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Author Topic: Project Valkyrie V1.5 [0.65.2a - Vanilla Friendly] Outdated.  (Read 323270 times)

joe130794

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Re: Project Valkyrie V1.4 [0.6.2a - Vanilla Balanced] UPDATE! 14/10/02
« Reply #465 on: October 11, 2014, 01:57:10 PM »

ah no. ill try that now
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joe130794

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Re: Project Valkyrie V1.4 [0.6.2a - Vanilla Balanced] UPDATE! 14/10/02
« Reply #466 on: October 11, 2014, 02:58:33 PM »

worked thank you.
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sigi87

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Re: Project Valkyrie V1.4 [0.6.2a - Vanilla Balanced] UPDATE! 14/10/02
« Reply #467 on: October 26, 2014, 06:25:10 AM »

I love this mod, any chance to see an update for the curretn game version?
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Luna

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Re: Project Valkyrie V1.4 [0.6.2a - Vanilla Balanced] UPDATE! 14/10/02
« Reply #468 on: October 26, 2014, 07:50:21 AM »

I'm sure that ValkyriaL is working on it, sigi87. It may take a while, however, because of the new features of the update. He has to make new descriptors for the faction, illegal commodities, market conditions, all that fancy stuff. So all we can do is wait. I'm sure that the updated mod will be excellent.  ;D
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sigi87

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Re: Project Valkyrie V1.4 [0.6.2a - Vanilla Balanced] UPDATE! 14/10/02
« Reply #469 on: October 26, 2014, 10:11:21 AM »

excellent, I just love these big ass chunks of steel. And how they sprey the space with bullets :D
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joe130794

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Re: Project Valkyrie V1.4 [0.6.2a - Vanilla Balanced] UPDATE! 14/10/02
« Reply #470 on: October 26, 2014, 01:52:48 PM »

i normally have interstellar imperium active too and that has a gun called the sagitarrius ADC which if you have 4 or more mounted takes most small-medium ships out, and fighters too. but they do fill up your flux quick.
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Luna

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Re: Project Valkyrie V1.4 [0.6.2a - Vanilla Balanced] UPDATE! 14/10/02
« Reply #471 on: October 26, 2014, 06:00:54 PM »

ValkyriaL, what program do you use to make your sprites? Speaking of which, how do you make them? I kinda want to make a mod of my own, but I'm a terrible artist. :P So any advice you could offer would be much appreciated. I already took a look at the "spriter's first toolbox" thing, but I didn't find that it much helped me.
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ValkyriaL

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Re: Project Valkyrie V1.4 [0.6.2a - Vanilla Balanced] UPDATE! 14/10/02
« Reply #472 on: November 02, 2014, 03:23:41 AM »

I make my sprites with good old honorable kitbashing in Gimp, there are however much better sprite makers out there, and several tutorials. They should be able to help you more than i can.
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Luna

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Re: Project Valkyrie V1.4 [0.6.2a - Vanilla Balanced] UPDATE! 14/10/02
« Reply #473 on: November 02, 2014, 06:20:23 AM »

  Ok, thanks.  ;D

  Also, what program do you use to write your code? I use WordPad, but I find that it doesn't work because all the lines aren't... lined up.
« Last Edit: November 02, 2014, 06:23:05 AM by LunaIsBestPony »
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Aklyon

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Re: Project Valkyrie V1.4 [0.6.2a - Vanilla Balanced] UPDATE! 14/10/02
« Reply #474 on: November 02, 2014, 10:17:03 AM »

Notepad++ is alright for a lot of things, although ValkyriaL will probably have a better answer than that.
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Debido

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Re: Project Valkyrie V1.4 [0.6.2a - Vanilla Balanced] UPDATE! 14/10/02
« Reply #475 on: November 02, 2014, 10:30:16 AM »

Nope, Notepad++

Do not use WordPad.
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Luna

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Re: Project Valkyrie V1.4 [0.6.2a - Vanilla Balanced] UPDATE! 14/10/02
« Reply #476 on: November 02, 2014, 10:36:23 AM »

Okay, thanks! :D
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Whitelock

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Re: Project Valkyrie V1.4 [0.6.2a - Vanilla Balanced] UPDATE! 14/10/02
« Reply #477 on: November 02, 2014, 08:06:28 PM »

This was a question on why the currently available "Project Valkyrie" doesn't work in Starsector 0.65a when the title clearly says it is for 0.6.2a. For being silly, it has now been hidden behind spoiler tags by the now enlightend author.

Spoiler
Hail there.

I'm having a problem starting this mod.
When I run Starsector 0.65a-RC1 with the mods: "LazyLib 2.0b", "ZZ ShaderLib Beta v0.9" and "Valkyrians 1.4" I see a momentary picture of "Starsector Project Valkyrie" and the loading bar, but a moment later the game is terminated and I am given a small popup saying: "Fatal: JSONObject["logo"] not found. Check starsector.log for more info.".

The last few lines in the starsector.log reads as follows:
3858 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Games\Starsector 065a\starsector-core\..\mods\Valkyrians (data/world/factions/valkyrian.faction)]
3859 [Thread-5] INFO  com.fs.starfarer.loading.SpecStore  - Loading valkyrian faction
4182 [Thread-5] ERROR com.fs.starfarer.combat.D  - org.json.JSONException: JSONObject["logo"] not found.
org.json.JSONException: JSONObject["logo"] not found.
   at org.json.JSONObject.get(JSONObject.java:406)
   at org.json.JSONObject.getString(JSONObject.java:577)
   at com.fs.starfarer.loading.SpecStore.ÖO0000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.if(Unknown Source)
   at com.fs.starfarer.loading.void.o00000(Unknown Source)
   at com.fs.super.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
I have not used a previous version of Project Valkyrie.

Dose anyone know how to fix this error of lacking this "logo"?
[close]
« Last Edit: November 03, 2014, 12:34:06 AM by Whitelock »
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Toxcity

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Re: Project Valkyrie V1.4 [0.6.2a - Vanilla Balanced] UPDATE! 14/10/02
« Reply #478 on: November 02, 2014, 08:07:30 PM »

It's not updated for 0.65a yet.
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Whitelock

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Re: Project Valkyrie V1.4 [0.6.2a - Vanilla Balanced] UPDATE! 14/10/02
« Reply #479 on: November 02, 2014, 09:15:41 PM »

My apologies. I seems to be able to read everything except the title of the thread. Sorry. ^^
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