Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 7 8 [9] 10 11 ... 41

Author Topic: Project Valkyrie V1.5 [0.65.2a - Vanilla Friendly] Outdated.  (Read 322464 times)

Kommodore Krieg

  • Commander
  • ***
  • Posts: 233
    • View Profile
Re: Project Valkyrie V0.98 [0.54a - Vanilla Balanced]
« Reply #120 on: January 27, 2013, 07:56:57 PM »

Those are some very high quality ships you've put together, I'll try this tomorrow.  Very nice work.
Logged

Cycerin

  • Admiral
  • *****
  • Posts: 1665
  • beyond the infinite void
    • View Profile
Re: Project Valkyrie V0.98 [0.54a - Vanilla Balanced]
« Reply #121 on: January 28, 2013, 09:12:15 AM »

The new detailing adds a lot of flair to the ships - a great touch.
Logged

Radradrobot

  • Ensign
  • *
  • Posts: 24
    • View Profile
Re: Project Valkyrie V0.98 [0.54a - Vanilla Balanced]
« Reply #122 on: January 29, 2013, 06:37:16 AM »

You have a done it again.  You've 1 up'ed your mod again.  Getting better all the time.
Logged

SainnQ

  • Commander
  • ***
  • Posts: 219
    • View Profile
Re: Project Valkyrie V0.98 [0.54a - Vanilla Balanced]
« Reply #123 on: February 08, 2013, 07:12:51 PM »

So, uhh yeah.

What's it take to get a boarding chance on one of those Royal Armada Super dreads. I've savescummed 3 times so far with over 600 Marines and got no boarding yet. D:
Logged

ValkyriaL

  • Admiral
  • *****
  • Posts: 2145
  • The Guru of Capital Ships.
    • View Profile
Re: Project Valkyrie V0.98 [0.54a - Vanilla Balanced]
« Reply #124 on: February 09, 2013, 04:29:36 AM »

Drain it of crew by engaging it multiple times without killing it. 
Logged

zakastra

  • Commander
  • ***
  • Posts: 216
    • View Profile
Re: Project Valkyrie V0.98 [0.54a - Vanilla Balanced]
« Reply #125 on: February 09, 2013, 04:44:05 AM »

Does it have supply capacity for that to work?
Logged
Oh DRM, bane of the carrier captain...

LazyWizard

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1363
    • View Profile
    • GitHub Profile
Re: Project Valkyrie V0.98 [0.54a - Vanilla Balanced]
« Reply #126 on: February 09, 2013, 04:53:10 AM »

Does it have supply capacity for that to work?

The boss fleet has infinite supplies.
Logged

SainnQ

  • Commander
  • ***
  • Posts: 219
    • View Profile
Re: Project Valkyrie V0.98 [0.54a - Vanilla Balanced]
« Reply #127 on: February 09, 2013, 06:02:21 AM »

Drain it of crew by engaging it multiple times without killing it. 

Well I don goofed, I decided to mess in DevMode to see if I could find a way to steal it, and accidentally quick-saved over my save that had it spawned. :/

Good to know tho.

How would I go about engaging it in such a way tho, are there particular weapons known for anti-crew capacity? Or would I just beat it down to like half hull, then try and retreat from the battle?
Logged

LazyWizard

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1363
    • View Profile
    • GitHub Profile
Re: Project Valkyrie V0.98 [0.54a - Vanilla Balanced]
« Reply #128 on: February 09, 2013, 06:04:56 AM »

Well I don goofed, I decided to mess in DevMode to see if I could find a way to steal it, and accidentally quick-saved over my save that had it spawned. :/

If you haven't saved again since then, you should be able to recover your old save by renaming campaign.xml.bak to campaign.xml in your saves folder.

How would I go about engaging it in such a way tho, are there particular weapons known for anti-crew capacity? Or would I just beat it down to like half hull, then try and retreat from the battle?

The last one, though I would allow the opponent to retreat instead to avoid autoresolve damage.
« Last Edit: February 09, 2013, 06:06:31 AM by LazyWizard »
Logged

SainnQ

  • Commander
  • ***
  • Posts: 219
    • View Profile
Re: Project Valkyrie V0.98 [0.54a - Vanilla Balanced]
« Reply #129 on: February 09, 2013, 03:06:26 PM »

Does the royal armada stop repairing itself after a certain level of destruction is done to it?

I've got it down to one frigate and the super dread itself in an attempt to "farm" it for fleet vessels.

The frigin superdred has like 15% hp I can't force it to retreat
Logged

zakastra

  • Commander
  • ***
  • Posts: 216
    • View Profile
Re: Project Valkyrie V0.98 [0.54a - Vanilla Balanced]
« Reply #130 on: February 10, 2013, 06:06:28 AM »

15% of a superdread's HP is still a lot of HP in real terms, you'll probably need to nibble on it a bit more.
Logged
Oh DRM, bane of the carrier captain...

SainnQ

  • Commander
  • ***
  • Posts: 219
    • View Profile
Re: Project Valkyrie V0.98 [0.54a - Vanilla Balanced]
« Reply #131 on: February 10, 2013, 12:47:02 PM »

15% of a superdread's HP is still a lot of HP in real terms, you'll probably need to nibble on it a bit more.

One volley from my Hegemony Capital ship kills it. :(
I gave up, I couldn't get it to retreat and or drain it of crew well enough.

Frigin aggrivating.
Logged

zakastra

  • Commander
  • ***
  • Posts: 216
    • View Profile
Re: Project Valkyrie V0.98 [0.54a - Vanilla Balanced]
« Reply #132 on: February 10, 2013, 11:21:39 PM »

Assign your weapon groups more carefully, or turn autofire off for the majority, Use Kinetics to break the shield and do low damage to the armour/hull. As long as you are not using the main guns or HE/Frag weapons you should be able to do chip damage and bring it down to about 5% without too much trouble.
Logged
Oh DRM, bane of the carrier captain...

Lucian Greymark

  • Captain
  • ****
  • Posts: 274
    • View Profile
Re: Project Valkyrie V0.98 [0.54a - Vanilla Balanced]
« Reply #133 on: February 12, 2013, 01:20:29 AM »

Me gerd. So many turrets o.o. Downloaded.

*Insert take my money meme here*
Logged

Pelly

  • Admiral
  • *****
  • Posts: 757
    • View Profile
Re: Project Valkyrie V0.98 [0.54a - Vanilla Balanced]
« Reply #134 on: February 12, 2013, 01:23:16 AM »

Me gerd. So many turrets o.o. Downloaded.

*Insert take my money meme here*

Granted
Logged
Pages: 1 ... 7 8 [9] 10 11 ... 41