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Author Topic: Tachyon Lance Discussion  (Read 18763 times)

Gothars

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Re: Tachyon Lance Discussion
« Reply #45 on: December 24, 2012, 07:43:22 PM »

Yay, area effect :D  Sounds good.

Does it mean if you hit one fighter of a wing all its wingmen will/can be hit by EMP?


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Alex

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Re: Tachyon Lance Discussion
« Reply #46 on: December 24, 2012, 07:45:45 PM »

I actually played around with making a lightning gun, and it totally works.

Going off-topic with this (sorry!), but does that mean that the lightning of the gun jumps to nearby ships, causing damage/EMP to them as well?

Not with what I tried out, though you could code that up if you wanted.

Yay, area effect :D  Sounds good.

Does it mean if you hit one fighter of a wing all its wingmen will/can be hit by EMP?

No, just the fighter directly hit. Don't want the lance to be a good anti-fighter weapon.
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BillyRueben

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Re: Tachyon Lance Discussion
« Reply #47 on: December 24, 2012, 07:49:26 PM »

Don't want the lance to be a good anti-fighter weapon.

Ironic considering that is what it is best at now.
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Alex

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Re: Tachyon Lance Discussion
« Reply #48 on: December 24, 2012, 07:56:12 PM »

At long range, sure. Not so much up close, though - which it *would* be if the EMP jumped from fighter-to-fighter.
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Aleskander

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Re: Tachyon Lance Discussion
« Reply #49 on: December 24, 2012, 08:09:26 PM »

Couldn't you code it so that the AOE only applied to the ship that was hit?
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Alex

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Re: Tachyon Lance Discussion
« Reply #50 on: December 24, 2012, 08:09:59 PM »

Couldn't you code it so that the AOE only applied to the ship that was hit?

Erm, that's exactly what I did :)
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Dx

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Re: Tachyon Lance Discussion
« Reply #51 on: December 25, 2012, 12:25:24 AM »

(@Dx: Oddly enough, by the time you made the suggestion, I was already considering that very thing :P)
I am happy nonetheless. 8)

... I actually played around with making a lightning gun, and it totally works.
Will it be in vanilla? Maybe new effect for Ion Cannon? (Tesla Coil Yay!)
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Gabrybbo

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Re: Tachyon Lance Discussion
« Reply #52 on: December 25, 2012, 01:10:56 AM »

Oh god... Poor Hounds and Buffalos... :(

Just a couple of questions: if I manage to hit the back of a front-shielded ship, will the EMP apply only to the unshielded area or to the entire ship?
And what if I swing around the beam? Does the EMP effect only apply to the first ship hit?
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Alex

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Re: Tachyon Lance Discussion
« Reply #53 on: December 25, 2012, 03:27:20 PM »

If the beam itself hits the hull, subsequent EMP arcs will not be affected by shields. As for moving the beam, the EMP arcs happen at a rate of about 4/second when the beam is at full intensity, so it doesn't matter whether the beam moves, as long as it's hitting a ship.
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xenoargh

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Re: Tachyon Lance Discussion
« Reply #54 on: December 26, 2012, 06:00:58 AM »

Quote
(Side note to modders: beam weapons now have a "beamEffect" script - not that this lets you do anything that you couldn't do before, but it's considerably easier, since you don't have to iterate through to find the right beam, make sure it came from the right weapon, etc etc. Also, EMP arcs are now somewhat exposed to the modding API - I actually played around with making a lightning gun, and it totally works.)
Yay!!
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Reshy

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Re: Tachyon Lance Discussion
« Reply #55 on: December 26, 2012, 04:24:41 PM »

So can we get a short video demonstrating the new lance?
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Gothars

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Re: Tachyon Lance Discussion
« Reply #56 on: December 26, 2012, 05:24:16 PM »

I'd rather have a new blogpost. I'm really curious how officers will work.
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Okim

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Re: Tachyon Lance Discussion
« Reply #57 on: December 26, 2012, 11:29:01 PM »

Would be great to have better chances to salvage a ship which has received a lot of EMP damage during combat before being disabled. This way TL and other EMP weapons will have some extra value for those, who want to capture ships. A balanced trade off to low damage.

Sorry if this was already discussed. I`m a bit lazy now a days :)

Great news on beam weapon modding options and lightning gun!
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