The AI sometimes shows behavior that is completely reasonable in most cases, but there is this one tactic with this one ship that can exploit it. This thread is to report those cases. If we help Alex to identify them that can only lead to a better AI and game experience.
Could you point out the specific tricks? Just fixing those up could be the easier way to go.
If you are not sure whether something fits in this thread or not, maybe you can ask yourself: "If I'd not know if I'm playing against a (intelligent) human or an AI, would this particular behavior convince me it's an AI?" Falling for the same trick again and again is very AI typical, and those tricks are what we are looking for here.
Please keep discussions and spam to a minimum! Only post tricks or point out if something is just blatantly wrong.
I'll start:
- Dominator engages Burndrive to bridge the distance to my Medusa, I come to meet it in the middle and phase-skip to the side . Makes the engines an easy target.
- I notice that a ship uses a single Sabot (works with some other missiles, too) when we brawl too soften up my shields. So I retreat briefly and vent and come back to take a second sabot. I can easily repeat that until the missiles are (nearly) depleted and only start the real fight then.
The same goes for low ammunition weapons (AM-blaster, Gauss).
- I fly a ship with no rear weapons equipped but a high turn speed (tried with Medusa+aux thruster). I turn my rear to the enemy (Mule) and he drops shields. Then I quickly turn and can fire my strike weapons before the enemy brings up his shields again.
I know there are many more of this tricks out there, so bring them on