Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Note: these do not reflect a lot of design and prototyping work that's been going on behind the scenes, as those aren't ready to be discussed quite yet, and won't be in 0.54.1a at any rate.
I'm not a robot! *bzzt* *chirp*
I take it the changes to the Guardian makes it better?
Altho they will still suck uneless they stop shooting several times at already destroyed targets.
I love you... in a friendly way
Me like
Reading these comments, there must be some fun stuff in the modding section (which I don't read). Everything I read was mostly AI and bug fixes (and a buff that hopefully makes the Guardian PD useful).
Will set unguided missiles in turrets to autofire if the ammo count is high enough
I am officially an epoch.
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.
Changes as of May 24, 2013Reinvented Starsector.That is all.