@Gabrybbo: Glad you like the changes
Re: Aurora - yeah, that was really the point. The front shield was just very much at odds with its intended "attack cruiser" role, especially, as you say, given the weapon mount configuration.
Re: Guardian - right. Hmm. That's a tough one because you can manually turn off autofire when there's a danger of that, but it's awkward, and not always practical - especially if it's in a group with other PD that you still want firing. But I don't think making it only target missiles would work well, either - there are cases when you *do* want beam PD to fire at shields.
Am I the only one not really liking the new UI sounds? Too "clicky", IMHO. I prefer the old sounds: more smooth/flowing for lack of better terms. The new ones are starting to grate on my nerves already and I only play for about 10 minutes.
I think the fact they CLICK when you hover over the buttons and click differently when you actually press the button is a bit much. That's 2 clicks. Considering how menu-driven the game is on the sector map, that's really overdoing it. I think the SFX for hover should be removed or made something less "intrusive" on the ears. Actually, why the UI SFX change to begin with...?
Thank you for your feedback.
One thing to keep in mind here is that the button click sounds show up in more places that they ultimately will. They're also still being tweaked, so I hope you'll wait to pass final judgment on 'em. Personally, I think the new sounds - both the button ones and the ones in the command UI - work a lot better than the previous ones overall, just in terms of creating the right feel for the UI.