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Author Topic: Starsector 0.54.1a (Released) Patch Notes  (Read 181203 times)

Faiter119

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #150 on: January 04, 2013, 06:43:23 PM »

Quote
RC2. Why, is it showing up as "Rc2" somewhere?

Yeah, when I downloaded from Here! it gives me "Starsector Release Candidate 2"

Might just be a naming error.

And: Managed to transfer my game files! The LP will go on!
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CrashToDesktop

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #151 on: January 04, 2013, 06:44:42 PM »

Not sure I like the new name quite so much. For one, the name just doesn't roll off the tongue the same for me, and it just seems a bit too "Stock Sci-Fi Name #377" to me. Of course, at the end of the day it's Alex's choice but it'll still be there at the back of my mind
Agreed.  We're all kind of nostalgic (already) over the name change, I'm sure it'll wear into us in no time.  Aside from that, the new content is nice.  :)

As a side note, I'm storing away the .54 release a keepsake. :) The last of a great series (not to say the rest of it isn't).
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I am officially an epoch.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

ValkyriaL

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #152 on: January 04, 2013, 06:45:52 PM »

This just wrecked my mod, i can't transfer it for some reason. and now i have 2 games... starfarer and starsector.. do i remove starfarer? how do i know the game will work at all?
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CrashToDesktop

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #153 on: January 04, 2013, 06:46:56 PM »

There shuold be an uninstall.exe in Fractalsoftworks/Starfarer if you haven't already uninstalled the old version.
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Tarran

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #154 on: January 04, 2013, 06:49:18 PM »

This just wrecked my mod, i can't transfer it for some reason.
What do you mean by can't transfer it?
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ValkyriaL

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #155 on: January 04, 2013, 06:53:03 PM »

I can't transfer it because apparently my mod is open somewhere.
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Alex

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #156 on: January 04, 2013, 06:56:23 PM »

Quote
RC2. Why, is it showing up as "Rc2" somewhere?

Yeah, when I downloaded from Here! it gives me "Starsector Release Candidate 2"

Weird - not seeing anything odd on those pages, or in the download links.

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Tarran

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #157 on: January 04, 2013, 06:57:15 PM »

I can't transfer it because apparently my mod is open somewhere.
Have you tried restarting your computer?
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Gothars

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #158 on: January 04, 2013, 06:59:16 PM »

Ok, I have overcome the name-shock :)  Now some small things I noticed about the actual content:

- There's no right clicking to deselect for aptitudes. Would be nice.
- I like the new UI sound scheme, it has more *rumble* than the old one. But there's one exception: Right click on a skill makes a spitting sound. Seriously. I can't unhear it.
Other than that its great!

BTW, did you see the new skill UI tooltip suggestion Alex? I think it's better than the other one.

- Very small: maybe for HEF "+100% engine/weapon damage taken" is better than "weapon/engine damage", because reading "weapon damage" instantly triggers a false assoziation

I've got a Tachyon barbecue to attend now :D
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The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.

ValkyriaL

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #159 on: January 04, 2013, 07:02:17 PM »

I just restarted and it could be moved, lets see if it actually works. :P
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CrashToDesktop

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #160 on: January 04, 2013, 07:06:29 PM »

Yea, aptitudes are kind of hard to undo. ;) Maybe there should be another arrow on the right to click that removes a point?

And I kind of got suprised by new click sounds.  And yes, it does sound vaugely like spititng. ;D

P.S. - Any decorative weapons in the base game?  I'd like something to base the code for it off of.
« Last Edit: January 04, 2013, 07:09:04 PM by The Soldier »
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Alex

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #161 on: January 04, 2013, 07:20:42 PM »

Ok, I have overcome the name-shock :)  Now some small things I noticed about the actual content:

Yay :)

- There's no right clicking to deselect for aptitudes. Would be nice.

Right. That's a significant enough change where I think "reset" is warranted. Would have to ensure that any skills raised past that point got unraised, and all that.

- I like the new UI sound scheme, it has more *rumble* than the old one. But there's one exception: Right click on a skill makes a spitting sound. Seriously. I can't unhear it.

You'll be happy to know that's not a "real" sound, just a last-second hack to get this out the door :)

BTW, did you see the new skill UI tooltip suggestion Alex? I think it's better than the other one.

Yeah, mulling it over.

- Very small: maybe for HEF "+100% engine/weapon damage taken" is better than "weapon/engine damage", because reading "weapon damage" instantly triggers a false assoziation

Wait, I'm confused. You're saying the false association would be a good thing?

P.S. - Any decorative weapons in the base game?  I'd like something to base the code for it off of.

sensordish.wpn. Any normal weapon will work as well, though.
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CrashToDesktop

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #162 on: January 04, 2013, 07:26:37 PM »

Sensor dish?  Is it actually mounted on any ships?  If not, I can manage. ;D
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Thaago

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #163 on: January 04, 2013, 07:26:45 PM »

Ooooh, new release. Shiny!

@Alex Heads up, the main webpage, top banner still says 'Starfarer'.
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736b

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #164 on: January 04, 2013, 07:30:06 PM »

@Alex Heads up, the main webpage, top banner still says 'Starfarer'.

Not after you've cleared your cache.
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