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Author Topic: Project Valkyrie V1.5 [0.65.2a - Vanilla Friendly] Outdated.  (Read 323410 times)

ValkyriaL

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Re: Project Valkyrie V0.98 [0.54a - Vanilla Balanced]
« Reply #180 on: April 05, 2013, 05:08:00 PM »

Version 1.0 is out there boys and girls! take a big bite out of this baby!

https://www.dropbox.com/s/25dqknviop755wf/Valkyrians.zip

If link does not work, tell me.

lots of good stuff added, as you can read on prev pages. and as ive said. The mod requires LazyLib, you cannot play this mod without it!
You find lazylib here: http://fractalsoftworks.com/forum/index.php?topic=5444.0

And, a lil surprise, keep an eye on Uomoz's Corus thread...
« Last Edit: April 05, 2013, 05:10:23 PM by ValkyriaL »
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Spardok

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Re: Project Valkyrie V1.0 [0.54.1a - Vanilla Balanced]
« Reply #181 on: April 06, 2013, 12:45:10 PM »

Good sir where is the change log?
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ValkyriaL

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Re: Project Valkyrie V1.0 [0.54.1a - Vanilla Balanced]
« Reply #182 on: April 06, 2013, 03:06:44 PM »

Never had one, I usually report anything new in every other comment, i think its about time actually, or in fact, i should have had a proper one to begin with.

V 1.0 Changelog
- New ships including: Radiance, Almire Mk.II, Jenova, Inquisitor.
- Altered sprites for the following ships: Vatican II, III and IV, Yuusha, Yuusha Mk.II
- New weapons including: Light lancer, Heavy lancer, Storm lancer, Light antiproton cannon, wraith heavy missile.

- New convoy supplying all stations at the same time.
- Vast amounts of detail work and fixing.

EDIT: actually, its V 1.0 already so what's the point of a change log? might add one if i continue after patch 0.6

EDIT2: Added one anyway, Cheers.


« Last Edit: April 06, 2013, 05:50:53 PM by ValkyriaL »
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Taverius

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Re: Project Valkyrie V1.0 [0.54.1a - Vanilla Balanced]
« Reply #183 on: April 07, 2013, 11:37:11 AM »

Is it normal that the stations are completely empty at the start of the game?

Its a bit weird, surely the Valkyrians didn't just appear out nowhere the moment the player got his first ship :D
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No faction is truly established without a themed Buffalo (TAG) variant.

ValkyriaL

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Re: Project Valkyrie V1.0 [0.54.1a - Vanilla Balanced]
« Reply #184 on: April 07, 2013, 11:48:59 AM »

Well, i emptied them all to make sure each station got the correct supplies assigned to them, but HQ could start with a few weapons yes and shipyard could start out with a few frigates and perhaps a fighter wing.

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Taverius

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Re: Project Valkyrie V1.0 [0.54.1a - Vanilla Balanced]
« Reply #185 on: April 07, 2013, 02:45:13 PM »

Cool. :D

What's the lore reason they'd start with very little in the system as opposed to everyone else's 'just another day in corvus' kinda setup?

Btw, why do all the weapon descriptions get cut off?
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No faction is truly established without a themed Buffalo (TAG) variant.

ValkyriaL

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Re: Project Valkyrie V1.0 [0.54.1a - Vanilla Balanced]
« Reply #186 on: April 07, 2013, 03:05:20 PM »

no such reason, i just haven't added anything to the stations initial inventory yet.

Quote
Btw, why do all the weapon descriptions get cut off?

Because the descriptions are to long.
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ciago92

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Re: Project Valkyrie V1.0 [0.54.1a - Vanilla Balanced]
« Reply #187 on: April 08, 2013, 12:08:07 PM »

Is the daedalus in this?? I've been drooling over it since you posted that pic in UC lol
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phyrex

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Re: Project Valkyrie V1.0 [0.54.1a - Vanilla Balanced]
« Reply #188 on: April 08, 2013, 12:13:15 PM »

Is the daedalus in this?? I've been drooling over it since you posted that pic in UC lol

i think he said it was in another thread.
lol that thing is sooo over-the-top
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ciago92

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Re: Project Valkyrie V1.0 [0.54.1a - Vanilla Balanced]
« Reply #189 on: April 08, 2013, 12:37:47 PM »

He posted the picture of it over in Uomoz's Corvus and said it would be in the next release here lol but I didn't see it in the codex when I downloaded the link in the OP
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ValkyriaL

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Re: Project Valkyrie V1.0 [0.54.1a - Vanilla Balanced]
« Reply #190 on: April 08, 2013, 12:52:17 PM »

I couldn't add it because the sprite is too large, it causes even high standard computers to go OOM when trying to load the mod. besides, its so incredibly broken its ridiculous and just to much work.

I already have some of the largests ships on the forum, i'm sure you will be content with those. :) 
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phyrex

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Re: Project Valkyrie V1.0 [0.54.1a - Vanilla Balanced]
« Reply #191 on: April 08, 2013, 01:37:15 PM »

I couldn't add it because the sprite is too large, it causes even high standard computers to go OOM when trying to load the mod. besides, its so incredibly broken its ridiculous and just to much work.

I already have some of the largests ships on the forum, i'm sure you will be content with those. :) 

how did YOU made it work if it cause even good comps to screw up ?
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ValkyriaL

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Re: Project Valkyrie V1.0 [0.54.1a - Vanilla Balanced]
« Reply #192 on: April 08, 2013, 02:08:14 PM »

I didn't, it worked for a short period at first, after that my comp started crashing after a while, and after that, i couldn't even start the game because of that sprite.
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ciago92

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Re: Project Valkyrie V1.0 [0.54.1a - Vanilla Balanced]
« Reply #193 on: April 08, 2013, 02:18:19 PM »

sadface. I know it would have been completely broken but it still would have been fun lol oh well. luckily for me the new UC lets you enroll in the Valks so I'm happy with that lol
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Teh_Wolf

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Re: Project Valkyrie V1.0 [0.54.1a - Vanilla Balanced]
« Reply #194 on: April 15, 2013, 11:45:15 AM »

@ValkyriaL

In your mod description, there's a typo. '...alowing the valkyrains to warp...'. Last time I read a dictionary, I'm pretty sure it said 'allowing'. This may/may not have been fixed, since I don't update mods very often.

EDIT - I hit my knee on my desk as a sacrifice to the sun gods for this post, that typo had better still be there.
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