Compatibility with Starsector 0.65.2
Added Enigma system, home of the Valkyrians
Added economy, flag, icons, new background...
MAJOR RE-BALANCING:
[WEAPONS]
- Raised all weapons flux requirement to near 1-1 ratio or 1-3 for Frag weapons (roughly twice as before)
- Reduced OP cost to near vanilla levels (6 for small, 12 for medium, 20 for larges)
- most weapons now have unlimited ammo, a few low cost ones use clips, a few high powered large or built-in ones have a regular ammo limit
- RW-BS Plasma Cannon is now High Explosive, with a random kinetic effect on shield hits.
- Removed Heavy Arbalest, LR Heavy Flak cannon, Light Flak Cannon, Light Assault Gun Mk.V, UV Blaster and Heavy UV Blasters
- Significantly raised the damage and flux requirement of the Radiance built-in blasters
- Significantly nerfed the Ether Drive and the Ice Lance
[WINGS]
- Significantly reduced deployment costs and CR recovery
[SHIPS]
- Reduced Ordinance Points across the board: enough to fill the mounts with average weapon plus half flux capacitors+vents (roughly -20% to -30% compared to before)
- Significantly reduced recovery times and CR deployment costs
- Significantly reduced burn rates of the bigger ships
- Significantly reduced the ships Fleet Points for bigger fleets
- Slightly reduced the crew of the smaller ships
- All ships now have CR timers
SHIPS REMOVED:
Vatican I and II (redundant)
Nirvana I and III (redundant)
Sequence (weird)
Yuusha Mk.II (redundant)
Sylvia pirate base (mission only)
Condor Mk.II (mission only)
Vatican Mk.III and Mk.IV are now Mk.I and Mk.II
Nirvana Mk.II and Mk.IV are now Mk.I and Mk.II
SHIP ADDED:
Emerald Larger Freighter
The Vatican I and II cannot be bought by the player (but can be captured)
VATICAN Mk.III
- removed 1 large missile hardpoint
- removed 4 large turrets
- removed 6 medium turrets
- removed 8 small turrets
YOSHURA
- converted to Cherberos
- removed 4 small turrets
- removed 2 medium turrets
- removed 3 large turrets
- removed 1 small missile hardpoint
- added built-in large beam
- Ship system changed to Infernium Drive
YOSHURA Mk.II
- converted to Yoshura Prime
- removed 3 small turrets
- removed 2 medium turrets
- removed 2 large turrets
- converted to Yoshura
- removed 12 small turrets
- removed 4 medium turrets
- removed 3 large turrets
- added 5 small missile hardpoints
- added 2 built-in large beams
- Ship system changed to Infernium Drive
RADIANCE
- Sprite redone (with Helmut's help)
- converted 1 small missile hardpoint into medium
- removed 2 medium missile hardpoints
- removed 2 large turrets
- removed 5 small turrets
- Ship system changed to Infernium Drive
ALMIRE Mk.I
- altered the engines to make them consistent with the size of the ship
- removed 2 med turrets
=>just above the Falcon in term of firepower
ALMIRE Mk.II
- changed 2 med turrets into 2 small
=>above the Eagle in term of firepower, on par with the Dominator
- altered the position of the median ones
ALMIRE I and II focus on 360 deg firepower rather than frontal
ALMIRE Mk.III
- removed 2 awkward small mounts (not because they were superfluous just weird)
NIRVANA Mk.II
- removed 3 small missile hardpoints
- removed 2 medium missile hardpoints
=> Near Dominator firepower
NIRVANA Mk.IV
- removed 4 medium turret mounts
- removed 1 small missile hardpoint
=> still better than one Conquest broadside with less shields issues, better than the Dominator
NIRVANA I and IV focus on frontal firepower (90deg frontal arcs)
ECLAIR
- removed 2 small mounts
=> roughly equivalent to a lightweight Falcon
ELFHEIM
- removed 4 small mounts
=> roughly equivalent to the Enforcer
ELYSIUM
- removed 2 small mounts
=> Slightly more powerful than a Sunder
- moved 2 small mounts to avoid weapons overlap
HERON
- converted into a cruiser
- renamed Heron - B
- changed 2 medium turrets into small ones
- added 2 small turrets
- added two medium launchers
- added a second flight deck
=> better combat ship than the regular Heron, but far slower and far more costly to maintain
ILENA
- removed 1 small mount
INQUISITOR
Changed 2 medium turrets into 2 small ones
JENOVA
- added 1 small turret
- added ship-system animation
LONGINUS
- converted 2 medium missile hardpoints into small ballistic ones
- changed ship-system to Ammo Feeder
=> Equivalent to the Brawler with PD but no missile
TOPAZ
- removed 2 small turrets
YUUSHA
- removed 1 small hardpoint
- added built-in medium Twin Laser