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Author Topic: Starsector 0.54.1a (Released) Patch Notes  (Read 181224 times)

CrashToDesktop

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Re: Starfarer 0.54.1a (In Development) Patch Notes
« Reply #60 on: January 01, 2013, 03:41:45 PM »

Any progress since then?  We've run out of things to talk about. ;D
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Gothars

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Re: Starfarer 0.54.1a (In Development) Patch Notes
« Reply #61 on: January 01, 2013, 04:06:07 PM »

We've run out of things to talk about. ;D

Later on I'd love to talk about how much Mount & Blade influenced Starfarer. I bought it only yesterday (or the day before oO? lost track of time with this new year party stuff going on) and already found so much that feels familiar. There are so many little details, like the reset button being the only option to take back given skill points (those devs had obviously no community to suggest right click for single revert :) ).

Have to try it some more before I could add anything to a discussion, though.
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The game was completed 8 years ago and we get a free expansion every year.

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Alex

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Re: Starfarer 0.54.1a (In Development) Patch Notes
« Reply #62 on: January 01, 2013, 04:26:18 PM »

Any progress since then?  We've run out of things to talk about. ;D

Plenty :) A fair bit of it isn't in the patch notes, though, what with applying to the version after 0.54.1a and all.

We've run out of things to talk about. ;D

Later on I'd love to talk about how much Mount & Blade influenced Starfarer. I bought it only yesterday (or the day before oO? lost track of time with this new year party stuff going on) and already found so much that feels familiar. There are so many little details, like the reset button being the only option to take back given skill points (those devs had obviously no community to suggest right click for single revert :) ).

Have to try it some more before I could add anything to a discussion, though.

M&B is definitely an influence. A good bit of the similarity is on the campaign level, though, which is going to change a lot.

(Oddly, I'd considered right-click-revert initially and just didn't do it, for whatever reason. But when you guys asked for it, it became pretty clear that it was needed... especially when I found myself doing it and expecting it to work :))
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Okim

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Re: Starfarer 0.54.1a (In Development) Patch Notes
« Reply #63 on: January 01, 2013, 09:05:08 PM »

I wonder if we will have some sensor range in the campaign and some tech skills or hull mods or ship stats to make it bigger. And some emitions tracking to see what fleet passed nearby and how large it was. I hope we wont see the whole system with its fleets in full game?

Oh, and don`t forget about tech skills called 'looting' and 'salvaging' to increase the chances of getting some weapons and ships after battle!

Ah. And diplomacy skills to make talking out of the bad situations a normal way to avoid battle. Oh, and prison management ofcause to capture those high-ranking captains and other officer stuff for later ransoms!

Aaaand spending time in some training academies fighting training simulators to make your crew level progression faster!

Hmm. These ideas don`t look that bad, do they?

Alex

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Re: Starfarer 0.54.1a (In Development) Patch Notes
« Reply #64 on: January 02, 2013, 01:55:58 PM »

@Okim: Very good, sir :)
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Sproginator

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Re: Starfarer 0.54.1a (In Development) Patch Notes
« Reply #65 on: January 02, 2013, 02:49:40 PM »

@Okim: Very good, sir :)
Please add a planned features list
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Alex

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Re: Starfarer 0.54.1a (In Development) Patch Notes
« Reply #66 on: January 02, 2013, 02:51:20 PM »

This one is about as detailed as I'm willing to go. There's just no sense in delving into finer-grained details now, when I can almost promise they'll change as dev moves along.
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Sproginator

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Re: Starfarer 0.54.1a (In Development) Patch Notes
« Reply #67 on: January 02, 2013, 03:15:06 PM »

This one is about as detailed as I'm willing to go. There's just no sense in delving into finer-grained details now, when I can almost promise they'll change as dev moves along.

Damn :(
Was hoping for a more technical aspect as apposed to a general overview
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Alex

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Re: Starfarer 0.54.1a (In Development) Patch Notes
« Reply #68 on: January 02, 2013, 05:43:00 PM »

A peek at the new character/skills UI, redesigned by David:


(click for full-size)
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LazyWizard

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Re: Starfarer 0.54.1a (In Development) Patch Notes
« Reply #69 on: January 02, 2013, 05:50:22 PM »

It looks awesome. :)

Does it support scrolling for mods that want to add more skills/aptitudes?
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CrashToDesktop

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Re: Starfarer 0.54.1a (In Development) Patch Notes
« Reply #70 on: January 02, 2013, 05:53:56 PM »

Oh...well, that looks a helluva lot better. :D

Now, down to picking apart that screenshot to see if there's any hidden stuff that may or may not be there. ;D
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Re: Starfarer 0.54.1a (In Development) Patch Notes
« Reply #71 on: January 02, 2013, 05:57:26 PM »

Vertical scrolling for more aptitudes, yeah. But, it is limited to 10 skills per - at least for the moment. Kind of have to draw the line somewhere, though - it seems like "nice looking" and "flexible" frequently end up at odds with each other.

Now, down to picking apart that screenshot to see if there's any hidden stuff that may or may not be there. ;D

Oh, now I'm really glad I [REDACTED BY THE FRACTAL SOFTWORKS PR TEAM] prior to taking the screenshot.
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Thaago

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Re: Starfarer 0.54.1a (In Development) Patch Notes
« Reply #72 on: January 02, 2013, 06:40:46 PM »

Looks good!
Oh...well, that looks a helluva lot better. :D

Now, down to picking apart that screenshot to see if there's any hidden stuff that may or may not be there. ;D

I found one! At level 54 Alex has been spending all his time playing the game rather than making more of it!



(Yes I know you can just add experience with the push of a button in dev mode... stop raining on my fun :P)
« Last Edit: January 02, 2013, 06:42:36 PM by Thaago »
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EnderNerdcore

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Re: Starfarer 0.54.1a (In Development) Patch Notes
« Reply #73 on: January 02, 2013, 09:30:26 PM »

Vertical scrolling for more aptitudes, yeah. But, it is limited to 10 skills per - at least for the moment. Kind of have to draw the line somewhere, though - it seems like "nice looking" and "flexible" frequently end up at odds with each other.

Now, down to picking apart that screenshot to see if there's any hidden stuff that may or may not be there. ;D

Oh, now I'm really glad I [REDACTED BY THE FRACTAL SOFTWORKS PR TEAM] prior to taking the screenshot.
Well, Officers and Outposts are both still grayed out...
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Tarran

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Re: Starfarer 0.54.1a (In Development) Patch Notes
« Reply #74 on: January 02, 2013, 09:33:01 PM »

Vertical scrolling for more aptitudes, yeah. But, it is limited to 10 skills per - at least for the moment. Kind of have to draw the line somewhere, though - it seems like "nice looking" and "flexible" frequently end up at odds with each other.
What about two small arrows to the right of the skills pointing left and right to scroll left and right or something similar?
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