Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
i don't know if this belongs to modding because it isnt really a modding problem or whatever.so i like big ships. especially fighting big ships. but theres one thing... all the big ships in vannilla or in almost any mod aren't really that big (compared to an ounslaught). this makes me wonder. how large ships does the game support? is it like 10 ounslaughts big or just 2 or whatever and if it is really large, then why aren't modders making huge ass flagships? (by huge ass i really mean huge so almost max). anyway i am no modder myself so can't really find an awnser by testing. a comparision with the ounslaught in block form and the max ship size would be helpfull, but that is up to you.
No guns? That's hardly useful, is it?
Spoiler[close]Not as big as Max's but it's certainly up there, no lag at all, but that might be because its just one ship.
Spoiler[close]its was 2500 px per side here, but now its 3000 px per sideIt allows probably an even higher sized ships, the problem comes from various places, the screen view, weapons range not taking account the "extra" ship hull when it fires, so extremely long ranged custom weapons are needed for it, when it spawns with more ships, they end up inside the hull and do ramming damage to the bigger ship, the map size that needs to be changed... so while its nice, needs to be in NPC control
I am officially an epoch.
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.