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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Project Valkyrie V1.5 [0.65.2a - Vanilla Friendly] Outdated.  (Read 322426 times)

Nanao-kun

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Re: Project Valkyrie V1.4 [0.6.2a - Vanilla Balanced] UPDATE! 14/10/02
« Reply #480 on: November 03, 2014, 12:25:31 AM »

Hail there.

I'm having a problem starting this mod.
When I run Starsector 0.65a-RC1 with the mods: "LazyLib 2.0b", "ZZ ShaderLib Beta v0.9" and "Valkyrians 1.4" I see a momentary picture of "Starsector Project Valkyrie" and the loading bar, but a moment later the game is terminated and I am given a small popup saying: "Fatal: JSONObject["logo"] not found. Check starsector.log for more info.".

The last few lines in the starsector.log reads as follows:
Spoiler
3858 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Games\Starsector 065a\starsector-core\..\mods\Valkyrians (data/world/factions/valkyrian.faction)]
3859 [Thread-5] INFO  com.fs.starfarer.loading.SpecStore  - Loading valkyrian faction
4182 [Thread-5] ERROR com.fs.starfarer.combat.D  - org.json.JSONException: JSONObject["logo"] not found.
org.json.JSONException: JSONObject["logo"] not found.
   at org.json.JSONObject.get(JSONObject.java:406)
   at org.json.JSONObject.getString(JSONObject.java:577)
   at com.fs.starfarer.loading.SpecStore.ÖO0000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.if(Unknown Source)
   at com.fs.starfarer.loading.void.o00000(Unknown Source)
   at com.fs.super.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
I have not used a previous version of Project Valkyrie.

Dose anyone know how to fix this error of lacking this "logo"?

Project Valkyrie is not 0.65a compatible. As the title of the thread states, it is for 0.6.2a.

EDIT: Woops, didn't see there was another page.
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ValkyriaL

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Re: Project Valkyrie V1.4 [0.6.2a - Vanilla Balanced] UPDATE! 14/10/02
« Reply #481 on: November 03, 2014, 12:31:06 AM »

Your not the first to have that happen. ::)
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Luna

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Re: Project Valkyrie V1.4 [0.6.2a - Vanilla Balanced] UPDATE! 14/10/02
« Reply #482 on: December 15, 2014, 05:22:35 PM »

I miss having these gorgeous hunks of metal with red stripes dominating the skies...

ValkyriaL! We are ready for you to release for .65.1a now!

We You need not wait any longer. We are prepared for the gloriousness.
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ahrenjb

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Re: Project Valkyrie V1.4 [0.6.2a - Vanilla Friendly] UPDATE! 14/10/02
« Reply #483 on: January 23, 2015, 09:30:33 AM »

Just chiming in to show continued support for the mod, hoping to see an update eventually.
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Luna

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Re: Project Valkyrie V1.4 [0.6.2a - Vanilla Friendly] UPDATE! 14/10/02
« Reply #484 on: January 23, 2015, 05:02:20 PM »

Yeah, I really want my Nirvana Mk. IV back so I can strap a buncha Blackrock weapons to it and kill all the everythings.  ;D
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Tartiflette

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Re: Project Valkyrie V1.4 [0.6.2a - Vanilla Friendly] UPDATE! 14/10/02
« Reply #485 on: February 23, 2015, 09:15:35 AM »

Totally not suspicious spoiler, at all, nope, perfectly innocent...
Spoiler


BAM! Guess who's coming back SOON(tm)

So yeah, I've been helping Valkyrial updating his mod, and maybe even more importantly, finally balancing it. So yep, expect the huge lumbering dakka riddled murder-wedges to come back in a relatively short future. (if all goes right)
[close]
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Cycerin

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Re: Project Valkyrie V1.4 [0.6.2a - Vanilla Friendly] UPDATE! 14/10/02
« Reply #486 on: February 23, 2015, 10:49:42 AM »

[animu intensifies]
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Protonus

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Re: Project Valkyrie V1.4 [0.6.2a - Vanilla Friendly] UPDATE! 14/10/02
« Reply #487 on: February 23, 2015, 06:04:33 PM »

My Red and Blue mods are ready. :o
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EI

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Re: Project Valkyrie V1.4 [0.6.2a - Vanilla Friendly] UPDATE! 14/10/02
« Reply #488 on: February 23, 2015, 06:07:54 PM »

Totally not suspicious spoiler, at all, nope, perfectly innocent...
Spoiler

[close]

How come I can't have fleets like that?! >-<

Oh wait...
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Toxcity

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Re: Project Valkyrie V1.4 [0.6.2a - Vanilla Friendly] UPDATE! 14/10/02
« Reply #489 on: February 23, 2015, 06:13:16 PM »

That's probably a custom fleet.
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Tartiflette

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Re: Project Valkyrie V1.4 [0.6.2a - Vanilla Friendly] UPDATE! 14/10/02
« Reply #490 on: February 24, 2015, 02:38:52 AM »

Just for fun, the current changelog...
Spoiler
Code
Compatibility with Starsector 0.65.2
Added Enigma system, home of the Valkyrians
Added economy, flag, icons, new background...

MAJOR RE-BALANCING:

[WEAPONS]
 - Raised all weapons flux requirement to near 1-1 ratio or 1-3 for Frag weapons (roughly twice as before)
 - Reduced OP cost to near vanilla levels (6 for small, 12 for medium, 20 for larges)
 - most weapons now have unlimited ammo, a few low cost ones use clips, a few high powered large or built-in ones have a regular ammo limit
 - RW-BS Plasma Cannon is now High Explosive, with a random kinetic effect on shield hits.
 - Removed Heavy Arbalest, LR Heavy Flak cannon, Light Flak Cannon, Light Assault Gun Mk.V, UV Blaster and Heavy UV Blasters
 - Significantly raised the damage and flux requirement of the Radiance built-in blasters
 - Significantly nerfed the Ether Drive and the Ice Lance


[SHIPS]

 - Reduced Ordinance Points across the board: enough to fill the mounts with average weapon plus half flux capacitors+vents (roughly -20% to -30% compared to before)
 - Significantly reduced recovery times and CR deployment costs
 - Significantly reduced burn rates of the bigger ships
 - Significantly reduced the ships Fleet Points for bigger fleets
 - Slightly reduced the crew of the smaller ships
 - All ships now have CR timers

SHIPS REMOVED:
Vatican I and II (redundant)
Nirvana I and III (redundant)
Sequence (weird)
Longinus (too OP)
Yuusha Mk.II (redundant)
Sylvia pirate base (mission only)
Condor Mk.II (mission only)

Vatican Mk.III and Mk.IV are now Mk.I and Mk.II
Nirvana Mk.II and Mk.IV are now Mk.I and Mk.II

SHIP ADDED:
Emerald Larger Freighter

The Vatican I and II cannot be bought by the player


VATICAN Mk.III
 - removed 1 large missile hardpoint
 - removed 4 large turrets
 - removed 6 medium turrets
 - removed 8 small turrets

YOSHURA
 - converted to Cherberos
 - removed 4 small turrets
 - removed 2 medium turrets
 - removed 3 large turrets
 - removed 1 small missile hardpoint
 - added built-in large beam
 - Ship system changed to Infernium Drive

YOSHURA Mk.II
 - converted to Yoshura Prime
  - removed 3 small turrets
  - removed 2 medium turrets
  - removed 2 large turrets

 - converted to Yoshura
  - removed 12 small turrets
  - removed 4 medium turrets
  - removed 3 large turrets
  - added 5 small missile hardpoints
  - added 2 built-in large beams
  - Ship system changed to Infernium Drive

RADIANCE
 - Sprite redone (with Helmut's help)
 - converted 1 small missile hardpoint into medium
 - removed 2 medium missile hardpoints
 - removed 2 large turrets
 - removed 5 small turrets
 - Ship system changed to Infernium Drive

ALMIRE Mk.I
 - altered the engines to make them consistent with the size of the ship
 - removed 2 med turrets
=>just above the Falcon in term of firepower

ALMIRE Mk.II
 - changed 2 med turrets into 2 small
=>above the Eagle in term of firepower, on par with the Dominator
 - altered the position of the median ones

ALMIRE I and II focus on 360 deg firepower rather than frontal

ALMIRE Mk.III
 - removed 2 awkward small mounts (not because they were superfluous just weird)

NIRVANA Mk.II
 - removed 3 small missile hardpoints
 - removed 2 medium missile hardpoints
=> Near Dominator firepower

NIRVANA Mk.IV
 - removed 4 medium turret mounts
 - removed 1 small missile hardpoint
=> still better than one Conquest broadside with less shields issues, better than the Dominator

NIRVANA I and IV focus on frontal firepower (90deg frontal arcs)


ECLAIR
 - removed 2 small mounts
=> roughly equivalent to the Enforcer

ELFHEIM
 - removed 4 small mounts
=> roughly equivalent to the Enforcer

ELYSIUM
 - removed 2 small mounts
=> Slightly more powerful than a Sunder
 - moved 2 small mounts to avoid weapons overlap

HERON
Sprite untouched but removing the added built-in weapons without any slots

ILENA
 - removed 1 small mount

INQUISITOR
Changed 2 medium turrets into 2 small ones

TOPAZ
 - removed 2 small turrets

YUUSHA
 - removed 1 small hardpoint
 - added built-in medium Lancer
[close]

In short, instead of having their worst ships equivalent to a good vanilla ship and their best ones completely over-powered, they now range from barely better than vanilla weak ones to equivalent to the best ones and maybe a bit more. The three super capital-ships however are still crazy beasts.
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Protonus

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Re: Project Valkyrie V1.4 [0.6.2a - Vanilla Friendly] UPDATE! 14/10/02
« Reply #491 on: February 24, 2015, 06:09:38 AM »

Looks good, hopefully this brigade-prequel would bring destruction before it become its apparent build after (before). I'd be glad to set my arms towards the Valkyrians or might even join them soon enough. Although, I'm quite sad to see them lowered before EI could raise a bar, but...

The three super capital-ships however are crazy beasts.

Tell them to EI, she'd be happy to take them for dinner.
« Last Edit: February 24, 2015, 06:12:30 AM by Protonus »
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Aklyon

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Re: Project Valkyrie V1.4 [0.6.2a - Vanilla Friendly] UPDATE! 14/10/02
« Reply #492 on: February 24, 2015, 06:21:50 AM »

Quote
YOSHURA Mk.II
[snip]
- converted to Yoshura
  - removed 12 small turrets
...How many did it have before?
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Protonus

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Re: Project Valkyrie V1.4 [0.6.2a - Vanilla Friendly] UPDATE! 14/10/02
« Reply #493 on: February 24, 2015, 06:26:38 AM »

Quote
YOSHURA Mk.II
[snip]
- converted to Yoshura
  - removed 12 small turrets
...How many did it have before?

More than 22, I can assume.
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ValkyriaL

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Re: Project Valkyrie V1.4 [0.6.2a - Vanilla Friendly] UPDATE! 14/10/02
« Reply #494 on: February 24, 2015, 06:44:09 AM »

The Yoshura MK.II became 2 ships, the prime and the normal Yoshura.

Yoshura Mk.II had, 5x large ballistic, 10x medium ballistic, 12x small ballistic + 12x built-in (24 in total), 3x small missile.

comparable to an Onslaught with no drawbacks, see video in the OP.
« Last Edit: February 24, 2015, 06:46:59 AM by ValkyriaL »
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