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Author Topic: [Solved] Fatal: Null  (Read 10307 times)

Andy H.K.

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[Solved] Fatal: Null
« on: January 14, 2013, 09:58:08 AM »

I've went to the point where the campaign save consistently crash a few seconds after loading.

Log:
Quote
41935 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.ai.CampaignFleetAI.private.Object(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.A.super(Unknown Source)
   at com.fs.starfarer.A.???000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)

Running Starsector 0.54.1a

Mod used:
  • Fleet Control 1.10
  • Omnifactory 1.3
  • Uomoz 16.5
  • Restock for Uomoz mod 1.0
  • scourge demo 4

Core related? Mod related?

Edit: It was the Fleet Control Mod and the problem solved in the latest version
« Last Edit: January 19, 2013, 08:27:07 AM by Andy H.K. »
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Alex

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Re: Fatal: Null
« Reply #1 on: January 14, 2013, 10:50:49 AM »

I suspect that it's mod related. Did go through that core code area and added a few "just in case" checks - could be something the mod is doing that's causing the core code to fail. Actually, that seems the more likely scenario based on that stack trace - if so, there's a decent chance that's been addressed.
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Pendragon

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Re: Fatal: Null
« Reply #2 on: January 14, 2013, 11:03:57 AM »

I've encountered an almost an identical issue after the most recent update and it was definitely mod-related. Playing without the mod proved to be completely stable and the latest release of the mod fixed it when it was released and I enabled modded play again. Try re-downloading the mods if they're still being updated. 

ValkyriaL

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Re: Fatal: Null
« Reply #3 on: January 14, 2013, 12:12:51 PM »

Some mods doesn't work well together, and scourge is "Very" outdated.
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Verrius

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Re: Fatal: Null
« Reply #4 on: January 15, 2013, 02:49:12 PM »

It's mine. But heck if I know how to fix it, any ideas?