launcher
2    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Running in D:\GAMES\STARSECTOR\starsector-core
2    [main] INFO  com.fs.starfarer.StarfarerLauncher  - OS: Windows 7 6.1
7    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Java version: 1.8.0_102 (64-bit)
54   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: audio_plus [D:\GAMES\STARSECTOR\starsector-core\..\mods\Audio Plus]
56   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: autonomous_ships [D:\GAMES\STARSECTOR\starsector-core\..\mods\Autonomous Ships]
57   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: blackrock_driveyards [D:\GAMES\STARSECTOR\starsector-core\..\mods\Blackrock Drive Yards]
58   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: bushi [D:\GAMES\STARSECTOR\starsector-core\..\mods\Bushi]
59   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: lw_radar [D:\GAMES\STARSECTOR\starsector-core\..\mods\Common Radar]
60   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: istl_dam [D:\GAMES\STARSECTOR\starsector-core\..\mods\Dassault-Mikoyan Engineering]
61   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: diableavionics [D:\GAMES\STARSECTOR\starsector-core\..\mods\DIABLEAVIONICS]
62   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: dynasector [D:\GAMES\STARSECTOR\starsector-core\..\mods\DynaSector]
62   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: elizaLib [D:\GAMES\STARSECTOR\starsector-core\..\mods\ElizaLib]
63   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: extra_system [D:\GAMES\STARSECTOR\starsector-core\..\mods\Extra System]
64   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: shaderLib [D:\GAMES\STARSECTOR\starsector-core\..\mods\GraphicsLib]
65   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: hiigaran_descendants [D:\GAMES\STARSECTOR\starsector-core\..\mods\Hiigaran Descendants]
65   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: nbj_ice [D:\GAMES\STARSECTOR\starsector-core\..\mods\ICE]
69   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: Imperium [D:\GAMES\STARSECTOR\starsector-core\..\mods\Interstellar Imperium]
70   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: junk_pirates_release [D:\GAMES\STARSECTOR\starsector-core\..\mods\JP_RC_255]
70   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: kadurtheocracy [D:\GAMES\STARSECTOR\starsector-core\..\mods\Kadur Theocracy]
71   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: lw_lazylib [D:\GAMES\STARSECTOR\starsector-core\..\mods\LazyLib]
71   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: mayorate [D:\GAMES\STARSECTOR\starsector-core\..\mods\mayorate]
73   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: metelson_release [D:\GAMES\STARSECTOR\starsector-core\..\mods\mi]
74   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: Neutrino [D:\GAMES\STARSECTOR\starsector-core\..\mods\Neutrino corp]
74   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: new_galactic_order [D:\GAMES\STARSECTOR\starsector-core\..\mods\New Galactic Order 1.04c]
75   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: nexerelin [D:\GAMES\STARSECTOR\starsector-core\..\mods\Nexerelin]
76   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: pbc [D:\GAMES\STARSECTOR\starsector-core\..\mods\pbc]
77   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: Piratos_noSS+ [D:\GAMES\STARSECTOR\starsector-core\..\mods\Piratos_noSS+]
77   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: pn [D:\GAMES\STARSECTOR\starsector-core\..\mods\pn_v0.48]
78   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: portrait [D:\GAMES\STARSECTOR\starsector-core\..\mods\Portrait pack]
78   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: SCY [D:\GAMES\STARSECTOR\starsector-core\..\mods\SCY]
79   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: shadow_ships [D:\GAMES\STARSECTOR\starsector-core\..\mods\shadow_ships]
80   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: swp [D:\GAMES\STARSECTOR\starsector-core\..\mods\Ship and Weapon Pack]
80   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: Templars [D:\GAMES\STARSECTOR\starsector-core\..\mods\Templars]
81   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: THI [D:\GAMES\STARSECTOR\starsector-core\..\mods\Tiandong Heavy Industries 1.1]
82   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: Torchships [D:\GAMES\STARSECTOR\starsector-core\..\mods\TORCHSHIPS]
82   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: toreupplenty [D:\GAMES\STARSECTOR\starsector-core\..\mods\Tore Up Plenty V7d]
83   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: ztwiglib [D:\GAMES\STARSECTOR\starsector-core\..\mods\TwigLib]
83   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: underworld [D:\GAMES\STARSECTOR\starsector-core\..\mods\Underworld]
84   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: valkyrian [D:\GAMES\STARSECTOR\starsector-core\..\mods\valkyrians]
91   [main] INFO  com.fs.starfarer.settings.StarfarerSettings  - Loading settings
92   [main] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [ABSOLUTE_AND_CWD: null (data/config/settings.json)]
444  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 640x480, 60Hz, 32bpp
446  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 640x480, 60Hz, 16bpp
446  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 640x480, 75Hz, 16bpp
446  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 640x480, 75Hz, 32bpp
446  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 720x576, 75Hz, 32bpp
446  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 720x576, 72Hz, 32bpp
446  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 720x480, 75Hz, 16bpp
446  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 720x480, 72Hz, 16bpp
446  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 720x480, 75Hz, 32bpp
447  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 720x480, 72Hz, 32bpp
447  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 720x576, 75Hz, 16bpp
447  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 720x576, 72Hz, 16bpp
447  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 720x576, 60Hz, 16bpp
447  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 720x576, 56Hz, 16bpp
447  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 720x480, 60Hz, 32bpp
447  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 720x480, 56Hz, 32bpp
447  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 720x480, 60Hz, 16bpp
447  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 720x480, 56Hz, 16bpp
447  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 720x576, 60Hz, 32bpp
448  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 720x576, 56Hz, 32bpp
448  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 800x600, 60Hz, 32bpp
448  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 800x600, 56Hz, 32bpp
448  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 800x600, 60Hz, 16bpp
448  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 800x600, 56Hz, 16bpp
450  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 800x600, 75Hz, 16bpp
450  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 800x600, 72Hz, 16bpp
450  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 800x600, 75Hz, 32bpp
450  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 800x600, 72Hz, 32bpp
450  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1024x768, 75Hz, 32bpp
450  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1024x768, 70Hz, 32bpp
451  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1024x768, 75Hz, 16bpp
451  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1024x768, 70Hz, 16bpp
451  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1024x768, 60Hz, 16bpp
451  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1024x768, 60Hz, 32bpp
451  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1152x864, 75Hz, 16bpp
451  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1152x864, 75Hz, 32bpp
451  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x720, 60Hz, 16bpp
451  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x960, 60Hz, 16bpp
451  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x1024, 75Hz, 32bpp
452  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x960, 60Hz, 32bpp
452  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x1024, 75Hz, 16bpp
452  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x720, 60Hz, 32bpp
452  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x800, 60Hz, 32bpp
452  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x1024, 60Hz, 16bpp
452  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x768, 60Hz, 16bpp
452  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x1024, 60Hz, 32bpp
452  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x768, 60Hz, 32bpp
452  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1280x800, 60Hz, 16bpp
452  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1360x768, 60Hz, 16bpp
452  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1360x768, 60Hz, 32bpp
453  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1366x768, 60Hz, 16bpp
453  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1366x768, 60Hz, 32bpp
453  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1440x900, 60Hz, 32bpp
453  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1440x900, 60Hz, 16bpp
453  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1600x900, 59Hz, 16bpp
453  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1600x1024, 60Hz, 16bpp
453  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1600x1024, 59Hz, 16bpp
453  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1600x900, 60Hz, 16bpp
453  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1600x900, 59Hz, 32bpp
453  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1600x1024, 60Hz, 32bpp
453  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1600x1024, 59Hz, 32bpp
453  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1600x900, 60Hz, 32bpp
454  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1680x1050, 60Hz, 16bpp
454  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1680x1050, 59Hz, 16bpp
454  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1680x1050, 60Hz, 32bpp
454  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1680x1050, 59Hz, 32bpp
454  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1920x1080, 60Hz, 32bpp
454  [main] INFO  com.fs.starfarer.launcher.opengl.GLLauncher  - Found display mode: 1920x1080, 60Hz, 16bpp
1424 [Thread-2] INFO  com.fs.graphics.L  - Using refresh rate:60
1903 [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/launcher_bg.jpg (using cast)
1929 [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/launch_button_bg.png (using cast)
1938 [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/play_button0.png (using cast)
1971 [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/play_button1.png (using cast)
1975 [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/buttons/toggleA20x_on.png (using cast)
2000 [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/buttons/toggleA20x_off.png (using cast)
2004 [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ui/buttons/arrow_down.png (using cast)
2007 [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/fx/scanline11.png (using cast)
2028 [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/fonts/orbitron24aabold_0.png (using cast)
2057 [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/fonts/orbitron20aa_0.png (using cast)
2087 [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/fonts/insignia15LTaa_0.png (using cast)
2138 [Thread-2] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/fonts/orbitron12_0.png (using cast)
[close]

Also - enabled officers level 36.
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Histidine

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Re: [0.7.2a] LazyLib v2.1 (released 2015-11-19)
« Reply #154 on: November 09, 2016, 03:18:32 AM »

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DrakonST

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I a Russian. And i communicate with the help of Promt Translate. And I am a color-blind person.

Orikson

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Re: [0.7.2a] LazyLib v2.1 (released 2015-11-19)
« Reply #156 on: November 09, 2016, 04:49:44 AM »

@DrakonST I think you have to remove some of the mods.

Buggy:

- Bushi.
- Hiigaran Descendants.
- Kadur Theocracy.
- New Galactic Order (Have you implemented the fix for it that you have made?).
- Templars (There is an error with colour boundaries, I have a fix for that if you want).
- Project Valkyrie (It is outdated).

.

Other questionable mods in terms of stability & compatibility:

- ICE (I had a crash with it a few times, don't know why).
- Autonomous Ship.
- Piratos_noSS+ (What is this? Is it Extra Salvage / Boarding?)

.

Aside from these mods, you should be fine.
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Come join the Starsector Fan Chat! It's decently active.

Link: https://discord.gg/eb5UC

DrakonST

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Re: [0.7.2a] LazyLib v2.1 (released 2015-11-19)
« Reply #157 on: November 09, 2016, 05:47:31 AM »

@DrakonST I think you have to remove some of the mods.

Buggy:

- Bushi.
- Hiigaran Descendants.
- Kadur Theocracy.
- New Galactic Order (Have you implemented the fix for it that you have made?).
- Templars (There is an error with colour boundaries, I have a fix for that if you want).
- Project Valkyrie (It is outdated).

.

Other questionable mods in terms of stability & compatibility:

- ICE (I had a crash with it a few times, don't know why).
- Autonomous Ship.
- Piratos_noSS+ (What is this? Is it Extra Salvage / Boarding?)

.

Aside from these mods, you should be fine.
Histidine has already given the answer. He was true.
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Midnight Kitsune

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Re: [0.7.2a] LazyLib v2.1 (released 2015-11-19)
« Reply #158 on: November 09, 2016, 04:56:35 PM »

@DrakonST I think you have to remove some of the mods.

Buggy:

- Bushi.
- Hiigaran Descendants.
- Kadur Theocracy.
- New Galactic Order (Have you implemented the fix for it that you have made?).
- Templars (There is an error with colour boundaries, I have a fix for that if you want).
- Project Valkyrie (It is outdated).

.

Other questionable mods in terms of stability & compatibility:

- ICE (I had a crash with it a few times, don't know why).
- Autonomous Ship.
- Piratos_noSS+ (What is this? Is it Extra Salvage / Boarding?)

.

Aside from these mods, you should be fine.
Histidine has already given the answer. He was true.
I would still listen to him though as most if not all of those mods are buggy and crash prone
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Re: [0.7.2a] LazyLib v2.1b (released 2017-03-16)
« Reply #159 on: March 16, 2017, 09:04:44 PM »

Version 2.1b is up, get it here (mirror).

This update adds no new features and only fixes the version file hosting. If you don't use Version Checker you don't need to download this.
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LazyWizard

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Re: [0.8a] LazyLib v2.2 (released 2017-04-21)
« Reply #160 on: April 21, 2017, 10:17:19 AM »

Version 2.2 is up, get it here (mirror).

Changelog:
Quote
2.2 (April 21, 2017)
=======================
Updated to be compatible with Starsector 0.8a
LazyLib Javadoc now links to LWJGL, Starsector, and JSON Javadocs
Changes to CampaignUtils:
 - Removed crew XP level argument from addShipToFleet()
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Daquan_Baton

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Bug encountered *Error* //Bugspray// location unidentified!
« Reply #161 on: April 22, 2017, 09:28:45 PM »

So I've encountered an error here...

Code
116621 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Filenames are case-sensitive, [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib\jars\LazyLib.jar] vs [C:\Program Files (x86)\Fractal Softworks\Starsector\mods\LazyLib\jars\LazyLib.jar]
java.lang.RuntimeException: Filenames are case-sensitive, [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib\jars\LazyLib.jar] vs [C:\Program Files (x86)\Fractal Softworks\Starsector\mods\LazyLib\jars\LazyLib.jar]
at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

No mods activated or anything, I just wanted to run it without any and this popped up right after the loading bar maxed out and crashed... halp D:
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Histidine

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Re: [0.8a] LazyLib v2.2 (released 2017-04-21)
« Reply #162 on: April 22, 2017, 09:39:42 PM »

Redownload Starsector to get the newest hotfix version (RC19).
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Daquan_Baton

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Re: [0.8a] LazyLib v2.2 (released 2017-04-21)
« Reply #163 on: April 23, 2017, 05:58:55 AM »

Redownload Starsector to get the newest hotfix version (RC19).

Thanks I got it now.
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LazyWizard

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Re: [0.8.1a] LazyLib v2.2 (released 2017-04-21)
« Reply #164 on: October 23, 2018, 07:40:12 PM »

So, I have a favor to ask of my fellow modders:

Several months ago I mentioned adding bitmap font support to LazyLib. I'm uploading a dev version of LazyLib that includes that feature here. I'd appreciate it if any modders who are interested in using text rendering in their mods could try it out and let me know of any problems, whether it be bugs, performance issues on your hardware, or even just methods that are awkwardly named, before the full release. This dev version has a different folder name and mod ID from regular LazyLib, so there shouldn't be any problems installing it alongside it (just remember to only have one checked in the launcher).

The JavaDoc for the new font classes isn't complete yet, but the major methods have been documented and it should hopefully be simple to use anyway. Here's a sample plugin that draws some text under the mouse position in combat (also available in the javadoc):
Spoiler
Code: java
package data.scripts.plugins;

import com.fs.starfarer.api.Global;
import com.fs.starfarer.api.combat.BaseEveryFrameCombatPlugin;
import com.fs.starfarer.api.combat.CombatEngineAPI;
import com.fs.starfarer.api.combat.ViewportAPI;
import org.lazywizard.lazylib.ui.FontException;
import org.lazywizard.lazylib.ui.LazyFont;
import org.lwjgl.input.Mouse;

import java.awt.*;

public class LazyFontExample extends BaseEveryFrameCombatPlugin
{
    private LazyFont.DrawableString toDraw;

    // Set up the font and the DrawableString; only has to be done once
    @Override
    public void init(CombatEngineAPI engine)
    {
        // Load the chosen .fnt file
        // Fonts are cached globally, so it's acceptable for each class using the same
        // font to request their own copy of it - they will all share the underlying data
        final LazyFont font;
        try
        {
            font = LazyFont.loadFont("graphics/fonts/insignia15LTaa.fnt");
        }
        // FontException is thrown if the .fnt file does not exist or has malformed data
        catch (FontException ex)
        {
            Global.getLogger(this.getClass()).error("Failed to load font", ex);
            engine.removePlugin(this);
            return;
        }

        // Create a renderable block of text (in this case, will be yellow with font size 15)
        toDraw = font.createText("This is some sample text.", Color.YELLOW, 15f);

        // Enable line wrapping when text reaches 400 pixels wide
        toDraw.setMaxWidth(400f);

        // If you need to add text to the DrawableString, do so like this:
        toDraw.appendText("\nThis is a second line of sample text.");
        toDraw.appendText("\nThis is a third line of sample text that shows off the automatic" +
                " word wrapping when a line of text reaches the maximum width you've chosen.");
    }

    @Override
    public void renderInUICoords(ViewportAPI view)
    {
        // Call draw() once per frame to render the text
        // In this case, draw the text slightly below the mouse cursor
        // The draw point is the top left corner of the textbox, so we adjust the X
        // position to center the text horizontally below the mouse cursor
        if (Global.getCombatEngine() != null)
        {
            toDraw.draw(Mouse.getX() - (toDraw.getWidth() / 2f), Mouse.getY() - 30f);
        }
    }
}

[close]

If you've downloaded one of the Console mod dev versions I posted on the Discord, it's possible there will be a class conflict that will cause a crash. In that case, a more up-to-date console dev can be downloaded here.
« Last Edit: October 24, 2018, 04:26:54 PM by LazyWizard »
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