Wait, I'm confused. You're saying the false association would be a good thing?
Ah, I was afraid that was not clear, sry. If I read "Alpha/Beta Object" the first thing that reaches my consciousness is Alpha -Object, followed by Beta-Object (provided I'm a proficient reader). This first thing is automatically interpreted/associated before the overall context. So if the resulting first association dissents from the real/overall meaning that leads to a short confusion.
To avoid that I would place "engine" in front, because nobody will jump to "damage caused by engines" while some may spontaneously associate weapon damage as "damage caused by weapons".
That's too much text for so small an issue, though.
Ah, hmm. But then "weapon damage" go next to each other, which seems about as bad, for a slightly different reason. Seems like 6 of one, half dozen of the other.
Is there an example for the "alwaysAnimate" piece of code? I tried plugging it in as-is, the green coder I am, and obviously got an error.
Just put "alwaysAnimate":"true", somewhere in the .wpn file.
hmmm v.4 was released back in May 2012 so at this rate, Starfarer should finish a week before StarCraft II: Legacy of the Void...right?
Seriously now, any idea when the trading, exploring aspect of the game will be available?
I hate to do this, but soon(tm). About as much detail I can go into is to say is we're working on it - but that could mean design work, prototyping, or actual implementation, for all you know