Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Version 1.11b (October 12, 2015)==================================Fixed spam if a restricted ship/item somehow ended up in the Omnifactory's cargoImplemented support for multiple Omnifactories: - Change "numberOfFactories" in data/config/omnifactory/omnifac_settings.json; "randomStartingLocation" must be true for this setting to workinitOmnifactory() now sets up the storage submarket if it's not present
The Omnifactory spawned in Corvus, and i've been having problems with it catching me trading with the pirates (who i'm hostile to) and it decreasing my faction relation with "Your". I am somewhat trepidatious about what happens if that ever goes below friendly, especially since console command reports that i can't alter a faction's relation to itself.
Wyvern is 100% correct about the math.
Um. Tried the random omnifactory location setting... is it supposed to be able to spawn in close orbit around a star, literally inside the star's corona?
Quote from: Wyvern on January 03, 2016, 08:46:42 AMUm. Tried the random omnifactory location setting... is it supposed to be able to spawn in close orbit around a star, literally inside the star's corona?That sounds ridiculous, is the star accidentally set as a usable planet?Also, what is the default location for the factory when random location is disabled?
That sounds ridiculous, is the star accidentally set as a usable planet?
Also, what is the default location for the factory when random location is disabled?