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Author Topic: Project Valkyrie V1.5 [0.65.2a - Vanilla Friendly] Outdated.  (Read 323138 times)

Thule

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Re: Project Valkyrie V0.96 [0.54a - Vanilla Balanced]
« Reply #105 on: January 06, 2013, 05:37:13 PM »

i toned down the backgrounds already ;P
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ValkyriaL

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Re: Project Valkyrie V0.96 [0.54a - Vanilla Balanced]
« Reply #106 on: January 07, 2013, 07:23:02 PM »

New Update! Check OP or download it below.

https://www.dropbox.com/s/25dqknviop755wf/Valkyrians.zip

This will contain some later planned features that this mod was intended to contain due to an LP which Justin (aka Axiege) is going to start recording, the LP is going to be showcasing our fantastic modding community, featuring: Uomoz Corvus and all the mods it contains, Gedune, And the Valkyrians. He has planned to start it Wednesday.

Added

- A 300 FP boss fleet Featuring the Vatican Mk.IV( this fleet will sit at the edge of the system, waiting for you to get stronger or until you feel ready to engage it, once you hit level 30, it will attack you despite you being ready or not and turn every valkyrian against you, you have to defeat this fleet for the valkyrians to become neutral again.)

NOTE Only the player can defeat this fleet, it will flat out crush any fleet of any size through autoresolve to prevent it getting weaker and it cannot capture anything, thus preventing it from getting stronger, this is an End-game fleet, thus intended to be balanced against a player with high level and skills and a fleet to match.

- Fuel convoy composition changed, it will contain a Prometheus instead of a phaeton.
- The faction will no longer supply weapons from other mods.
- Convoys will now spawn from the bottom right corner of the map, this is also where the Boss fleet is located.
- Changed the Vatican II and III Health back to their original values.
- Morgiana, Sahara, Azgard and Lightning Fighters cost less FP
« Last Edit: January 12, 2013, 05:27:01 PM by ValkyriaL »
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Chronosfear

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Re: Project Valkyrie V0.97 [0.54a - Vanilla Balanced]
« Reply #107 on: January 08, 2013, 08:57:04 AM »

Done on my 2nd attempt :
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Movie of the 1st attempt if you want to have a look.

Loved it :) but the battle at this point was not that hard ;)

It was hard to get there because the fleet is hunting you around.
It´s slow but watch out where you fly if you aren´t ready to take the fleet :)

Cool idea with switching valkyrians to hostile at level 30 and back to friendly ( whoo i feel like the surrendered to me :) )

Thanks ValkyriaL!

Chronosfear
« Last Edit: January 08, 2013, 09:15:22 AM by Chronosfear »
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ValkyriaL

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Re: Project Valkyrie V0.97 [0.54a - Vanilla Balanced]
« Reply #108 on: January 09, 2013, 05:26:20 AM »

As the recording is delayed because of personal matters, I'l take my time to throw in a little extra update i thought I weren't going to make in time.

https://www.dropbox.com/s/25dqknviop755wf/Valkyrians.zip

Added

- Yuusha Mk.II, "will only appear in the royal armada and the system guardian fleet."
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- Ether Driver, large weapon that replaces the Gauss cannon on the advanced Vatican I variant.
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Changes

- Reduced the FP for the "Fighter Command Fleet" to 90 and limited the amount of destroyers to 4.
- Changed a few angles on the guns for Almire and Nirvana III.
- Changed the Support variant for Vatican III

Misc

- Fixed a typo on the .faction file that could cause a crash to people using Linux OS.
- Fixed typo in the Vatican II description.

Please report anything odd or if something is to strong.
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conorano

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Re: Project Valkyrie V0.97 [0.54a - Vanilla Balanced]
« Reply #109 on: January 09, 2013, 06:23:58 AM »

could you maybe tone down the amount of fleets attacking other factions. becouse 5 of them are currently circling around blackrock drive yards and are obliterating anything that passes by.
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ValkyriaL

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Re: Project Valkyrie V0.97 [0.54a - Vanilla Balanced]
« Reply #110 on: January 09, 2013, 06:46:36 AM »

I can't chose what fleets attack others factions, if they are hostile, they will attack them, i can reduce the total amount of fleets however.
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Upgradecap

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Re: Project Valkyrie V0.97 [0.54a - Vanilla Balanced]
« Reply #111 on: January 09, 2013, 06:56:05 AM »

I can't chose what fleets attack others factions, if they are hostile, they will attack them, i can reduce the total amount of fleets however.

Yes you can. Just have to set it in the factions relationship files/geberators, methinks.
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conorano

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Re: Project Valkyrie V0.97 [0.54a - Vanilla Balanced]
« Reply #112 on: January 09, 2013, 10:52:47 AM »

i think rreducing the amount of fleets would be good. it currently sends out 5 and it seems they are following eachother
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ValkyriaL

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Re: Project Valkyrie V0.97 [0.54a - Vanilla Balanced]
« Reply #113 on: January 12, 2013, 04:19:33 PM »

The first video of the new series will be released on Monday! check Axiege plays starfarer thread for more info,

The videos will use the current version of the mod too prevent the saves from being ruined by save compatibility.

Changes for the next release.

- Maximum number of fleets reduced to 8 from 12.
- working on a custom AI for the incendiary ammo system, so it won't just kamikaze in your face, if it doesn't work, I'l remake the entire system
- Proper Military/Advanced variants for the new Yuusha frigates.
- Vatican I and Vatican II taken out of service, can be bought from the station instead, Replaced by the Yoshura-Class Battleship.
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- Changed some fleet compositions and sizes.
- Cleaned up the simulator, it had way to many ships.
- Rearranging the OP post, since I'm getting allot of ships now. :-\

EDIT: Computer crashed while changing the OP... derp... ;D
« Last Edit: January 12, 2013, 05:25:39 PM by ValkyriaL »
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ValkyriaL

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Re: Project Valkyrie V0.97 [0.54a - Vanilla Balanced]
« Reply #114 on: January 22, 2013, 12:52:43 PM »

The new sprites are near completion, a little sneak peak at the largest guy around here.

Vatican IV
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Spardok

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Re: Project Valkyrie V0.97 [0.54a - Vanilla Balanced]
« Reply #115 on: January 22, 2013, 03:32:49 PM »

The new color scheme looks pretty good, gives it a lot more metalicy feeling.
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ValkyriaL

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Re: Project Valkyrie V0.97 [0.54a - Vanilla Balanced]
« Reply #116 on: January 23, 2013, 11:51:19 AM »

The new sprites are done, many thanks to Lexx for doing this. I have gathered them all in the family for you all to witness! ;D
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If i'm adding more stuff, it will be in this comment for now!

All fighters and corvettes have been completely remade.

But oh? what is that? a new ship? indeed it is!

Excalibur-Class tactical Corvette.


Valkyrie B is reinstated, will appear in small fleets and convoys, while heron appears in larger ones.

Now... i have a long evening ahead of me changing the OP...

Further changes

- Vatican III no longer has drones, it now has a command aura that buffs other ships, truly giving it a support role.
- Changing all ships .ship files since as observed, they have changed a little.
- Sahara is now a bomber wing.
- Corvettes now provide their own hangar space.

- Going to add more portraits, as soon as i find suitable ones.
- Changing a few weapons about.
- Fixed my "guardinan" typo, its now Guardian like it should be. ;D
- Some new descriptions.

- New sprites for the following weapons, Ether Driver, Anti proton laser, IR-PD Cannon, IR Burst laser, check OP for new apperance.
- New weapons include,

Light lancer
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Heavy Lancer
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Ultra heavy Lancer (no file yet)
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- Valkyrians are now hostile towards Shadow Order. ( to save poor Justin in his LP should he wish to update. )
- Valkyrians are now Dark Red instead of Pink on the system map.
- Greatly reduced cost for Ether driver.

I'm going to need balancing checks once this is out.

I will release when i get my new computer, as everything is stowed away for file transfer, which will be this weekend hopefully.
« Last Edit: January 27, 2013, 08:24:07 AM by ValkyriaL »
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Lordzias

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Re: Project Valkyrie V0.97 [0.54a - Vanilla Balanced]
« Reply #117 on: January 23, 2013, 12:30:27 PM »

Woooo! They look cool! Now just release the new version. :P
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ValkyriaL

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Re: Project Valkyrie V0.97 [0.54a - Vanilla Balanced]
« Reply #118 on: January 27, 2013, 08:41:29 AM »

I cannot think of anything else to add for now, so here is the new version. ;)

https://www.dropbox.com/s/25dqknviop755wf/Valkyrians.zip

Go000oo Craazzzeeey!! ;D

I do expect some balancing issues, but i hope you guys will find those for me. ::)
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Radradrobot

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Re: Project Valkyrie V0.97 [0.54a - Vanilla Balanced]
« Reply #119 on: January 27, 2013, 10:17:50 AM »

I cannot think of anything else to add for now, so here is the new version. ;)

https://www.dropbox.com/s/25dqknviop755wf/Valkyrians.zip

Go000oo Craazzzeeey!! ;D

I do expect some balancing issues, but i hope you guys will find those for me. ::)

Yeah!  I've been waiting for this update to play with your mod again for 24 hours!  So much sadness crossed my face when I tried to download yesterday and I couldn't.  Now, it's tears of joy.  Thanks!
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